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Returning 35 results for 'core removed guilds to have religious'.
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Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fighter Fighters are common in almost every guild, with Dimir as the notable exception. In a world where constant tension among the guilds often blooms into physical violence, fighters are the core
of most guilds’ defenses. Fighter Subclass Guild Arcane Archer* Selesnya Battle Master Azorius, Boros, Orzhov, Selesnya Cavalier* Azorius, Boros Champion Azorius, Boros, Golgari, Gruul, Orzhov
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tremendous scope of its sprawl, and its borders (if it has any) are unknown, except possibly to those who live near the edges. The story of Ravnica focuses on its core. Sometimes called the city proper
, this core is divided into ten districts, each of which is a huge urban environment in its own right. The districts are named in simple numerical order from the First to the Tenth. No correlation
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fighter Fighters are common in almost every guild, with Dimir as the notable exception. In a world where constant tension among the guilds often blooms into physical violence, fighters are the core
of most guilds’ defenses. Fighter Subclass Guild Arcane Archer* Selesnya Battle Master Azorius, Boros, Orzhov, Selesnya Cavalier* Azorius, Boros Champion Azorius, Boros, Golgari, Gruul, Orzhov
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tremendous scope of its sprawl, and its borders (if it has any) are unknown, except possibly to those who live near the edges. The story of Ravnica focuses on its core. Sometimes called the city proper
, this core is divided into ten districts, each of which is a huge urban environment in its own right. The districts are named in simple numerical order from the First to the Tenth. No correlation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the gem. For each control gem removed, the portal in area 33 becomes less stable, which in turn affects the sphere’s power core. The lights throughout the facility start blinking, and the sphere
fills with the sounds of hissing steam and groaning metal. These effects intensify with each control gem removed. If two gems are removed, the power core at the heart of the Donjon Sphere implodes after
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the gem. For each control gem removed, the portal in area 33 becomes less stable, which in turn affects the sphere’s power core. The lights throughout the facility start blinking, and the sphere
fills with the sounds of hissing steam and groaning metal. These effects intensify with each control gem removed. If two gems are removed, the power core at the heart of the Donjon Sphere implodes after
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
pegasus Ledev guardian (outrider) Knight mounted on a dire wolf Religious leader Priest or druid Selesnya soldier Soldier* or veteran Shepherd Horncaller* *Appears in this chapter RAYMOND SWANLAND
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
pegasus Ledev guardian (outrider) Knight mounted on a dire wolf Religious leader Priest or druid Selesnya soldier Soldier* or veteran Shepherd Horncaller* *Appears in this chapter RAYMOND SWANLAND
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Tough warriors 9 Dark magic 10 Decadence 11 Piety 12 Gambling 13 Godlessness 14 Education 15 Wines 16 High fashion 17 Political intrigue 18 Powerful guilds 19 Strong drink 20 Patriotism Current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Tough warriors 9 Dark magic 10 Decadence 11 Piety 12 Gambling 13 Godlessness 14 Education 15 Wines 16 High fashion 17 Political intrigue 18 Powerful guilds 19 Strong drink 20 Patriotism Current
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
with a religious teacher. Goals of the Selesnya Despite the growing tensions that now grip the world, in the long view of the Selesnya Conclave, not much has changed. Ravnica is troubled, but Ravnica
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
with a religious teacher. Goals of the Selesnya Despite the growing tensions that now grip the world, in the long view of the Selesnya Conclave, not much has changed. Ravnica is troubled, but Ravnica
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guilds 19 Patriotism 20 Ancient ruins Current Calamities 1d12 Calamity 1 Monsters infest the settlement. 2 A key figure died; murder is suspected. 3 War brews between rival guilds or gangs. 4 A
doom has residents on edge. 9 Locals are being drafted to fight in a war. 10 Political or religious strife threatens violence. 11 The settlement is under siege. 12 Scandal threatens powerful local
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guilds 19 Patriotism 20 Ancient ruins Current Calamities 1d12 Calamity 1 Monsters infest the settlement. 2 A key figure died; murder is suspected. 3 War brews between rival guilds or gangs. 4 A
doom has residents on edge. 9 Locals are being drafted to fight in a war. 10 Political or religious strife threatens violence. 11 The settlement is under siege. 12 Scandal threatens powerful local
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
character’s mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character can’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
guilds and other organizations. Towns are major trade centers, situated where important industries and reliable trade routes enabled the population to grow. These settlements rely on commerce: the import
available. Many inns and taverns support travelers. Organizations: A multitude of temples, guilds, and other organizations, some of which hold significant power in city affairs, can be found within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
guilds and other organizations. Towns are major trade centers, situated where important industries and reliable trade routes enabled the population to grow. These settlements rely on commerce: the import
available. Many inns and taverns support travelers. Organizations: A multitude of temples, guilds, and other organizations, some of which hold significant power in city affairs, can be found within
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. Those who follow the Way of Mercy might be members of a religious order, administering to the
points equal to 4d10 + your Wisdom modifier. If the creature died while subject to any of the following conditions, it revives with them removed: blinded, deafened, paralyzed, poisoned, and stunned. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy. Those who follow the Way of Mercy might be members of a religious order, administering to the
points equal to 4d10 + your Wisdom modifier. If the creature died while subject to any of the following conditions, it revives with them removed: blinded, deafened, paralyzed, poisoned, and stunned. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Agent You have sworn fealty to a dragonmarked house, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential
strong religious beliefs that aren’t shared by others in my house.
6 I’m working for a hidden faction in my house that gives me secret assignments.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monthly basis. None can possibly keep track of all the foreign traditions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s Gate has widely
mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora, Umberlee, any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, though. Other Acq Inc franchises all compete with the characters’ franchise, seeking to expand their own reach and impress Head Office. Governments, merchants, guilds, religious institutions, and noble
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Agent You have sworn fealty to a dragonmarked house, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential
strong religious beliefs that aren’t shared by others in my house.
6 I’m working for a hidden faction in my house that gives me secret assignments.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s
: Flaming Fist mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s
: Flaming Fist mercenaries, the Watch
Commerce: Dyes, fish, imports from Chult, mercenaries, nautical supplies
Organizations: The Guild, neighborhood crews, trade guilds
Religions: Gond, Tymora