Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'cosmos response grasping to have repeats'.
Other Suggestions:
common response grabbing to have repeat
common response grabbing to have reports
common response grabbing to have respects
common respond granting to have repeats
common response granting to have repeats
Monsters
Monster Manual
has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified
", "rollType":"damage", "rollAction":"talons", "rollDamageType":"Slashing"} Slashing damage.Magical Backlash. Trigger: A creature within 120 feet of the cockatrice deals damage to it. Response&mdash
Monsters
Monster Manual
attack, it does nothing on that turn.
Paralyzing Ray. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the
against a spell, or a spell’s attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"Force"} Force damage.
Monsters
Monster Manual
", "rollDamageType":"Force"} Force damage at the start of each of its turns, is suffocating, has the Restrained condition, and repeats the save at the end of each of its turns. An engulfed creature that is reduced to
damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob. The blob uses Restraining Glob. The blob can’t take this action
Monsters
Monster Manual
is trapped in a demiplane inside the Soul Tome. While trapped there, the target has the Incapacitated condition. At the end of each of its turns, the target repeats the save, escaping the tome on a
Hand, Prestidigitation 1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind BlankCounterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the
Magic Items
Phandelver and Below: The Shattered Obelisk
This gold statuette of an elf is worth 100 gp, and is imbued with divination magic. A non-evil creature grasping the statue can ask it a question and receive a telepathic response, as though the
creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Monsters
Bigby Presents: Glory of the Giants
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Gloom (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Creeping Gloom"}. The fomorian momentarily conjures grasping darkness in a 30-foot-radius sphere centered on a point it
monsters
minute. It repeats the save at the end of each of its turns, ending the effect on itself on a success.
Gliding Levitation. The invader hovers 6 inches above the ground and leaves no tracks. It ignores
condition until the start of the invader’s next turn.Otherworldly Slip. Trigger: The invader takes damage. Response: The invader teleports to an unoccupied space it can see within 60 feet and can
monsters
total Grasping Tendril and Stomping Hoff attacks.
Grasping Tendril. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Grasping Tendril"}, reach 30 ft. Hit: 21 (2d10
+ 10);{"diceNotation":"2d10+10", "rollType":"damage", "rollAction":"Grasping Tendril", "rollDamageType":"Bludgeoning"} Bludgeoning damage and the target is moved to the open space closest to Shub
monsters
Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Success: Half damage only.Parry. Trigger: A
creature the fleshdobbin can see hits it with a melee attack roll while the fleshdobbin is wielding a Melee weapon. Response: The fleshdobbin adds 3 to its AC against that attack, possibly causing it
monsters
end of each of its turns, the creature repeats the save, ending the condition on itself on a success. Success: The creature is immune to Powerful Stench for 1 minute.
Standing Leap. The
space of the gibtanius’s choice. Bouncing Reposition. Trigger: A creature the gibtanius can see moves into a space within 10 feet of it. Response: The gibtas jumps up to half its Speed without
monsters
has the Frightened condition for 1 minute. The creature repeats the saving throw at the end of each of its turns, ending the Frightened condition on itself on a success. Success: The creature is
. Response: The poltergeist makes a Telekinetic Object attack against the creature.Not all ghosts are horrifying spirits who co-opt living bodies and wither flesh they touch. Some are caught in a pitiable
monsters
0. A Frightened target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Success: Half damage
only.Dramatic Reversal. Trigger: The reveler is hit by an attack roll. Response: The reveler adds 4 to its AC against that attack, possibly causing it to miss.Timeless stories have inspired countless mortals, and
monsters
":"Thorn Spray", "rollDamageType":"Piercing"} Piercing damage, and the target has the Poisoned condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a
Handaxe. Response: A fragment of the woodwarped breaks off and rapidly grows into a new Woodwarped* in an unoccupied space within 5 feet of the original. The new woodwarped is Small, has 10 Hit
monsters
1 minute. While Poisoned in this way, the target’s Speed is reduced by 10 feet. As the end of each of its turns, the target repeats the saving throw, ending the Poisoned condition on itself on a
. Trigger: A creature the scalathrax can see enters a space within 5 feet of it. Response: The scalathrax makes a melee Quills attack against the creature.These slippery, scaly horrors dwell in
monsters
;t take this action again until the start of its next turn.Jinxed Hide. Trigger: A creature within 60 feet of the leviathan hits it with an attack roll or targets it with a spell. Response: The
leviathan causes a swell of muddy water and grasping roots. Strength Saving Throw: DC 20, each creature in a 20-foot Emanation originating from the leviathan. Failure: 21 (6d6);{"diceNotation":"6d6
monsters
), Thaumaturgy
1/Day: Word of Recall (to lair only)Parry. Trigger: The abbot is hit by an attack roll while holding a weapon. Response: The abbot adds 3 to his AC against that attack, possibly causing it
has the Frightened condition and repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Overwhelm. The abbot
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
— Veritus Wrath, commander, Flawless Execution
The battle lines in the Blood War
the front line back into Avernus. The process repeats itself time and time again. To the good fortune of the rest of the multiverse, almost all the battles in the Blood War take place in the Abyss and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained
condition.
Talons. Melee Attack Roll: +7, reach 5 ft. Hit: 18 (4d6 + 4) Slashing damage.
Reactions
Magical Backlash. Trigger: A creature within 120 feet of the cockatrice deals damage to it. Response—Dexterity Saving Throw: DC 14, the triggering creature. Failure: 13 (3d6 + 3) Force damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained
condition.
Talons. Melee Attack Roll: +7, reach 5 ft. Hit: 18 (4d6 + 4) Slashing damage.
Reactions
Magical Backlash. Trigger: A creature within 120 feet of the cockatrice deals damage to it. Response—Dexterity Saving Throw: DC 14, the triggering creature. Failure: 13 (3d6 + 3) Force damage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Great Dance We measure ourselves by those we fight, and my company faces the greatest threat to the cosmos.
— Veritus Wrath, commander, Flawless Execution
The battle lines in the Blood War
the front line back into Avernus. The process repeats itself time and time again. To the good fortune of the rest of the multiverse, almost all the battles in the Blood War take place in the Abyss and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful one.
An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful one.
An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can’t attack, it does nothing on that turn. Paralyzing Ray. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending
saving throw against a spell, or a spell’s attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can’t attack, it does nothing on that turn. Paralyzing Ray. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending
saving throw against a spell, or a spell’s attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as
Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Magmin Small Elemental, Chaotic Neutral
AC 14 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as
Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Magmin Small Elemental, Chaotic Neutral
AC 14 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spending 1 minute engulfed.
While engulfed, a creature takes 21 (6d6) Force damage at the start of each of its turns, is suffocating, has the Restrained condition, and repeats the save at the end of each
start of each of its turns.
Decay. The blob deals 14 (4d6) Necrotic damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spending 1 minute engulfed.
While engulfed, a creature takes 21 (6d6) Force damage at the start of each of its turns, is suffocating, has the Restrained condition, and repeats the save at the end of each
start of each of its turns.
Decay. The blob deals 14 (4d6) Necrotic damage to each creature engulfed by it. The blob can’t take this action again until the start of its next turn.
Grasping Glob
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
through the motions of the smallest creatures. These Bards practice a way of being in harmony with the whirling cosmos that emphasizes agility, speed, and grace. Level 3: Dazzling Footwork While you
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its
while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Ogre Zombie Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its
while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Ogre Zombie Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Throw: DC 17. Failure: The target is trapped in a demiplane inside the Soul Tome. While trapped there, the target has the Incapacitated condition. At the end of each of its turns, the target repeats the
teleports up to 30 feet to an unoccupied space it can see.
Reactions
Counterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Throw: DC 17. Failure: The target is trapped in a demiplane inside the Soul Tome. While trapped there, the target has the Incapacitated condition. At the end of each of its turns, the target repeats the
teleports up to 30 feet to an unoccupied space it can see.
Reactions
Counterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
manifests as grasping limbs or wounded masses within the house’s walls and floors
Spectral Activity d20 Activity
1–3 The spirit causes an object in the room to animate in a whimsical
(area 25)
2 In the tub of the master bath (area 17), facing a mirror smeared with blood that repeats the words “Bloody Mara” three times
3 Inside an empty cask in the wine cellar (area 27