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Returning 35 results for 'convinced warriors returner'.
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confined warriors return
confined warriors returner
convinced warriors return
Monsters
Eberron: Rising from the Last War
the Order of the Emerald Claw. Clad in distinctive bonecraft armor — heavy armor adorned with the bones of fallen enemies — these fearsome warriors command squads of undead soldiers as they pursue the
their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once-proud order to find a new purpose in the service of Lady Illmarrow.Necrotic, Poison
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters but afraid of silver. 6 Three priests in fiendish Cynidicean masks approach the party with censers. Convinced the characters are possessed by demons, the priests assail the characters with chants
and foul-smelling smoke before continuing on their way. 7 Two guards in bright yellow robes and Cynidicean masks of scowling warriors kneel before one of the characters, addressing them as King Alendria
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters but afraid of silver. 6 Three priests in fiendish Cynidicean masks approach the party with censers. Convinced the characters are possessed by demons, the priests assail the characters with chants
and foul-smelling smoke before continuing on their way. 7 Two guards in bright yellow robes and Cynidicean masks of scowling warriors kneel before one of the characters, addressing them as King Alendria
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters’ help. If the characters explain why they came, Tonalli tells them what he knows: Ameyali’s warriors arrived three days earlier. At the time they arrived, Tonalli didn’t have any theories about
what was causing the eruptions, but he knew they were strongest near the volcano called Jademount. Tonalli sent the warriors to the Gate of Illumination, a shrine to the gods on Jademount, to see if they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters’ help. If the characters explain why they came, Tonalli tells them what he knows: Ameyali’s warriors arrived three days earlier. At the time they arrived, Tonalli didn’t have any theories about
what was causing the eruptions, but he knew they were strongest near the volcano called Jademount. Tonalli sent the warriors to the Gate of Illumination, a shrine to the gods on Jademount, to see if they
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
afraid to leave the village herself. Selenar Woodwise. Selenar (Medium Noble) was among the elf warriors in Death-at-Sunset’s lair when the ancient green dragon died, and he is erroneously convinced
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clystran has returned with the dragonnels he sought. From here, the adventure proceeds in one of two ways: With Mass Combat. If you are using the Dragonlance: Warriors of Krynn game along with this
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the “Warriors of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
afraid to leave the village herself. Selenar Woodwise. Selenar (Medium Noble) was among the elf warriors in Death-at-Sunset’s lair when the ancient green dragon died, and he is erroneously convinced
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clystran has returned with the dragonnels he sought. From here, the adventure proceeds in one of two ways: With Mass Combat. If you are using the Dragonlance: Warriors of Krynn game along with this
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the “Warriors of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors The warriors remain here until Hydia Moonmusk (area 3) gathers them or until they hear a disturbance coming from an adjoining area. area 15B 10 tribal warriors Same as area 15A. area 15C 3
berserkers, 1 Uthgardt shaman Same as area 15A. area 15D 6 tribal warriors, 2 rust monsters Same as area 15A. The warriors release the rust monsters before they leave. The rust monsters remain here
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors The warriors remain here until Hydia Moonmusk (area 3) gathers them or until they hear a disturbance coming from an adjoining area. area 15B 10 tribal warriors Same as area 15A. area 15C 3
berserkers, 1 Uthgardt shaman Same as area 15A. area 15D 6 tribal warriors, 2 rust monsters Same as area 15A. The warriors release the rust monsters before they leave. The rust monsters remain here
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Githyanki Stronghold Two githyanki knights and eight githyanki warriors are stationed here. These githyanki are alert and won’t give up their stronghold without a fight. Yaveklar, the knight in
-foot-high ceiling.
Githyanki. Four githyanki warriors stand guard next to the pillars.
Arch. Embedded in the east wall is a stone arch, its keystone carved with an image of a six-fingered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Githyanki Stronghold Two githyanki knights and eight githyanki warriors are stationed here. These githyanki are alert and won’t give up their stronghold without a fight. Yaveklar, the knight in
-foot-high ceiling.
Githyanki. Four githyanki warriors stand guard next to the pillars.
Arch. Embedded in the east wall is a stone arch, its keystone carved with an image of a six-fingered
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
, but most were cast aside—still bound to their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
, but most were cast aside—still bound to their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
support the party (especially if the characters played through Hoard of the Dragon Queen). However, the rest of the order is not yet convinced. In particular, the order does not tolerate evil, and if the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
support the party (especially if the characters played through Hoard of the Dragon Queen). However, the rest of the order is not yet convinced. In particular, the order does not tolerate evil, and if the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Northern Means and the Blackford Road. Black Raven warriors often ride giant ravens (use the giant vulture statistics) into battle. The Black Ravens share their spirit mound at Raven Rock with the Gray
extinct. The tribe’s great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druu’giir, has Fraz-Urb’luu’s gem on her
orders them to leave at once. If they refuse, she and her warriors attack as Kinyel cuts a gash in the back wall of the pavilion with her sword and finds a place to hide until the beholder appears. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the chief negotiator of the drow enclave), two female drow elite warriors, and a female drow assassin posing as another elite warrior. The assassin, Kinyel Druu’giir, has Fraz-Urb’luu’s gem on her
orders them to leave at once. If they refuse, she and her warriors attack as Kinyel cuts a gash in the back wall of the pavilion with her sword and finds a place to hide until the beholder appears. If
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s true identity. Silver dragons associate with just about any creatures, though, as long as they’re confident those creatures have good intentions—or could be convinced to change their ways. Silver
be painters and vie for the commission to paint the ceiling of a huge cathedral.
6 An adult silver dragon leads a group of warriors, changing identities every generation.
7 Having lost
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s true identity. Silver dragons associate with just about any creatures, though, as long as they’re confident those creatures have good intentions—or could be convinced to change their ways. Silver
be painters and vie for the commission to paint the ceiling of a huge cathedral.
6 An adult silver dragon leads a group of warriors, changing identities every generation.
7 Having lost
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
mortality. The magma vents beneath the volcano connect to the Elemental Plane of Fire. Izel convinced the awed salamanders on the other side to assist him. He knows nothing of the vicious attacks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
mortality. The magma vents beneath the volcano connect to the Elemental Plane of Fire. Izel convinced the awed salamanders on the other side to assist him. He knows nothing of the vicious attacks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wants to escape and warn his village about the grove’s corruption, but Sunset-Is-Nigh has convinced him that the wyrmling will murder all the villagers if Armin tries to escape the forest. Armin is
, ghostly images of dead elf warriors wielding tall spears appear, fading in and out of existence, some uttering cryptic warnings in Common and Elvish. Foremost among the images is Ethvarn, an androgynous elf
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wants to escape and warn his village about the grove’s corruption, but Sunset-Is-Nigh has convinced him that the wyrmling will murder all the villagers if Armin tries to escape the forest. Armin is
, ghostly images of dead elf warriors wielding tall spears appear, fading in and out of existence, some uttering cryptic warnings in Common and Elvish. Foremost among the images is Ethvarn, an androgynous elf
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Passage of Death Four duergar corpses are strewn about this curved passage.
Six duergar explorers—two mages and four warriors—came to the Briny Maze a few months ago. The mages were disciples of
Ilvaash who planned to sacrifice their warriors to Ilvaash. Violence ensued, and the duergar killed each other. The corpses are those of the duergar warriors. The two mages now lurk in area B3 as psionic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Passage of Death Four duergar corpses are strewn about this curved passage.
Six duergar explorers—two mages and four warriors—came to the Briny Maze a few months ago. The mages were disciples of
Ilvaash who planned to sacrifice their warriors to Ilvaash. Violence ensued, and the duergar killed each other. The corpses are those of the duergar warriors. The two mages now lurk in area B3 as psionic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
victims and arranging their organs. Although mad, Buppido is cunning and capable of hiding his true nature to serve his own ends. Because he believes he is a god, he is convinced that he can’t be killed
escape from the drow so he can continue his holy work. Buppido is happy to consider his fellow prisoners allies until such time as he no longer needs them, or becomes convinced that the omens point
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
victims and arranging their organs. Although mad, Buppido is cunning and capable of hiding his true nature to serve his own ends. Because he believes he is a god, he is convinced that he can’t be killed
escape from the drow so he can continue his holy work. Buppido is happy to consider his fellow prisoners allies until such time as he no longer needs them, or becomes convinced that the omens point
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creatures with strong devotion to the Red Wizards. Four Thayan warriors chained to the pillars are in an advanced state of entrancement. They can be treated as unconscious. If they are slain, a gong sounds
combat, the apprentice uses an action to open the occupied C cell if able to do so without significant risk. Cell B. Two Thayan warriors (see appendix B) sleep in each of four small rooms. The B cells
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creatures with strong devotion to the Red Wizards. Four Thayan warriors chained to the pillars are in an advanced state of entrancement. They can be treated as unconscious. If they are slain, a gong sounds
combat, the apprentice uses an action to open the occupied C cell if able to do so without significant risk. Cell B. Two Thayan warriors (see appendix B) sleep in each of four small rooms. The B cells