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Returning 16 results for 'could resent grabbing to have realm'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
of glowing crystals and mist-filled fissures. Dozens of different species live here, under the seelie Queen Maeve and the unseelie Prince Loht. These siblings jointly rule their hidden realm together
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
of glowing crystals and mist-filled fissures. Dozens of different species live here, under the seelie Queen Maeve and the unseelie Prince Loht. These siblings jointly rule their hidden realm together
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Material Plane are extinguished, and all hope has faded away. All that remains is the eternally static realm of the living dead. Orcus is the universe’s staunchest advocate of stagnation. He sees
is replaced with the peace and quiet of the world of the dead. Cultists. Worshipers of Orcus are heretics and blasphemers who see the gods of the multiverse as cruel, unjust creatures. They resent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Material Plane are extinguished, and all hope has faded away. All that remains is the eternally static realm of the living dead. Orcus is the universe’s staunchest advocate of stagnation. He sees
is replaced with the peace and quiet of the world of the dead. Cultists. Worshipers of Orcus are heretics and blasphemers who see the gods of the multiverse as cruel, unjust creatures. They resent
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
punishment for some unknown transgression. 6 In times of despair, you feel that you are but a plaything of the gods, and you resent their remoteness. SERVING A PANTHEON, PHILOSOPHY, OR FORCE
The typical
cleric is an ordained servant of a particular god and chooses a Divine Domain associated with that deity. The cleric’s magic flows from the god or the god’s sacred realm, and often the cleric bears a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
punishment for some unknown transgression. 6 In times of despair, you feel that you are but a plaything of the gods, and you resent their remoteness. SERVING A PANTHEON, PHILOSOPHY, OR FORCE
The typical
cleric is an ordained servant of a particular god and chooses a Divine Domain associated with that deity. The cleric’s magic flows from the god or the god’s sacred realm, and often the cleric bears a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod and Erebos, both of whom subtly resent Athreos for limiting how much each can meddle in the other’s realm. At the same time, the River Guide’s role as a buffer between the two vindictive gods
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod and Erebos, both of whom subtly resent Athreos for limiting how much each can meddle in the other’s realm. At the same time, the River Guide’s role as a buffer between the two vindictive gods
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prosperity for a time, but eventually have a drawback or side effect that makes the mortal resent the agreement and seek to get out of it. The philandering spouse now happy to stay home might grow slothful
creatures of the Feywild, rather than mortals, she approaches the situation with a more respectful attitude. She realizes that the creatures of her native realm are more powerful than common humanoids
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh’s dependable fishing trade can thrive and the smugglers in the area are left alone. They resent the intrusion of outsiders seeking to transform Saltmarsh and undoubtedly drain power from the fishing
, Gellan has cultivated relationships with a number of contacts among the Sea Princes. His ships move illicit goods, including slaves, between their realm and Keoland. Gellan takes care to keep this side
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh’s dependable fishing trade can thrive and the smugglers in the area are left alone. They resent the intrusion of outsiders seeking to transform Saltmarsh and undoubtedly drain power from the fishing
, Gellan has cultivated relationships with a number of contacts among the Sea Princes. His ships move illicit goods, including slaves, between their realm and Keoland. Gellan takes care to keep this side
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prosperity for a time, but eventually have a drawback or side effect that makes the mortal resent the agreement and seek to get out of it. The philandering spouse now happy to stay home might grow slothful
creatures of the Feywild, rather than mortals, she approaches the situation with a more respectful attitude. She realizes that the creatures of her native realm are more powerful than common humanoids
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy