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Returning 35 results for 'cosmic waiting ruins'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those found in deep
ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage.
Girallons form loose bands
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the creation of an allip. Secrets protected in this manner range in scope from a demon lord’s true name to the hidden truths of the cosmic order. The creature acquires the secret, but the curse
contain. If the allip succeeds, it passes from the world—and its terrible secret hides somewhere in the scholar’s text, waiting to be discovered by its next victim.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mythic Odysseys of Theros
personality.
Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains
interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This Dzaan's Simulacrum;simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The sunken Netherese
Monsters
Planescape: Adventures in the Multiverse
dark locales throughout the multiverse, including Undersigil and the windswept darkness of Pandemonium. A darkweaver lurks in the shadows of its lair, waiting for hapless prey to pass by. When a target
archon, a struggling halfling, or a catatonic mule, all such meals are culinary delights for a darkweaver, served up from the cosmic kitchen that is the multiverse. These spider-like terrors appreciate
Monsters
Eberron: Rising from the Last War
Mourning more or less intact and are thought to only be in stasis, waiting to be awakened. Cannith artificers are eager to track them down and determine whether they can be awakened or, at the very
Cyre and Breland, but still explorable and potentially salvageable.
“Norr” (Colossus WX-5) is slumped amid the ruins of Metrol, the former capital of Cyre.
“Tymber&rdquo
classes
Warriors of the Cosmic Balance watch the mystic paths of the world, the dimensional portals and arcane gates. And where eldritch horrors seek to intrude upon the world, these warriors stand waiting
classes
Warriors of the Cosmic Balance watch the mystic paths of the world, the dimensional portals and arcane gates. And where eldritch horrors seek to intrude upon the world, these warriors stand waiting
monsters
cosmic secrets in return for a service or a promise.
Relentless Pursuers. As their name implies, these otherworldly terrors hunt. Spellcasters who bind them use them as assassins, bat-winged killers
creatures tell of how a horror pounced upon a band exploring the ruins of Ahn’aul, attacking, seemingly, at random before unleashing a single bite that turned an uninjured adventurer into a pile
monsters
power, working to hew cities from mountains or trample armies beneath their shifting, iridescent mass. Shoggoths are effectively immortal. Some continue their labors in ruins or dungeons long after the
cults that summoned them have vanished while others slumber in sealed vaults or ceremonial chambers waiting patiently for curious or ambitious fools to free them.
Dangerous Allies. Shoggoths grow more
monsters
armies beneath their shifting, iridescent mass. Shoggoths are effectively immortal. Some continue their labors in ruins or dungeons long after the cults that summoned them have vanished while others
slumber in sealed vaults or ceremonial chambers waiting patiently for curious or ambitious fools to free them.
Dangerous Allies. Shoggoths grow more intelligent with age. When first created or called to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
Modern civilization
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
Modern civilization
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Old City When the characters are ready to begin their expedition, they can go to the Hall of Merit, where Zhong Yin is waiting for them. Zhong Yin leads them to an empty basement where a pair of
stairway that descends to area Y1 in the Yun Dynasty Ruins. Characters who succeed on a DC 14 Wisdom (Perception) check can tell the stonework beyond the basement wall is many hundreds of years older than the modern Hall of Merit. Characters who have the Stonecunning trait have advantage on this check.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
blue dragon as a semidivine figure and trust him to provide for their every need. Big Plans. Sparkrender has big plans that will allow him to manifest his full power. The wyrmling is waiting for the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Old City When the characters are ready to begin their expedition, they can go to the Hall of Merit, where Zhong Yin is waiting for them. Zhong Yin leads them to an empty basement where a pair of
stairway that descends to area Y1 in the Yun Dynasty Ruins. Characters who succeed on a DC 14 Wisdom (Perception) check can tell the stonework beyond the basement wall is many hundreds of years older than the modern Hall of Merit. Characters who have the Stonecunning trait have advantage on this check.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
blue dragon as a semidivine figure and trust him to provide for their every need. Big Plans. Sparkrender has big plans that will allow him to manifest his full power. The wyrmling is waiting for the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army has claimed much of the surrounding land. The enemy has conspicuously avoided Kalaman, and the bulk of its forces are camped near the ruins of Vogler, as if waiting for something. With the news
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army has claimed much of the surrounding land. The enemy has conspicuously avoided Kalaman, and the bulk of its forces are camped near the ruins of Vogler, as if waiting for something. With the news
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers
ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
endlessly in the bowels. It’s a place of adventure and intrigue. A fallen angel is gathering minions in the ruins below the city. A gang war is gaining strength in Callestan. The corpse of a murdered
more are waiting in the City of Towers. This chapter details the city for players and DMs alike. The DM can find additional information about the city in chapter 4. An illusory dragon roars as flying ships zoom among the skyscrapers of Sharn at night
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to visit these places and experience them firsthand. Be aware, also, that there is a great deal more to the North than what is presented here. There are ruins without names, and settlements so small as
to not even warrant mention in this tome. What lurks in the uncharted areas, waiting to tantalize or perhaps terrorize, is all the more formidable because it can’t be anticipated.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
treasure as well. The ruins of ancient kingdoms and countless smaller settlements litter the countryside, waiting for the right explorers to happen upon them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
endlessly in the bowels. It’s a place of adventure and intrigue. A fallen angel is gathering minions in the ruins below the city. A gang war is gaining strength in Callestan. The corpse of a murdered
more are waiting in the City of Towers. This chapter details the city for players and DMs alike. The DM can find additional information about the city in chapter 4. An illusory dragon roars as flying ships zoom among the skyscrapers of Sharn at night
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fallen angel is gathering minions in the ruins below the city. A gang war is unfolding in Callestan. The corpse of a murdered nobleman has just been discovered in his floating mansion. A Cannith
artificer is experimenting with a planar gateway—and something is about to go terribly wrong. All of these adventures and a hundred more are waiting in the City of Towers. This chapter provides an overview
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers
ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to visit these places and experience them firsthand. Be aware, also, that there is a great deal more to the North than what is presented here. There are ruins without names, and settlements so small as
to not even warrant mention in this tome. What lurks in the uncharted areas, waiting to tantalize or perhaps terrorize, is all the more formidable because it can’t be anticipated.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
treasure as well. The ruins of ancient kingdoms and countless smaller settlements litter the countryside, waiting for the right explorers to happen upon them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fallen angel is gathering minions in the ruins below the city. A gang war is unfolding in Callestan. The corpse of a murdered nobleman has just been discovered in his floating mansion. A Cannith
artificer is experimenting with a planar gateway—and something is about to go terribly wrong. All of these adventures and a hundred more are waiting in the City of Towers. This chapter provides an overview
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sites and Ruins Of all the bizarre and horrific spectacles of the Mournland, perhaps the greatest tragedy is represented by the ruins of the once-glittering cities of Cyre. Some have been reduced to
eager to get their hands on such spoils for a wide variety of reasons. Battlefields and the Field of Ruins Cyre was the site of incessant battles during the Last War, from the first extended campaign
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the campaign. In a similar type of quest campaign, the adventurers might need to collect fragments of an artifact that are scattered in ruins across the multiverse, before reassembling the artifact
and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sites and Ruins Of all the bizarre and horrific spectacles of the Mournland, perhaps the greatest tragedy is represented by the ruins of the once-glittering cities of Cyre. Some have been reduced to
eager to get their hands on such spoils for a wide variety of reasons. Battlefields and the Field of Ruins Cyre was the site of incessant battles during the Last War, from the first extended campaign
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the campaign. In a similar type of quest campaign, the adventurers might need to collect fragments of an artifact that are scattered in ruins across the multiverse, before reassembling the artifact
and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A carrion crawler roams on the hunt, its tentacles probing the air for the scent of blood or decay. In tunnels or ruins, carrion crawlers scurry across the ceiling as they move toward food. In this
great size, carrion crawlers can also easily set up ambushes by waiting around blind corners for prey to come to them. When facing potential prey or intruders, a carrion crawler lets its poison do the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A carrion crawler roams on the hunt, its tentacles probing the air for the scent of blood or decay. In tunnels or ruins, carrion crawlers scurry across the ceiling as they move toward food. In this
great size, carrion crawlers can also easily set up ambushes by waiting around blind corners for prey to come to them. When facing potential prey or intruders, a carrion crawler lets its poison do the