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Returning 35 results for 'could received ground to her removal'.
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Monsters
Curse of Strahd
damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
with a semblance of life. When she wills it to do so, the hut pulls its gigantic roots free of the earth and shambles around like a spidery behemoth, shaking the ground with every step. The hut
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conservatory’s other regular inhabitants are described below. Demons Joster Mareet petitioned and received aid from Graz’zt in the form of one chasme and six quasits: Chasme. This Large demon crawls
around the outside of the conservatory and is usually encountered on the rooftop (area C18). It attacks enemies it detects in the air, on the ground, or on the third-floor balcony (area C12). Quasits
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conservatory’s other regular inhabitants are described below. Demons Joster Mareet petitioned and received aid from Graz’zt in the form of one chasme and six quasits: Chasme. This Large demon crawls
around the outside of the conservatory and is usually encountered on the rooftop (area C18). It attacks enemies it detects in the air, on the ground, or on the third-floor balcony (area C12). Quasits
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
surviving structure built to honor your god. 2 Acolytes of several like-minded deities all received instruction together in your temple. 3 You come from a temple famed for the brewery it operates
. Some say you smell like one of its ales. 4 Your temple is a fortress and a proving ground that trains warrior-priests. 5 Your temple is a peaceful, humble place, filled with vegetable gardens and simple priests. 6 You served in a temple in the Outer Planes.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
surviving structure built to honor your god. 2 Acolytes of several like-minded deities all received instruction together in your temple. 3 You come from a temple famed for the brewery it operates
. Some say you smell like one of its ales. 4 Your temple is a fortress and a proving ground that trains warrior-priests. 5 Your temple is a peaceful, humble place, filled with vegetable gardens and simple priests. 6 You served in a temple in the Outer Planes.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cracked bones are strewn about. The ground is saturated with blood and with the giants’ own filth. Not every hill giant’s digestive system is so indiscriminate; from time to time a giant does get sick
another scar on his back, received as he escaped the wrath of a family member who had been pushed too far by Grolantor’s insulting boasts and selfishness.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cracked bones are strewn about. The ground is saturated with blood and with the giants’ own filth. Not every hill giant’s digestive system is so indiscriminate; from time to time a giant does get sick
another scar on his back, received as he escaped the wrath of a family member who had been pushed too far by Grolantor’s insulting boasts and selfishness.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
. She demands that each character surrender the feeling of delight they remember from when they were given the best gift they ever received. Jebbek produces a stoppered gourd that can hold these
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. 2 1d4 will-o’-wisps offer to guide the characters to their destination but might
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
. She demands that each character surrender the feeling of delight they remember from when they were given the best gift they ever received. Jebbek produces a stoppered gourd that can hold these
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who
behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
The characters are asked to deliver Duchess Morwen’s message immediately after dinner. The travelers are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who
behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
The characters are asked to deliver Duchess Morwen’s message immediately after dinner. The travelers are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
received no response. Nonetheless, they still hope to be sent reinforcements, laborers, and material for rebuilding the abbey. They typically keep watch on the Skull Dunes during the day, but have grown
at night, meaning that the party has a 100 percent chance of landing unnoticed when it’s dark. During the day, the survivors might be above ground getting water, fishing, or gardening, or they might be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
received no response. Nonetheless, they still hope to be sent reinforcements, laborers, and material for rebuilding the abbey. They typically keep watch on the Skull Dunes during the day, but have grown
at night, meaning that the party has a 100 percent chance of landing unnoticed when it’s dark. During the day, the survivors might be above ground getting water, fishing, or gardening, or they might be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Animated Objects Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability
, shaking the ground with every step. The hut attacks with its flailing and stomping roots. It can also use its roots to fling large rocks. Hut Interior. The hut is a 15-foot-square, ramshackle wooden
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Animated Objects Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability
, shaking the ground with every step. The hut attacks with its flailing and stomping roots. It can also use its roots to fling large rocks. Hut Interior. The hut is a 15-foot-square, ramshackle wooden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
ground beneath them. This Elemental can’t speak and is a manifestation of the Feywild’s anger toward the characters. It attacks the party and fights until destroyed. There are plenty of boulders in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
ground beneath them. This Elemental can’t speak and is a manifestation of the Feywild’s anger toward the characters. It attacks the party and fights until destroyed. There are plenty of boulders in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
castle (see chapter 9, “Castle of the Cloud Giants”). The view of the castle from the ground is fleeting as it disappears behind overcast skies. Eye of the All-Father Built by giants long ago, this temple
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
passage that climbs into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Awarding
iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened with thieves’ tools and a successful DC
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
question and receive a telepathic response, as though it had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
Awarding
iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened with thieves’ tools and a successful DC
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
it a question and receive a telepathic response, as though the creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again. C9
passage that climbs into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the nearest longhouse, loses his balance, and falls. You have never seen such a clumsy, disheveled halfling.
Not long after the initial attack on Goldenfields, the abbot received reports of
giant wants to die, and each surrenders if reduced to 15 hit points or fewer, falling to the ground and beginning to sob like a big baby. If questioned, Lob or Ogg responds by blubbering incoherently. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the nearest longhouse, loses his balance, and falls. You have never seen such a clumsy, disheveled halfling.
Not long after the initial attack on Goldenfields, the abbot received reports of
giant wants to die, and each surrenders if reduced to 15 hit points or fewer, falling to the ground and beginning to sob like a big baby. If questioned, Lob or Ogg responds by blubbering incoherently. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If it needs to get down to the ground floor, it simply jumps, knowing it will quickly regenerate the damage it takes from the fall. Fire Hazard. The alchemical contents of the crates make the
around on the hulk, stress the ominous creaking and groaning from the chains holding it aloft. These chains are solidly attached and there’s no danger of the ship crashing to the ground, but it should
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If it needs to get down to the ground floor, it simply jumps, knowing it will quickly regenerate the damage it takes from the fall. Fire Hazard. The alchemical contents of the crates make the
around on the hulk, stress the ominous creaking and groaning from the chains holding it aloft. These chains are solidly attached and there’s no danger of the ship crashing to the ground, but it should
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
know better than to enter the palace without an invitation. Badger Minstrels. Each of these four badgers received one of Skabatha Nightshade’s awaken spells, which granted it an Intelligence of 10 and
pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. “You can call us Envy,” it says.
Envy, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
know better than to enter the palace without an invitation. Badger Minstrels. Each of these four badgers received one of Skabatha Nightshade’s awaken spells, which granted it an Intelligence of 10 and
pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. “You can call us Envy,” it says.
Envy, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
either fails by 5 or more or succeeds. In the former case, the character falls prone and takes 3 (1d6) bludgeoning damage from being pulled to the ground by the tree. In the latter case, the
the drow aesthetician Ilmar (see area T7) was seen poking around in the kitchen a few days ago. Treasure. Auntie Greenbones’s stash includes beholder tears, ground unicorn hoof, chimera vomit, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
either fails by 5 or more or succeeds. In the former case, the character falls prone and takes 3 (1d6) bludgeoning damage from being pulled to the ground by the tree. In the latter case, the
the drow aesthetician Ilmar (see area T7) was seen poking around in the kitchen a few days ago. Treasure. Auntie Greenbones’s stash includes beholder tears, ground unicorn hoof, chimera vomit, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
If the orb is disturbed, all creatures within 10 feet of it must
ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
If the orb is disturbed, all creatures within 10 feet of it must
ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) takes notice of their heroism. He tells them afterward that he has received reports of giants of various kinds attacking settlements throughout the Dessarin Valley. Anauroch This once-verdant land
demon in these woods. In the final moments of the battle, the ground beneath Beorunna’s feet crumbled, plunging him into a cavern. The triangular cavern contains, among other things, a heated pool