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Returning 19 results for 'could repel group to have respecting'.
Other Suggestions:
could refer group to have reflecting
could revel group to have reflecting
could refer group to have respective
could rebel group to have reflecting
could revel group to have respective
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
attempt to repel the interlopers. The broodguards stop and question characters disguised as yuan-ti purebloods. To bluff their way past the guards, the characters must succeed on a group DC 10 Charisma
(Deception) check. If the group check succeeds, the broodguards wave them inside without checking their story. If the group check fails, the broodguards march them to meet Overseer Issar in area 19.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
attempt to repel the interlopers. The broodguards stop and question characters disguised as yuan-ti purebloods. To bluff their way past the guards, the characters must succeed on a group DC 10 Charisma
(Deception) check. If the group check succeeds, the broodguards wave them inside without checking their story. If the group check fails, the broodguards march them to meet Overseer Issar in area 19.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leader’s greatest virtue, and who rises to the leader’s defense because of it? Who believes in this
people under this person’s power. What important fact didn’t they realize about this person or his or her reign, which will later come to light? Name one person or group that tries to fill the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group of persons will do their utmost to foil this leader because of it? Conversely, what is this leader’s greatest virtue, and who rises to the leader’s defense because of it? Who believes in this
people under this person’s power. What important fact didn’t they realize about this person or his or her reign, which will later come to light? Name one person or group that tries to fill the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
show during which Endelyn revealed a “likely future” in which Skylla is fatally betrayed by the other members of the League of Malevolence. This revelation prompted Skylla to defect from the group
modifications as noted below) and tries to repel intruders while the goblins cower behind backdrops. The animated props are as follows: A 4-foot-long, crooked stove pipe (AC 19) A wrought-iron gate (AC 19
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
show during which Endelyn revealed a “likely future” in which Skylla is fatally betrayed by the other members of the League of Malevolence. This revelation prompted Skylla to defect from the group
modifications as noted below) and tries to repel intruders while the goblins cower behind backdrops. The animated props are as follows: A 4-foot-long, crooked stove pipe (AC 19) A wrought-iron gate (AC 19
Compendium
- Sources->Dungeons & Dragons->Divine Contention
!”
The players must choose what to do next: repel the cultists of Talos at the north gate, or stop the zombies from assaulting the quayside. Once the players have made their choice, Jack gives each
: Screams echo across the quayside as zombies emerge from the mire! Defenders dash to repel the undead, but they seem unprepared for the surprise attack. As you get closer, you see a large undead figure
Compendium
- Sources->Dungeons & Dragons->Divine Contention
!”
The players must choose what to do next: repel the cultists of Talos at the north gate, or stop the zombies from assaulting the quayside. Once the players have made their choice, Jack gives each
: Screams echo across the quayside as zombies emerge from the mire! Defenders dash to repel the undead, but they seem unprepared for the surprise attack. As you get closer, you see a large undead figure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
as bait to lure a troll or other large creature into a clearing where the rest of the group can hurl stones at it from concealment to confuse the monster, persuading it to seek other prey. Swarming
hearth. The home is a welcoming place, but it is also sacrosanct. Halflings honor Cyrrollalee by opening their homes to visitors, and by respecting the home of one’s host as if it were one’s own
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
as bait to lure a troll or other large creature into a clearing where the rest of the group can hurl stones at it from concealment to confuse the monster, persuading it to seek other prey. Swarming
hearth. The home is a welcoming place, but it is also sacrosanct. Halflings honor Cyrrollalee by opening their homes to visitors, and by respecting the home of one’s host as if it were one’s own
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
three times the height of a human, and wrought of strange black metal that seems to repel lightning and to be immune to magical divinations, according to at least one wizard I’ve accompanied here. Both
Door stands at all times, assisted by a small group of under-monks who act as messengers and runners. It is the Keeper who officially welcomes newly arrived seekers, and makes arrangements for their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
three times the height of a human, and wrought of strange black metal that seems to repel lightning and to be immune to magical divinations, according to at least one wizard I’ve accompanied here. Both
Door stands at all times, assisted by a small group of under-monks who act as messengers and runners. It is the Keeper who officially welcomes newly arrived seekers, and makes arrangements for their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
road. A successful DC 15 group Dexterity (Stealth) check allows the party to avoid the swarm. Otherwise, the swarm attacks.
19 An archmage named Guthildi gathers spell components in the forest
the characters, Carkuss asks the following riddle: I stand aloof, alone as a savior. I shine my oily smile across the rippling vastness. I, with this beaming, attract and repel. Ignore me, and you are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
road. A successful DC 15 group Dexterity (Stealth) check allows the party to avoid the swarm. Otherwise, the swarm attacks.
19 An archmage named Guthildi gathers spell components in the forest
the characters, Carkuss asks the following riddle: I stand aloof, alone as a savior. I shine my oily smile across the rippling vastness. I, with this beaming, attract and repel. Ignore me, and you are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
operate, and such weapons might be slow to reload or recharge. Headquarters weapons are not particularly effective against small bands of creatures (such as a group of goblins), but they can be useful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
operate, and such weapons might be slow to reload or recharge. Headquarters weapons are not particularly effective against small bands of creatures (such as a group of goblins), but they can be useful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
successful DC 12 Strength or Dexterity saving throws to avoid losing their grip and falling if they aren’t otherwise secured. Development. If the orcs destroy the bridge but repel the invaders in doing
principal bunk room for dwarf guards posted in this part of the dungeon, has been appropriated by Great Ulfe’s orcs. Up to eleven of the creatures live here, but at the moment a group of them are out
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
successful DC 12 Strength or Dexterity saving throws to avoid losing their grip and falling if they aren’t otherwise secured. Development. If the orcs destroy the bridge but repel the invaders in doing
principal bunk room for dwarf guards posted in this part of the dungeon, has been appropriated by Great Ulfe’s orcs. Up to eleven of the creatures live here, but at the moment a group of them are out
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
found themselves outnumbered and unable to repel war-hungry armies burning and lumbering their sheltering woodlands. They instead retreated deep into their forests on the outskirts of human civilization
, humans earned the enmity of most other folk. All who tried to oppose them were met with violence. One group, however, chose not to contest human ascendancy and instead survived by adapting to human