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Returning 35 results for 'could returning ground to have refuses'.
Magic Items
Bigby Presents: Glory of the Giants
Originally crafted for ground-bound giant brawlers to fight against dragons and other enormous predators of the sky, these studded gauntlets are engraved with the dragon rune.
While you are wearing
spectral fists that envelop the gauntlets and mimic your hand motions. The fists can also launch themselves to strike distant opponents, returning immediately to your space after they hit or miss
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action again or when the Gardener dies.
Regional Effects
The Eternal Garden has the following features
monsters
-Niggurath’s space is filled with magical fire it is banished from the world and prevented from returning for 4d10;{"diceNotation":"4d10", "rollType":"roll", "rollAction":"Boundless Horror"} years
.
Horrid Garden. Horrid vines, slick acidic dew and covering in flesh, gnawing mouths erupt from the ground in a 120-foot Emanation originating from Shub-Niggurath. The effect of this trait depends on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Returning to Vizeran When the characters have discovered all they are looking to find out, they can go to Vizeran. If they don’t, he seeks them out, having finished his own research. “That fool
and stronghold, where they can discuss the matter further. There, he can demonstrate what he intends to do and why he needs the heroes’ help. He refuses to discuss plans in detail in Gravenhollow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Back in Vogler After returning to Vogler, Mayor Raven, Cudgel, and Becklin ask the characters to join them at the Brass Crab as Darrett and other villagers tend to the wounded. The Kingfisher
her camp once the mercenary has been interrogated. She won’t be deterred, and she refuses to let anyone go with her; if her mercenaries have betrayed her, she doesn’t want anyone else walking into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Returning to Vizeran When the characters have discovered all they are looking to find out, they can go to Vizeran. If they don’t, he seeks them out, having finished his own research. “That fool
and stronghold, where they can discuss the matter further. There, he can demonstrate what he intends to do and why he needs the heroes’ help. He refuses to discuss plans in detail in Gravenhollow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Back in Vogler After returning to Vogler, Mayor Raven, Cudgel, and Becklin ask the characters to join them at the Brass Crab as Darrett and other villagers tend to the wounded. The Kingfisher
her camp once the mercenary has been interrogated. She won’t be deterred, and she refuses to let anyone go with her; if her mercenaries have betrayed her, she doesn’t want anyone else walking into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Watchtower Locations The following locations are keyed to map 3.7. T1. Ground Floor The door at ground level is a stone slab secured from within by an iron crossbar that lifts away easily but
of the bearded devils and hell hounds are out patrolling the perimeter at any given time, returning 1 minute after combat starts unless the fighting remains very quiet. An iron ladder rises through a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Watchtower Locations The following locations are keyed to map 3.7. T1. Ground Floor The door at ground level is a stone slab secured from within by an iron crossbar that lifts away easily but
of the bearded devils and hell hounds are out patrolling the perimeter at any given time, returning 1 minute after combat starts unless the fighting remains very quiet. An iron ladder rises through a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see “Legion of Azrok”). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see “Legion of Azrok”). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that’s slightly drier than the muck you’ve been wading through—but four wicker lean-tos and a stone platform (for lighting a fire above the soggy ground) command attention in this wilderness. Three
distance away and know someone is in the camp. They assume it’s more of their own kind returning from the work camp with treasure bound for Castle Naerytar, but the mere is filled with potential enemies
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that’s slightly drier than the muck you’ve been wading through—but four wicker lean-tos and a stone platform (for lighting a fire above the soggy ground) command attention in this wilderness. Three
distance away and know someone is in the camp. They assume it’s more of their own kind returning from the work camp with treasure bound for Castle Naerytar, but the mere is filled with potential enemies
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
case, his terms are the same. Rigorath refuses to explain why Mephistopheles wants the River Styx dammed. His master is wary of angering Zariel and refuses to grant directions to the Bleeding Citadel
seismic vibration in a 20-foot radius centered on itself for 1 minute, shaking the ground in that area for the duration. When the effects ends, the shatterstick breaks apart, becoming useless, and all structures within 20 feet of it take 35 (10d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
case, his terms are the same. Rigorath refuses to explain why Mephistopheles wants the River Styx dammed. His master is wary of angering Zariel and refuses to grant directions to the Bleeding Citadel
seismic vibration in a 20-foot radius centered on itself for 1 minute, shaking the ground in that area for the duration. When the effects ends, the shatterstick breaks apart, becoming useless, and all structures within 20 feet of it take 35 (10d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua
serves as Atagua’s port. It boasts dozens of wooden docks as well as thatched huts on stilted platforms, and the harbor teems with sleek trade boats returning or departing with sugar, cacao, goods
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break his curse. Uldrak excitedly splashes the vial’s hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
empyrean. Laughing gleefully, Uldrak yanks his sword from the ground and gladly provides the characters with a gallon of his blood so they can break the curse on Ralzala. When this is done, he casts plane
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break his curse. Uldrak excitedly splashes the vial’s hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
empyrean. Laughing gleefully, Uldrak yanks his sword from the ground and gladly provides the characters with a gallon of his blood so they can break the curse on Ralzala. When this is done, he casts plane
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua
serves as Atagua’s port. It boasts dozens of wooden docks as well as thatched huts on stilted platforms, and the harbor teems with sleek trade boats returning or departing with sugar, cacao, goods
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points toward the citadel and guides his mount to follow the path of a group of Dragon Army dragonnels returning from an attack.
As the characters near the flying citadel, they must succeed on a DC 14
the ground. Coming for them is Red Ruin, the Red Dragon Army’s ace dragonnel rider, and Bakaris the Younger (a Dragon Army officer). Both are mounted on Dragon Army dragonnels (see appendix B for all
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
points toward the citadel and guides his mount to follow the path of a group of Dragon Army dragonnels returning from an attack.
As the characters near the flying citadel, they must succeed on a DC 14
the ground. Coming for them is Red Ruin, the Red Dragon Army’s ace dragonnel rider, and Bakaris the Younger (a Dragon Army officer). Both are mounted on Dragon Army dragonnels (see appendix B for all
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U2. Ulrich Mansion Toward the south end of the village lie the remains of a mansion built on higher ground. It has been reduced to piles of stone and rotting timber. Empty, arched windows stare at
and his entrails hanging out like frayed ropes. Despite its intimidating presence, the apparition has a cringing light in its eyes. “Why do you invade my home? Begone, I beseech you!” Strahd refuses
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
U2. Ulrich Mansion Toward the south end of the village lie the remains of a mansion built on higher ground. It has been reduced to piles of stone and rotting timber. Empty, arched windows stare at
and his entrails hanging out like frayed ropes. Despite its intimidating presence, the apparition has a cringing light in its eyes. “Why do you invade my home? Begone, I beseech you!” Strahd refuses
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13. Amphitheater A ruined amphitheater looms over the surrounding buildings. Vines cling to its steps, and animal statues line its stands. The muddy ground outside is stripped clean of vegetation. An
hunting, there is a cumulative 20 percent chance per hour of it returning. The King of Feathers is a feathered tyrannosaurus rex, with these changes: The King of Feathers is a monstrosity with 200 hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
devoted to each other and are obsessed with returning their family to prominence and ultimately seizing control of Waterdeep.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
13. Amphitheater A ruined amphitheater looms over the surrounding buildings. Vines cling to its steps, and animal statues line its stands. The muddy ground outside is stripped clean of vegetation. An
hunting, there is a cumulative 20 percent chance per hour of it returning. The King of Feathers is a feathered tyrannosaurus rex, with these changes: The King of Feathers is a monstrosity with 200 hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
devoted to each other and are obsessed with returning their family to prominence and ultimately seizing control of Waterdeep.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fighting 5 Rabble; poorly trained and easily rattled 6 Brave; stands its ground 7 Joker; taunts its enemies 8 Bully; refuses to believe it can lose Monster Relationships Do rivalries, hatreds, or
ground can go a long way toward spicing up an encounter. Consider setting your encounter in an area that would provide challenges even if a fight were not taking place there. What potential perils or
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
the ground. Unwilling to make martyrs of Sister Abigail and her congregation, the Viscount refuses to send soldiers to perform public slayings. Furthermore, Saint Dayla’s Cathedral is consecrated ground
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fighting 5 Rabble; poorly trained and easily rattled 6 Brave; stands its ground 7 Joker; taunts its enemies 8 Bully; refuses to believe it can lose Monster Relationships Do rivalries, hatreds, or
ground can go a long way toward spicing up an encounter. Consider setting your encounter in an area that would provide challenges even if a fight were not taking place there. What potential perils or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
waters with little hope of ever returning home. A warm sun arcs across the sky of the Plane of Water, seeming to rise and set from within the water at the horizon. Several times a day, the sky clouds
serve as solid ground where nothing else is available, although most natives of the plane never break the surface of the sea and thus ignore these habitations. The following are among the most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
plane. Fleets of rafts and ships lashed together serve as solid ground where nothing else is available. Most natives of the plane never break the surface of the sea and thus ignore these habitations
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
plane. Fleets of rafts and ships lashed together serve as solid ground where nothing else is available. Most natives of the plane never break the surface of the sea and thus ignore these habitations
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
entrance gates are similar in design, for ease of maintenance and the training of guards. The ground at your feet has been getting smoother and flatter, a welcome respite from the uneven passages to
check succeeds, and refuses them entrance if it fails. If the check fails by 5 or more, the guard gives the order to arrest the characters, announcing that they are now slaves of the duergar (see
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
entrance gates are similar in design, for ease of maintenance and the training of guards. The ground at your feet has been getting smoother and flatter, a welcome respite from the uneven passages to
check succeeds, and refuses them entrance if it fails. If the check fails by 5 or more, the guard gives the order to arrest the characters, announcing that they are now slaves of the duergar (see