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Returning 35 results for 'correct reflects guiding to have rolling'.
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Species
Spelljammer: Adventures in Space
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Advantage/Disadvantage ALEJANDRO PACHECO If you have Advantage, use the 18
If you have Disadvantage, use the 3 Sometimes a D20 Test is modified by Advantage or Disadvantage. Advantage reflects the
positive circumstances surrounding a d20 roll, while Disadvantage reflects negative circumstances. You usually acquire Advantage or Disadvantage through the use of special abilities and actions. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Advantage/Disadvantage ALEJANDRO PACHECO If you have Advantage, use the 18
If you have Disadvantage, use the 3 Sometimes a D20 Test is modified by Advantage or Disadvantage. Advantage reflects the
positive circumstances surrounding a d20 roll, while Disadvantage reflects negative circumstances. You usually acquire Advantage or Disadvantage through the use of special abilities and actions. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Advantage/Disadvantage Sometimes a D20 Test is modified by Advantage or Disadvantage. Advantage reflects the positive circumstances surrounding a d20 roll, while Disadvantage reflects negative
to reroll any die immediately after rolling it, and you must use the new roll.
Only One at a Time. You can never have more than one instance of Heroic Inspiration. If something gives you Heroic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Advantage/Disadvantage Sometimes a D20 Test is modified by Advantage or Disadvantage. Advantage reflects the positive circumstances surrounding a d20 roll, while Disadvantage reflects negative
to reroll any die immediately after rolling it, and you must use the new roll.
Only One at a Time. You can never have more than one instance of Heroic Inspiration. If something gives you Heroic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Traits Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built. Ability
with rolling a size modifier: Size modifier = 2d6 Height = 5 feet + 10 inches + your size modifier in inches Weight in pounds = 270 + (4 × your size modifier) Speed. Your base walking speed is 30 feet
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Traits Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built. Ability
with rolling a size modifier: Size modifier = 2d6 Height = 5 feet + 10 inches + your size modifier in inches Weight in pounds = 270 + (4 × your size modifier) Speed. Your base walking speed is 30 feet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
home in their carnival. Diana greets patrons with good humor, but there’s a sadness behind her eyes. She’s quick to correct anyone who calls her a centaur, saying that she’s “a human who made a bad
indecipherable. The names for each pair of unicorns are key words from a well-known proverb. Before any of the unicorns share secrets with their riders, all of them must have their correct names painted on their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
home in their carnival. Diana greets patrons with good humor, but there’s a sadness behind her eyes. She’s quick to correct anyone who calls her a centaur, saying that she’s “a human who made a bad
indecipherable. The names for each pair of unicorns are key words from a well-known proverb. Before any of the unicorns share secrets with their riders, all of them must have their correct names painted on their
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one. While holding this map, you have these benefits: You know the guidance
cantrip. You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared. You can cast guiding bolt without
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one. While holding this map, you have these benefits: You know the guidance
cantrip. You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared. You can cast guiding bolt without
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics. Your Strength
on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics Your Strength
to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics. Your Strength
on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics Your Strength
to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
speed your game up considerably—at the cost of an initiative order that is often predictable. Side Initiative Recording initiative for each PC and monster, arranging everyone in the correct order, and
initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
speed your game up considerably—at the cost of an initiative order that is often predictable. Side Initiative Recording initiative for each PC and monster, arranging everyone in the correct order, and
initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If
situations called advantage and disadvantage. Advantage reflects the positive circumstances surrounding a d20 roll, while disadvantage reflects the opposite. When you have either advantage or disadvantage, you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If
situations called advantage and disadvantage. Advantage reflects the positive circumstances surrounding a d20 roll, while disadvantage reflects the opposite. When you have either advantage or disadvantage, you
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can take advantage of its predictability. Rolling the dice takes more time but can yield more volatile results. In the interest of fairness, commit to one approach or the other for the duration of an
experienced DMs make mistakes. If you overlook, forget, or misrepresent something, correct yourself and move on. This is a big adventure with lots of interconnecting elements; no one expects you to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can take advantage of its predictability. Rolling the dice takes more time but can yield more volatile results. In the interest of fairness, commit to one approach or the other for the duration of an
experienced DMs make mistakes. If you overlook, forget, or misrepresent something, correct yourself and move on. This is a big adventure with lots of interconnecting elements; no one expects you to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell in the Player’s Handbook or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
, but it’s usually possible to reach an answer that feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
correct password triggers a magical disintegration trap on whichever side the door is opened from. Each creature in the 20-foot-square area directly in front of the secret door must succeed on a DC 15
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
, but it’s usually possible to reach an answer that feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
correct password triggers a magical disintegration trap on whichever side the door is opened from. Each creature in the 20-foot-square area directly in front of the secret door must succeed on a DC 15
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell in the Player’s Handbook or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his
to describe what their characters looked like as children and what they might look like in old age. When the correct incantation is spoken aloud in front of any of the hall’s mirrors, the mirror
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his
to describe what their characters looked like as children and what they might look like in old age. When the correct incantation is spoken aloud in front of any of the hall’s mirrors, the mirror
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
star chart as part of your heavenly studies. It is a Tiny object, and you can use it as a Spellcasting Focus for your Druid spells. You determine its form by rolling on the Star Map table or by
choosing one.
While holding the map, you have the Guidance and Guiding Bolt spells prepared, and you can cast Guiding Bolt without expending a spell slot. You can cast it in that way a number of times
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell
. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 1d10 Height = 6 feet + your size modifier in inches Weight in pounds = 600 + (2d12 × your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
star chart as part of your heavenly studies. It is a Tiny object, and you can use it as a Spellcasting Focus for your Druid spells. You determine its form by rolling on the Star Map table or by
choosing one.
While holding the map, you have the Guidance and Guiding Bolt spells prepared, and you can cast Guiding Bolt without expending a spell slot. You can cast it in that way a number of times
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell
. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 1d10 Height = 6 feet + your size modifier in inches Weight in pounds = 600 + (2d12 × your