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Returning 35 results for 'could realms gathered to her reflected'.
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the stars, driven by some unknowable urge to leave the terrestrial realms behind.
Abandoned Domains. The flying polyps once gathered in great cities. They constructed vaults deep within the earth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Realms The Material Plane is where the philosophical and elemental forces of the other planes of existence collide in the jumbled existence of mortal life and matter. It is a thoroughly
magical place, reflected in the two planes that share its central place in the multiverse. The Feywild and the Shadowfell are parallel dimensions occupying the same cosmological space as the Material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Realms The Material Plane is where the philosophical and elemental forces of the other planes of existence collide in the jumbled existence of mortal life and matter. It is a thoroughly
magical place, reflected in the two planes that share its central place in the multiverse. The Feywild and the Shadowfell are parallel dimensions occupying the same cosmological space as the Material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fallbacks, The Tessalynde is a young elf Rogue who dreams of leading the foremost adventuring party of the Forgotten Realms setting. While the crew she’s gathered isn’t the stuff of legend yet, she’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fallbacks, The Tessalynde is a young elf Rogue who dreams of leading the foremost adventuring party of the Forgotten Realms setting. While the crew she’s gathered isn’t the stuff of legend yet, she’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes. Secrets In the first volume of Tyranny of Dragons, the Cult of the Dragon gathered up a
of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, they’ve gathered great stores of treasure, forged an alliance with Thay
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes. Secrets In the first volume of Tyranny of Dragons, the Cult of the Dragon gathered up a
of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, they’ve gathered great stores of treasure, forged an alliance with Thay
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
of foodstuffs and colorful crafts—are dropped into the volcano, where it’s believed they’re conveyed to the realms of the gods. On the travelers’ return, villagers celebrate for several days
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
up the stairs to area S22. S22: Nuitari’s Shrine This dilapidated room was clearly once a shrine, and its walls are covered in carvings of robed figures gathered beneath a large black moon. Recesses
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
up the stairs to area S22. S22: Nuitari’s Shrine This dilapidated room was clearly once a shrine, and its walls are covered in carvings of robed figures gathered beneath a large black moon. Recesses
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
of foodstuffs and colorful crafts—are dropped into the volcano, where it’s believed they’re conveyed to the realms of the gods. On the travelers’ return, villagers celebrate for several days
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increases to Honor—or impose reductions—based on a character’s actions. At the end of an adventure, if you think a character’s actions in the adventure reflected well or poorly on his or her
Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increases to Honor—or impose reductions—based on a character’s actions. At the end of an adventure, if you think a character’s actions in the adventure reflected well or poorly on his or her
Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
knowledge gathered by the order’s agents across the Material Plane. Scholars pore over each new item in the collection, assessing its place not only in the history of the world it came from but also in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it. Giants of the Hidden Rune are active across many worlds of the Material Plane. On worlds that had giant empires in the ancient past (such as Ostoria in the Forgotten Realms and the giant empire of
knowledge gathered by the order’s agents across the Material Plane. Scholars pore over each new item in the collection, assessing its place not only in the history of the world it came from but also in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Ironmaster, where they were treated with such distrust that they couldn’t remain, and then to Icewind Dale. When Garumn’s grandson, Bruenor, was old enough, and sure of his path, he gathered allies
much more a mine than it is a city. Like most dwarven realms, it lost significant numbers to the orcs, and saw its population further depleted by Bruenor’s quest for Gauntlgrym and the resulting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Ironmaster, where they were treated with such distrust that they couldn’t remain, and then to Icewind Dale. When Garumn’s grandson, Bruenor, was old enough, and sure of his path, he gathered allies
much more a mine than it is a city. Like most dwarven realms, it lost significant numbers to the orcs, and saw its population further depleted by Bruenor’s quest for Gauntlgrym and the resulting
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
agents to assume high positions in both realms, but if necessary, the Brotherhood will engage armies of mercenaries, humanoid tribes, and fanatics it has gathered to finish the job. They hope that the
Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
agents to assume high positions in both realms, but if necessary, the Brotherhood will engage armies of mercenaries, humanoid tribes, and fanatics it has gathered to finish the job. They hope that the
Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mountains—combined with healthy trade relations between these realms and their neighbors to the east, south, and west—make this a strong and prosperous region. Central Flanaess Locations Location
Seven years ago, knights and soldiers from Furyondy, the Archclericy of Veluna, the Viscounty of Verbobonc, and the elven kingdom of Celene formed an alliance to repel an evil horde that had gathered
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mountains—combined with healthy trade relations between these realms and their neighbors to the east, south, and west—make this a strong and prosperous region. Central Flanaess Locations Location
Seven years ago, knights and soldiers from Furyondy, the Archclericy of Veluna, the Viscounty of Verbobonc, and the elven kingdom of Celene formed an alliance to repel an evil horde that had gathered
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
A Long History (in Brief) “There shall come a time when our city and its deepwater bay shall grow in fame and fortune across many realms and many worlds. Folk shall know of Waterdeep, our City of
serpent. When the serpent struck Raurlor, he died in full view of his shocked followers. Ahghairon then gathered the leaders of Waterdeep’s armies and powerful families. While runners sought to bring
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
A Long History (in Brief) “There shall come a time when our city and its deepwater bay shall grow in fame and fortune across many realms and many worlds. Folk shall know of Waterdeep, our City of
serpent. When the serpent struck Raurlor, he died in full view of his shocked followers. Ahghairon then gathered the leaders of Waterdeep’s armies and powerful families. While runners sought to bring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and ruthless brigands. Levels 1–4 Adventure Situations 1d20 Situation 1 A dragon wyrmling has gathered a band of kobolds to help it amass a hoard. 2 Wererats living in a city’s sewers plot to take
, possibly determining the fate of millions on the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
lost all their coin and sold their titles again within a season or two. Open Lord Laeral Silverhand has, to the relief of those leaders, seen the folly of this decision, and gathered enough support
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and ruthless brigands. Levels 1–4 Adventure Situations 1d20 Situation 1 A dragon wyrmling has gathered a band of kobolds to help it amass a hoard. 2 Wererats living in a city’s sewers plot to take
, possibly determining the fate of millions on the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
good works disappear within a generation or two. In some cases, one of these realms is fortunate to be saved from its inevitable decline by another group of successful adventurers, who inject enough
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
good works disappear within a generation or two. In some cases, one of these realms is fortunate to be saved from its inevitable decline by another group of successful adventurers, who inject enough
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The recent disruptions began when the gods walked the Realms and slew each other before the eyes of mortals, until they walked back to their divine domains through the very streets of Waterdeep itself
lost all their coin and sold their titles again within a season or two. Open Lord Laeral Silverhand has, to the relief of those leaders, seen the folly of this decision, and gathered enough support
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
architecture. To this day, humans are considered the dominant folk across all Etharis, controlling most of the land and sea. But their realms are far from homogeneous, each with their own history and
human domain. While many commoners believe it to be the death of the gods that began this downfall, folk of other heritages whisper that it was human hubris. When there were no more realms to conquer
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
feed the shambling mounds. Treasure. Buried in the rotting mush is a collection of shiny objects the shambling mounds have gathered, including 340 gp, a Potion of Clairvoyance, and a silver scroll tube
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
feed the shambling mounds. Treasure. Buried in the rotting mush is a collection of shiny objects the shambling mounds have gathered, including 340 gp, a Potion of Clairvoyance, and a silver scroll tube
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Peering into the water’s depths reveals thin, pale faces staring back, dark monsters swimming past, and glimpses of distant realms. A creature can wade through the water safely, but any creature that
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants