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Returning 35 results for 'corrupted rogues glory to her reflections'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
banish evil forces from the lands of Krynn, Verminaard was tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are never safe. Travelers in the Realms face fell magic and deadly monsters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the fallen dwarf kings of Delzoun, looking for glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics wield mace and spell in the service of
backcountry farmsteads and sleepy villages follow tales that take them to strange, glorious, faraway places. Good maps and clear trails can carry even an inexperienced youth with dreams of glory far
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the fallen dwarf kings of Delzoun, looking for glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics wield mace and spell in the service of
backcountry farmsteads and sleepy villages follow tales that take them to strange, glorious, faraway places. Good maps and clear trails can carry even an inexperienced youth with dreams of glory far
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are never safe. Travelers in the Realms face fell magic and deadly monsters
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
might trade this knowledge if the characters capture a marid thief and dispatch the marid’s minions from the Elemental Water Encounters table (see chapter 3). Glory of the Storm An empyrean daughter
Fiendish Incursion Encounters and Storm Giant Encounters tables (see chapter 3), and she promises Stronmaus’s blessing to those who help her. Inky Depths A shadow-corrupted kraken lairs in the deep
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
might trade this knowledge if the characters capture a marid thief and dispatch the marid’s minions from the Elemental Water Encounters table (see chapter 3). Glory of the Storm An empyrean daughter
Fiendish Incursion Encounters and Storm Giant Encounters tables (see chapter 3), and she promises Stronmaus’s blessing to those who help her. Inky Depths A shadow-corrupted kraken lairs in the deep
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
exceptional goblins join the khesh’dar (“silent folk”), learning the skills of rogues, monks, or rangers. The khesh’dar spread agents across the Five Nations, and one can never know when a city goblin might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
exceptional goblins join the khesh’dar (“silent folk”), learning the skills of rogues, monks, or rangers. The khesh’dar spread agents across the Five Nations, and one can never know when a city goblin might
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
sacrifices, both great and small. He offers strength to those who must surrender themselves for a great cause and is the patron of martyrs and heroes who seek no glory.
Morael’s former mistress
the Arch Seraph’s followers. Rogues, assassins, and other shadowy warriors may whisper prayers to Venin so that her darkness may conceal their deeds.
Suzanne Helmigh
Sitri Arch Daemon of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hulls, built atop a lonely mountain or rocky hill A vast arctic tundra that serves as a hunting ground for berserkers and yeti A primeval forest protected by treants or corrupted by demon-worshiping
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a
most of the Golgari’s shamans among their number.
After being cast out of the nascent Selesnya Conclave millennia ago, the Devkarin found a home amid the corrupted and overgrown places of Ravnica
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hulls, built atop a lonely mountain or rocky hill A vast arctic tundra that serves as a hunting ground for berserkers and yeti A primeval forest protected by treants or corrupted by demon-worshiping
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
less glory over time, though, and even less wealth. Yvandre knows that Machil discovered The Scrivener’s Tale in a vault deep beneath the ruins of Delimbiyran. That capital city of the lost kingdom of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a
most of the Golgari’s shamans among their number.
After being cast out of the nascent Selesnya Conclave millennia ago, the Devkarin found a home amid the corrupted and overgrown places of Ravnica
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
legacy and serving the needs of Baldur’s Gate with the riches earned during his adventuring career, he continued his mercenary explorations, seeking glory and plunder across the Sword Coast. Machil found
less glory over time, though, and even less wealth. Yvandre knows that Machil discovered The Scrivener’s Tale in a vault deep beneath the ruins of Delimbiyran. That capital city of the lost kingdom of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming command of the fiercest among the Dragon Armies. Verminaard’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The Arcanist Inquisition Klyde Sosa
“Arcane magic is a scourge on all of Etharis, and no mortal can be trusted to practice it without becoming corrupted.”
When Montego Valieda unified what
Empyreus’s theocracy even more. Valieda announced that all dragonborn were welcome to reconstruct their former city of Ember Cairn, which had fallen eons ago, as long as they were raising it to the glory of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming command of the fiercest among the Dragon Armies. Verminaard’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Spellplague, the faithful toiled on through terrible times to complete a grand central temple for the good of the community and the glory of their god. The kindly clergy of this temple, dubbed the
form of predatory creatures and malefactors who sought to experiment on the unfortunates in the care of the temple In time the leadership of Helm’s Hold was itself corrupted, falling into the hands of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
creature in the region gains the benefits of the blink spell for 1 minute, shimmering with overlapping shattered reflections. 19–24 Creatures in the region don’t cast reflections. Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
creature in the region gains the benefits of the blink spell for 1 minute, shimmering with overlapping shattered reflections. 19–24 Creatures in the region don’t cast reflections. Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wisps of the same light that transformed her, and are infused with a blessing of health (see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide). Returned to her full celestial glory, Zariel
along by magical means. Zariel first soars above Elturel to within reach of the corrupted Companion. She closes her eyes, raises her sword above her head, takes a deep, centering breath, and brings
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wisps of the same light that transformed her, and are infused with a blessing of health (see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide). Returned to her full celestial glory, Zariel
along by magical means. Zariel first soars above Elturel to within reach of the corrupted Companion. She closes her eyes, raises her sword above her head, takes a deep, centering breath, and brings
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Spellplague, the faithful toiled on through terrible times to complete a grand central temple for the good of the community and the glory of their god. The kindly clergy of this temple, dubbed the
form of predatory creatures and malefactors who sought to experiment on the unfortunates in the care of the temple In time the leadership of Helm’s Hold was itself corrupted, falling into the hands of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who don’t follow the rules seldom last long
coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarim’s ranks, but the faction recruits any who can conduct its business without too many moral
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who don’t follow the rules seldom last long
coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarim’s ranks, but the faction recruits any who can conduct its business without too many moral
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
toward the need for one or more of them to be sacrificed to his greater glory. Prince Derendil This hulking quaggoth is the most menacing-looking prisoner in the slave pens, and the other prisoners give
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
if they have the magic to do so (such as the gaseous form spell). Otherwise, they’ll need the speak the pass phrase “For Glory” to proceed any farther. Characters can learn the pass phrase from
caskets arranged in stacked pairs. Being entombed in Avernus has corrupted the spirits of these knights. Each casket contains a single wraith magically held at bay by the rose laid on the casket. If a