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Returning 35 results for 'core reveal grinding to have reorx'.
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come reveal gaining to have reborn
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
28: Crusher Waste from area 17 above arrives here to be pulverized by sloped grinding gears. Sufficiently ground-up materials fall through a screen to a conveyor belt that transfers them to the forge
31, allowing the steady transfer of materials between parts of the inner core. Each round on initiative count 20 (losing ties), the conveyors move anything on them 40 feet in the direction indicated on map 17.2.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
28: Crusher Waste from area 17 above arrives here to be pulverized by sloped grinding gears. Sufficiently ground-up materials fall through a screen to a conveyor belt that transfers them to the forge
31, allowing the steady transfer of materials between parts of the inner core. Each round on initiative count 20 (losing ties), the conveyors move anything on them 40 feet in the direction indicated on map 17.2.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following sections are written for you, the DM, to consider and incorporate into your adventures as you see fit. If you wish to reveal the core mysteries of Ravenloft to your players and explore the Land
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following sections are written for you, the DM, to consider and incorporate into your adventures as you see fit. If you wish to reveal the core mysteries of Ravenloft to your players and explore the Land
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ghostly image of a dwarf zombie lurches from a wall, puts a rotted finger to its lips, then uses its other hand to peel back its ribcage and reveal a gem hidden in its chest cavity. The zombie then
requires quelling all the crypt hauntings and defeating the ghosts. When this happens, a sigh like grinding stone echoes through the crypt, and each room momentarily flickers with light. No more crypt
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, read the following boxed text aloud to describe this event: The golem’s chest opens to reveal its sapphire heart. Blue light bursts from the gem and hits the double door. The symbols on the doors glow
with blue fire, accompanied by a perceptible shudder and a crackle of magical energy. With a groan and the grinding of stone on stone, the doors open for the first time in ages.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
to shake and stones will begin to come down from the ceiling. Obviously the place is beginning to collapse, but take your time detailing the increasing rumblings, tremors, grinding noises, falling
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ghostly image of a dwarf zombie lurches from a wall, puts a rotted finger to its lips, then uses its other hand to peel back its ribcage and reveal a gem hidden in its chest cavity. The zombie then
requires quelling all the crypt hauntings and defeating the ghosts. When this happens, a sigh like grinding stone echoes through the crypt, and each room momentarily flickers with light. No more crypt
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, read the following boxed text aloud to describe this event: The golem’s chest opens to reveal its sapphire heart. Blue light bursts from the gem and hits the double door. The symbols on the doors glow
with blue fire, accompanied by a perceptible shudder and a crackle of magical energy. With a groan and the grinding of stone on stone, the doors open for the first time in ages.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
to shake and stones will begin to come down from the ceiling. Obviously the place is beginning to collapse, but take your time detailing the increasing rumblings, tremors, grinding noises, falling
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secret door in the west wall opens to reveal a wide tunnel beyond (area 1e). The secret door makes a lot of noise when opened, alerting the warehouse’s occupants. Storage Sheds. The contents of the
magic. The gem’s star-shaped core is a magical compass that guides the ring’s wearer along the safest, shortest route to Gravenhollow. Ghazrim is aware of the ring’s property and gives the ring to the characters if they claim to be headed that way.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secret door in the west wall opens to reveal a wide tunnel beyond (area 1e). The secret door makes a lot of noise when opened, alerting the warehouse’s occupants. Storage Sheds. The contents of the
magic. The gem’s star-shaped core is a magical compass that guides the ring’s wearer along the safest, shortest route to Gravenhollow. Ghazrim is aware of the ring’s property and gives the ring to the characters if they claim to be headed that way.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
shards of glowing crystal. A long path of steps is cut into the uneven floor and wends its way between the mighty stone pillars to the cavern’s core. There, the steps climb to the base of a stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
shards of glowing crystal. A long path of steps is cut into the uneven floor and wends its way between the mighty stone pillars to the cavern’s core. There, the steps climb to the base of a stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Grain harvested from area 7 is brought here and made into flour. The grinding of the millstone, the cranking of the water wheel, and the rush of water pouring down the mountainside drown out most other
they left it. 9. Elevator Shaft Twenty-foot-tall iron doors in the mountainside northeast of area 8 swing open to reveal a rough-hewn passageway blocked by an iron portcullis (see the “Ironslag
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Grain harvested from area 7 is brought here and made into flour. The grinding of the millstone, the cranking of the water wheel, and the rush of water pouring down the mountainside drown out most other
they left it. 9. Elevator Shaft Twenty-foot-tall iron doors in the mountainside northeast of area 8 swing open to reveal a rough-hewn passageway blocked by an iron portcullis (see the “Ironslag
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Mennek can reveal two pieces of lore. Suffering Aura. Whenever a creature in this room deals damage to one or more creatures, it must make a DC 15 Wisdom saving throw. If the saving throw fails, the
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, Mennek can reveal two pieces of lore. Suffering Aura. Whenever a creature in this room deals damage to one or more creatures, it must make a DC 15 Wisdom saving throw. If the saving throw fails, the
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this lost dwarven city.
Four kenku occupy the gatehouse structure, hidden behind the arrow slits. They don’t reveal themselves to the characters unless the characters discover and attack them through
, you hear the grinding of enormous gears hidden deep below the stone floor.
Two Howling Hatred priests (see chapter 7) supervise as five commoners slowly turn the westernmost wheel (see “Stone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
minute of effort, though a knock spell or similar magic opens it with ease. Pulling a lever in area Z2 causes the doors to swing inward, stone grinding against stone. Arrow Slits. Two goblin psi
(area Z19). Mine Carts. The mine carts run along tracks atop the upper tier of scaffolding. Z16: Cesspit The acrid scent of sewage bombards your senses. The tunnel opens to reveal a cavern flooded
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this lost dwarven city.
Four kenku occupy the gatehouse structure, hidden behind the arrow slits. They don’t reveal themselves to the characters unless the characters discover and attack them through
, you hear the grinding of enormous gears hidden deep below the stone floor.
Two Howling Hatred priests (see chapter 7) supervise as five commoners slowly turn the westernmost wheel (see “Stone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
discovers the card could swivel, but the card doesn’t move. The only way to rotate the card and reveal what lies beneath it is to use the Chime of Opening from the Key room (area 18) on it. This reveals the
-foot-deep pit filled with grinding, blood-stained gears. The walls are metal cards devoid of grip.
Like the Sun and Moon rooms (areas 4 and area 5), this chamber is an elaborate trap. See the Balance
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
discovers the card could swivel, but the card doesn’t move. The only way to rotate the card and reveal what lies beneath it is to use the Chime of Opening from the Key room (area 18) on it. This reveals the
-foot-deep pit filled with grinding, blood-stained gears. The walls are metal cards devoid of grip.
Like the Sun and Moon rooms (areas 4 and area 5), this chamber is an elaborate trap. See the Balance
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
minute of effort, though a knock spell or similar magic opens it with ease. Pulling a lever in area Z2 causes the doors to swing inward, stone grinding against stone. Arrow Slits. Two goblin psi
(area Z19). Mine Carts. The mine carts run along tracks atop the upper tier of scaffolding. Z16: Cesspit The acrid scent of sewage bombards your senses. The tunnel opens to reveal a cavern flooded
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
pulverize creatures that it petrifies, turning them into a fine powder that can be used to make plaster. The pulverizer consists mainly of a tall stone bin with grinding gears at the bottom, and a chute where
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
southern colony when the ship’s doors reopen. Characters who reveal they’re working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
southern colony when the ship’s doors reopen. Characters who reveal they’re working on behalf of Aphelion (see area S30) have disadvantage on the check. On a failed check, Griss asks the characters to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It pushes open to reveal area X33 beyond. X7. Cell Block This area contains four cells separated by bars. The rectangular iron doors have locks built into them, and Noska Ur’gray carries the keys
pulverize creatures that it petrifies, turning them into a fine powder that can be used to make plaster. The pulverizer consists mainly of a tall stone bin with grinding gears at the bottom, and a chute where
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leader while Figaro is indisposed. Ilren doesn’t reveal its true form unless attacked. Svetlin Velinov Lysan and Zastra are wary of strangers but glad for friendly company Z2: Upper Crew Quarters This
overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havock’s heart.
The rod piece was consumed by the hertilod lurking