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Returning 28 results for 'could relatively guides to have reflection'.
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Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
depending on the mood of those who travel along it. Determining how far one has traveled in a particular amount of time can be a headscratcher. Magical Shortcuts Domain denizens and guides know some
while skipping counterclockwise around a tree 3 Eating a mushroom while gazing at one’s own reflection in a clear pool or stream of water 4 Doing a headstand in a ring of stones 5 Staring at firelight
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
depending on the mood of those who travel along it. Determining how far one has traveled in a particular amount of time can be a headscratcher. Magical Shortcuts Domain denizens and guides know some
while skipping counterclockwise around a tree 3 Eating a mushroom while gazing at one’s own reflection in a clear pool or stream of water 4 Doing a headstand in a ring of stones 5 Staring at firelight
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
expression rather than its actual reflection. A creature that ingests any amount of graymatter fluid must succeed on a DC 14 Constitution saving throw or experience the following effects: Altered Speech
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
expression rather than its actual reflection. A creature that ingests any amount of graymatter fluid must succeed on a DC 14 Constitution saving throw or experience the following effects: Altered Speech
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
territories of the great human poleis to the dizzying peaks of the Oraniad Mountains. The line between legend and location often blurs in Theros, though. While the residents of a polis can be relatively
of sites are true by mortal standards, details might change as the gods please. As such, journeying between places is most reliably conducted by employing guides or maps specific to a single
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
territories of the great human poleis to the dizzying peaks of the Oraniad Mountains. The line between legend and location often blurs in Theros, though. While the residents of a polis can be relatively
of sites are true by mortal standards, details might change as the gods please. As such, journeying between places is most reliably conducted by employing guides or maps specific to a single
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
guides and “the people who know the right people” in human-dominated cities everywhere along the Sword Coast and in much of the Heartlands. Most adult Mierren have dealings with a variety of human
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
constantly wary of betrayal. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear
, such as a demon or a dragon, that guides its organization from the shadows. Most common folk dismiss these rumors and the fools who circulate them, asserting that the Lords of Waterdeep would never allow such creatures to roam the city.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
constantly wary of betrayal. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear
, such as a demon or a dragon, that guides its organization from the shadows. Most common folk dismiss these rumors and the fools who circulate them, asserting that the Lords of Waterdeep would never allow such creatures to roam the city.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
guides and “the people who know the right people” in human-dominated cities everywhere along the Sword Coast and in much of the Heartlands. Most adult Mierren have dealings with a variety of human
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
) Taking the life of a creature that made a contract with a Fey (thereby inheriting the creature’s debt to that Fey) Accepting Gifts Some Feywild guides recommend never accepting gifts from a Fey and, more
appearance becomes more rat-like (beady eyes, whiskers, small ears, pointy nose, little hands and feet, and a rat’s tail). This transformation has no game effects. 7 You cast no reflection
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
) Taking the life of a creature that made a contract with a Fey (thereby inheriting the creature’s debt to that Fey) Accepting Gifts Some Feywild guides recommend never accepting gifts from a Fey and, more
appearance becomes more rat-like (beady eyes, whiskers, small ears, pointy nose, little hands and feet, and a rat’s tail). This transformation has no game effects. 7 You cast no reflection
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
, guides, wanderers Epithet: Seekers The Mind’s Eye sees experience and exploration as the means of fully realizing one’s own potential. By taking in the challenges and wonders of the multiverse
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
, guides, wanderers Epithet: Seekers The Mind’s Eye sees experience and exploration as the means of fully realizing one’s own potential. By taking in the challenges and wonders of the multiverse
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
these towers. Seekers at the Pillars must rely on their Avowed guides to retrieve or return specific works from the Great Library to assist with their research. Most seekers never pass through the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
these towers. Seekers at the Pillars must rely on their Avowed guides to retrieve or return specific works from the Great Library to assist with their research. Most seekers never pass through the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
olive oil. The ship’s food stores are relatively fresh, though nothing is particularly appetizing. 5. Ship’s Stores Two coiled lengths of rope and three rolls of sailcloth lie on the deck alongside a
the base of the mast.
As you move your light back and forth, you catch a yellow reflection in one of the garbage piles.
A number of rats eke out a precarious existence here, but they are of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
olive oil. The ship’s food stores are relatively fresh, though nothing is particularly appetizing. 5. Ship’s Stores Two coiled lengths of rope and three rolls of sailcloth lie on the deck alongside a
the base of the mast.
As you move your light back and forth, you catch a yellow reflection in one of the garbage piles.
A number of rats eke out a precarious existence here, but they are of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
assassination, illusions, and lies, Zinzerena personifies cruelty, stealth, misdirection, and survival by any means necessary. In some ways, Malyk is her reflection, and in many interpretations of
her followers. Her adherents come from a wide range of occupations, including common thieves, laborers, guides, physicians, poets, and nearly any other profession. What they all share is a rebellious
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
assassination, illusions, and lies, Zinzerena personifies cruelty, stealth, misdirection, and survival by any means necessary. In some ways, Malyk is her reflection, and in many interpretations of
her followers. Her adherents come from a wide range of occupations, including common thieves, laborers, guides, physicians, poets, and nearly any other profession. What they all share is a rebellious
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the east or west doors without an escort. If the monks are convinced that the characters are potential recruits or engaged in important cult business, one of the monks guides the party to area M9 to
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the east or west doors without an escort. If the monks are convinced that the characters are potential recruits or engaged in important cult business, one of the monks guides the party to area M9 to
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to its superior. If they accept, the robot guides them north through the medical clinic (area S23) to the computer room (area S30). Aphelion bypasses the key card requirements of any card-locked doors
little of value to the creatures aboard the ship. As a result, it hasn’t been looted and is in relatively good condition. Kiosks. Rather than traveling the stars with thousands of hefty books
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to its superior. If they accept, the robot guides them north through the medical clinic (area S23) to the computer room (area S30). Aphelion bypasses the key card requirements of any card-locked doors
little of value to the creatures aboard the ship. As a result, it hasn’t been looted and is in relatively good condition. Kiosks. Rather than traveling the stars with thousands of hefty books