Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'copper skills'.
Other Suggestions:
copper spells
cover skills
Backgrounds
Guildmasters’ Guide to Ravnica
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
to finding a solution to a scientific problem.
2
I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
I’m convinced
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Copper Dragon Wyrmling Copper dragon wyrmlings venture into the world seeking to make friends and discover wonders. They sometimes get into trouble, but those who help them can become their friends
for life. Copper Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Mod Save
Str 15 +2 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Copper Dragon Wyrmling Copper dragon wyrmlings venture into the world seeking to make friends and discover wonders. They sometimes get into trouble, but those who help them can become their friends
for life. Copper Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Mod Save
Str 15 +2 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Copper Dragon Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next. Young Copper Dragon Large Dragon
Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Copper Dragon Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next. Young Copper Dragon Large Dragon
Save
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
+ 9)
Speed 30 ft., fly 60 ft.
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3
Damage
copper dragons. Wasteland dragonnels are lithe and quick, with scales the color of dull copper. These playful creatures defend their territory by flying out of a foe’s reach and spitting potent acid, in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
+ 9)
Speed 30 ft., fly 60 ft.
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3
Damage
copper dragons. Wasteland dragonnels are lithe and quick, with scales the color of dull copper. These playful creatures defend their territory by flying out of a foe’s reach and spitting potent acid, in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Copper Dragon Svetlin Velinov Surrounded by guardians of the forest, an adult copper
dragon bequeaths a magic sword to a worthy hero Adult copper dragons use their influence to better the
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Copper Dragon Svetlin Velinov Surrounded by guardians of the forest, an adult copper
dragon bequeaths a magic sword to a worthy hero Adult copper dragons use their influence to better the
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Copper Dragon Ancient copper dragons use warmth and reliability to effect change over time. They open their cozy lairs to their friends as havens of learning and laughter for the young and
those in need. These dragons watch for and oppose future threats while fostering sanctuaries of simple goodness. Svetlin Velinov An ancient copper dragon watches over its allies’ boisterous young
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Copper Dragon Ancient copper dragons use warmth and reliability to effect change over time. They open their cozy lairs to their friends as havens of learning and laughter for the young and
those in need. These dragons watch for and oppose future threats while fostering sanctuaries of simple goodness. Svetlin Velinov An ancient copper dragon watches over its allies’ boisterous young
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The second is dedicated to house business and training. The third is a private mansion for Deneith heirs. Copper Arch, Upper Tavick’s Landing Transmutation A beauty salon that employs both magical
and mundane cosmetic techniques. Copper Arch, Upper Tavick’s Landing Wyredd’s Spirits Wyredd deals in fine wines and exotic spirits. Wyredd’s has the finest selection in Sharn, but his prices are high
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Infiltrator Copper, black, and topaz dragon eggs yield these sly and stealthy draconians, who often serve their creators as scouts and spies. They use the paralytic venom of their saliva to
the world of Krynn, draconian infiltrators formed from copper dragon eggs are called kapak draconians. Draconian Infiltrator
Medium Monstrosity, Any Alignment
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Infiltrator Copper, black, and topaz dragon eggs yield these sly and stealthy draconians, who often serve their creators as scouts and spies. They use the paralytic venom of their saliva to
the world of Krynn, draconian infiltrators formed from copper dragon eggs are called kapak draconians. Draconian Infiltrator
Medium Monstrosity, Any Alignment
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The second is dedicated to house business and training. The third is a private mansion for Deneith heirs. Copper Arch, Upper Tavick’s Landing Transmutation A beauty salon that employs both magical
and mundane cosmetic techniques. Copper Arch, Upper Tavick’s Landing Wyredd’s Spirits Wyredd deals in fine wines and exotic spirits. Wyredd’s has the finest selection in Sharn, but his prices are high
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
emotion. Cuprilachs have wiry copper frames, with torsos that float above their waists, separated by a hovering, polished sphere. Agile and armed with an arsenal of deceptive magic, cuprilachs do whatever
)
CON
16 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws Dex +9, Cha +6
Skills Perception +6, Stealth +13
Damage Resistances psychic
Senses truesight 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
emotion. Cuprilachs have wiry copper frames, with torsos that float above their waists, separated by a hovering, polished sphere. Agile and armed with an arsenal of deceptive magic, cuprilachs do whatever
)
CON
16 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws Dex +9, Cha +6
Skills Perception +6, Stealth +13
Damage Resistances psychic
Senses truesight 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Copper Dragons Copper Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Mod Save
Str 15 +2
+2
Dex 12 +1 +3
Con 13 +1 +1
Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 13 +1 +1
Skills Perception +4, Stealth +3
Immunities Acid
Senses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Copper Dragons Copper Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 16 Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
Mod Save
Str 15 +2
+2
Dex 12 +1 +3
Con 13 +1 +1
Mod Save
Int 14 +2 +2
Wis 11 +0 +2
Cha 13 +1 +1
Skills Perception +4, Stealth +3
Immunities Acid
Senses
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
impress Nakari with their artistic skills and thus win her favor. The kobolds’ names are Drix, Grox, Kex, Mox, Nix, Prax, and Zox. Roleplaying the Kobolds. The kobolds are initially Indifferent toward
easily could be mistaken for treasure. If the kobolds’ attitude shifts to Friendly, the kobolds impart the following information in conversation with the characters: Nakari. The copper dragon, Nakari
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
impress Nakari with their artistic skills and thus win her favor. The kobolds’ names are Drix, Grox, Kex, Mox, Nix, Prax, and Zox. Roleplaying the Kobolds. The kobolds are initially Indifferent toward
easily could be mistaken for treasure. If the kobolds’ attitude shifts to Friendly, the kobolds impart the following information in conversation with the characters: Nakari. The copper dragon, Nakari
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
30 (+10)
DEX
16 (+3)
CON
29 (+9)
INT
21 (+5)
WIS
22 (+6)
CHA
30 (+10)
Saving Throws Dex +11, Con +17, Int +13, Cha +18
Skills Insight +14
, Perception +22, Persuasion +18
Damage Immunities acid (copper), cold (silver), fire (brass and gold), or lightning (bronze)
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
30 (+10)
DEX
16 (+3)
CON
29 (+9)
INT
21 (+5)
WIS
22 (+6)
CHA
30 (+10)
Saving Throws Dex +11, Con +17, Int +13, Cha +18
Skills Insight +14
, Perception +22, Persuasion +18
Damage Immunities acid (copper), cold (silver), fire (brass and gold), or lightning (bronze)
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
)
CHA
15 (+2)
Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Skills Perception +4, Stealth +2
Damage Immunities lightning
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
)
CHA
15 (+2)
Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Skills Perception +4, Stealth +2
Damage Immunities lightning
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
DEX
15 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
9 (−1)
CHA
10 (+0)
Skills Perception +1
Damage Resistances see Dragon’s Resistance below
Senses darkvision 60 ft
invested it with power (choose or roll a d10): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green).
Heart of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Plane by accident, usually by following an earth elemental or other creature that has been summoned into the world. Khargras can eat and digest most metals, though they prefer iron, copper, and tin above
6(−2)
Skills Perception +2, Stealth +2
Senses darkvision 60 ft., passive Perception 12
Languages Terran
Challenge 1/8 (25 XP)
Iron Scent. The khargra can scent the location of ferrous metal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+2)
CHA
19 (+4)
Saving Throws Dex +6, Con +13, Wis +8, Cha +10
Skills History +9, Perception +14, Persuasion +10, Stealth +6
Damage Immunities fire
Senses blindsight 60 ft
)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws Dex +5, Con +10, Wis +6, Cha +8
Skills History +7, Perception +11, Persuasion +8, Stealth +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+2)
CHA
19 (+4)
Saving Throws Dex +6, Con +13, Wis +8, Cha +10
Skills History +9, Perception +14, Persuasion +10, Stealth +6
Damage Immunities fire
Senses blindsight 60 ft
)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws Dex +5, Con +10, Wis +6, Cha +8
Skills History +7, Perception +11, Persuasion +8, Stealth +5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
DEX
15 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
9 (−1)
CHA
10 (+0)
Skills Perception +1
Damage Resistances see Dragon’s Resistance below
Senses darkvision 60 ft
invested it with power (choose or roll a d10): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison (green).
Heart of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Plane by accident, usually by following an earth elemental or other creature that has been summoned into the world. Khargras can eat and digest most metals, though they prefer iron, copper, and tin above
6(−2)
Skills Perception +2, Stealth +2
Senses darkvision 60 ft., passive Perception 12
Languages Terran
Challenge 1/8 (25 XP)
Iron Scent. The khargra can scent the location of ferrous metal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order. Fighter d6 I became a fighter because … 1 I wanted to hone my combat skills
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order. Fighter d6 I became a fighter because … 1 I wanted to hone my combat skills
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and it’s a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever
.
STR
14 (+2)
DEX
13 (+1)
CON
11 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +3, Survival +2
Damage Vulnerabilities fire
Damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
to get done. Your tremendous array of skills and abilities mean that you’re often the first one called upon to do the hard jobs. And if you’re going to do something difficult, you might as well do it