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Returning 35 results for 'convinced warrior regions'.
Other Suggestions:
convinced warrior region
convinced warrior religions
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convince warrior regains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
distant enemies. They are most often found in tropical, volcanically active areas or regions that similarly provide sources of both water and extreme heat.
Firenewts prize giant striders and seek to
adopt them whenever possible. They provide for stables of these creatures in their lairs, and in return, the giant striders voluntarily serve as mounts for firenewt warrior;firenewt warriors.Fire
Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to return.
6
Backgrounds
Guildmasters’ Guide to Ravnica
.]
3
I’m as stubborn as a batterboar.
4
I’m so convinced of my superiority over soft, civilized people that I’ll take great risks to prove it.
5
I’m easily
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Plants Plants in the Outlands often grow to incredible size, produce remarkable flowers or fruit, and exhibit bizarre shapes and colors. Regions influenced by other planes are typically first
find a suitable place to call home. 2 A myconid sovereign has convinced a group of githzerai monks to abandon their teachings and follow its path to serenity. Another githzerai hires the characters to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Plants Plants in the Outlands often grow to incredible size, produce remarkable flowers or fruit, and exhibit bizarre shapes and colors. Regions influenced by other planes are typically first
find a suitable place to call home. 2 A myconid sovereign has convinced a group of githzerai monks to abandon their teachings and follow its path to serenity. Another githzerai hires the characters to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. Some of these humanoid amphibians live in a militaristic theocracy that
reveres Imix, the Prince of Evil Fire. Imix-worshiping firenewts are aggressive, wrathful, and cruel. Firenewt Warrior Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. Some of these humanoid amphibians live in a militaristic theocracy that
reveres Imix, the Prince of Evil Fire. Imix-worshiping firenewts are aggressive, wrathful, and cruel. Firenewt Warrior Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Dark Hunters The Dark Hunters consist of Zhora Hallen (a drow elite warrior) and ten drow. Each carries adventuring equipment (bedroll, rope, a flask of oil), three days’ worth of food and water
present, the drow are hostile, though they might be convinced to enter a temporary truce with a successful DC 20 Charisma (Persuasion) check. If Hanne is with the party and has been well treated, she
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Dark Hunters The Dark Hunters consist of Zhora Hallen (a drow elite warrior) and ten drow. Each carries adventuring equipment (bedroll, rope, a flask of oil), three days’ worth of food and water
present, the drow are hostile, though they might be convinced to enter a temporary truce with a successful DC 20 Charisma (Persuasion) check. If Hanne is with the party and has been well treated, she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
chapter or the “Supernatural Regions” section of Tasha’s Cauldron of Everything. Supporting Cast. Consider what types of characters support the Darklord, exacerbate their threat, or oppose them. How do
an adventurer, making them their apprentice or inheritor.
5 An adventurer is a reincarnated version of the Darklord’s beloved or their murderer.
6 The Darklord is convinced that an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
chapter or the “Supernatural Regions” section of Tasha’s Cauldron of Everything. Supporting Cast. Consider what types of characters support the Darklord, exacerbate their threat, or oppose them. How do
an adventurer, making them their apprentice or inheritor.
5 An adventurer is a reincarnated version of the Darklord’s beloved or their murderer.
6 The Darklord is convinced that an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
elemental fire in its worst incarnation.
Firenewt Warrior
Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10(+0
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
elemental fire in its worst incarnation.
Firenewt Warrior
Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10(+0
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druu’giir, has Fraz-Urb’luu’s gem on her
person. She also has the Fey Ancestry, Innate Spellcasting, and Sunlight Sensitivity features of a drow elite warrior. These drow await the arrival of the Zhentarim’s chief negotiator, Ghazrim DuLoc. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druu’giir, has Fraz-Urb’luu’s gem on her
person. She also has the Fey Ancestry, Innate Spellcasting, and Sunlight Sensitivity features of a drow elite warrior. These drow await the arrival of the Zhentarim’s chief negotiator, Ghazrim DuLoc. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
intelligent creatures — to govern other regions. Within Droaam, any creature that commands the loyalty of a band and has successfully claimed and held territory can call itself a warlord, but only a small
are spiritual leaders in many Droaamish communities. Queen Sheshka is a skilled warrior and general. She has been loyal to the Daughters, but she is devoted to her people and will always do what’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Flint Rock. The Elk tribe’s great chief is Rond Vaarson, an old, battle-hardened warrior who has spilled so much blood that he no longer craves it. Younger chieftains are waiting for him to die so
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
intelligent creatures — to govern other regions. Within Droaam, any creature that commands the loyalty of a band and has successfully claimed and held territory can call itself a warlord, but only a small
are spiritual leaders in many Droaamish communities. Queen Sheshka is a skilled warrior and general. She has been loyal to the Daughters, but she is devoted to her people and will always do what’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Flint Rock. The Elk tribe’s great chief is Rond Vaarson, an old, battle-hardened warrior who has spilled so much blood that he no longer craves it. Younger chieftains are waiting for him to die so
forests that surround the Silver Marches, and are even making forays into elf-controlled regions of the High Forest in an effort to find the Grandfather Tree and lay claim to it. Seriska Hungermaw is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Moss Slab. The moss on the slab can be cleared to reveal an inscription that reads “Dae Won-Ha, Warrior for the People” in both Common and Halri (the local language of Yeonido). Characters who
). The lantern can be moved and weighs 3 pounds. If the lantern is brought before the gwishin of Dae Won-Ha in the Park of the Elders, the spirit might be convinced the people of Yeonido still remember her.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dying wish of a heroic warrior they both loved.
6 After a young gold dragon freed a djinni from servitude, the djinni installed a portal linking the dragon’s lair to the djinni’s citadel on the
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his head. (His weapons, shirt, and armor lie in a pile in the northeast corner.)
Sylkress. Unless she is drawn to area 7c by sounds of combat there, a female drow elite warrior named Sylkress
Auvryndar stands at the far end of the table, gripping a pair of ropes that cause the barrel to tilt and disgorge water when they are pulled.
Sylkress is convinced that Narizmar has pledged his loyalty to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Moss Slab. The moss on the slab can be cleared to reveal an inscription that reads “Dae Won-Ha, Warrior for the People” in both Common and Halri (the local language of Yeonido). Characters who
). The lantern can be moved and weighs 3 pounds. If the lantern is brought before the gwishin of Dae Won-Ha in the Park of the Elders, the spirit might be convinced the people of Yeonido still remember her.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dying wish of a heroic warrior they both loved.
6 After a young gold dragon freed a djinni from servitude, the djinni installed a portal linking the dragon’s lair to the djinni’s citadel on the
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his head. (His weapons, shirt, and armor lie in a pile in the northeast corner.)
Sylkress. Unless she is drawn to area 7c by sounds of combat there, a female drow elite warrior named Sylkress
Auvryndar stands at the far end of the table, gripping a pair of ropes that cause the barrel to tilt and disgorge water when they are pulled.
Sylkress is convinced that Narizmar has pledged his loyalty to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lair guardians. Sunset-Is-Nigh has convinced the elves that his mother’s ghost will murder them if they try to escape. The wyrmling has also threatened violence against the villagers if the elves
intends to one day eclipse his mother’s legacy. The fact that the wyrmling has convinced the captive elves of his fearsomeness has only fed his ego. At every opportunity, Sunset-Is-Nigh taunts the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lair guardians. Sunset-Is-Nigh has convinced the elves that his mother’s ghost will murder them if they try to escape. The wyrmling has also threatened violence against the villagers if the elves
intends to one day eclipse his mother’s legacy. The fact that the wyrmling has convinced the captive elves of his fearsomeness has only fed his ego. At every opportunity, Sunset-Is-Nigh taunts the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
convincing talk and proof that they have overcome other parts of the dungeon. If the characters earn his trust, Lahnis turns against Szass Tam, having become convinced that the regent’s plots will be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
small office near the edge of town. Manistrad is a competent leader, as well as a savvy miner with a knack for pulling off impossible jobs. She’s convinced that the veins of silver found in the cliffs
near Saltmarsh are indicative of more valuable stones deeper in the rock. She was once a fearsome warrior, and she’s not above delivering a few well-placed blows to ensure her orders are followed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
small office near the edge of town. Manistrad is a competent leader, as well as a savvy miner with a knack for pulling off impossible jobs. She’s convinced that the veins of silver found in the cliffs
near Saltmarsh are indicative of more valuable stones deeper in the rock. She was once a fearsome warrior, and she’s not above delivering a few well-placed blows to ensure her orders are followed