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Returning 24 results for 'could will respective'.
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could will respectively
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the shattered realm, but a return to its former glory seems far off.
Even in the shattered remnants of
from the relics of their respective courts.
In the wake of the Phyrexian invasion, whole orders of knights have journeyed deep into the wilds, searching for a magical remedy to restore the kingdom to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contents are short on details beyond the agent’s name, but the invitation promises a lucrative reward for services rendered that will benefit all good and free folk, and includes a map to the respective
Special Delivery The two agents remain engaged in a constant war of espionage against one another. Even their couriers (both neutral human spies) compete to deliver their respective invitations first
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
missing components, whether they steal them out from under the characters or take them directly in combat. Any stolen components will be delivered to their respective agents before the characters return from the past.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ending the Goliath Feud The chieftains of the Akannathi and Thuunlakalaga clans will never come to terms on their own. Characters who want to end the feud between the goliaths of Skytower Shelter and
Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
up into the twisting recesses of the temple’s central spire.
The numbered areas on the map are identified in the table below, which also identifies key NPCs during the ritual that will bring Tiamat
previously interacted with can be present in their respective chapels in the temple if you wish, but their presence isn’t required. Wyrmspeakers not here are outside leading the Well of Dragons’ defense.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible scenarios. Correct Signal. If the characters sent a correct signal, the crew is relaxed. Two bandits await the characters in area 1. The rest of the crew can be found in their respective
lizardfolk combined, the smugglers offer to surrender the ship to the characters. They seek the most advantageous terms they can get, but their minimum requirements will be their lives and liberty, and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
identified in the table below, which also identifies key NPCs during the ritual that will bring Tiamat to the Well of Dragons. Key to Tiamat’s Temple # Name Occupant and Activity During Ritual 1
Severin (levitating) wearing the Mask of the Dragon Queen Any free wyrmspeakers the characters have previously interacted with can be present in their respective chapels in the temple if you wish, but their presence isn’t required. Wyrmspeakers not here are outside leading the Well of Dragons’ defense.
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Credits
Story Creator & Lead Writer: Christopher Perkins
Writing Team: Stacey Allan, Bill Benham, H.H. Carlan, Celeste Conowitch, Dan Dillon, Will Doyle, Mikayla Ebel, Anne Gregersen, Chad
, David Sladek, Craig J Spearing, Brian Valeza, Svetlin Velinov, Richard Whitters, Shawn Wood, Zuzanna Wuzyk
Cartographers: Stacey Allan, Will Doyle, Mike Schley
Concept Art Director: Shawn Wood
compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Credits
Project Lead: Christopher Perkins
Art Director: Kate Irwin
Writers: Stacey Allan, Will Doyle, Ari Levitch, Christopher Perkins
Additional Writing: Julien Camaraza, Belle Farmer
Consultant: Patrick Rothfuss
Cultural Consultant: Shiaw-Ling Lai
Cover Illustrators: Hydro74, Tyler Jacobson
Cartographers: Stacey Allan, Will Doyle
Interior Illustrators: Helder Almeida, Tom
compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Hilary Ross, Chris Tulach
Kim Mohan edited more D&D books and mentored more D&D writers than anyone in memory. His kindness and wit are woven into decades of the game, and he will influence its
settings, their respective logos, and The World’s Greatest Roleplaying Game are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githzerai and the creation of a new unified nation of all gith. Members of the Sha’sal Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while looking
fortified enclave where children will grow up calling themselves simply “gith.” The group’s most high-ranking advocate in the githyanki hierarchy is a powerful warlord named Zetch’r’r. He secretly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corellon as their father, the one who had sired them, and Lolth as their mother, the one who set them on the path to their destiny. Each of the other primal elves, as children will do, favored one
elves would be mortal, fixed in the forms they had adopted in defiance of Corellon’s will. The elves who most revered Lolth became drow, and the others divided themselves into a multitude of surface
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
conquering and uniting all nations under a totalitarian government that will enforce the dragon’s benevolent laws.
4 A gold dragon has been attacking travelers in an effort to drive them away from
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the
) in Locthwain. Some knights also wield powerful magic drawn from the relics of their respective courts. In the wake of the Phyrexian invasion, whole orders of knights have journeyed deep into the wilds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rival in the diagonally opposite corner. Diagram 5.1 shows one possible configuration, though others will work as long as Unkh is situated between I’jin (CN) and Obo’laka (LN), between Kubazan (CG
. Growling like an angry beast, the slab begins to slide up into the ceiling.
When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the plane by the will of more powerful creatures. Dragons are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil
and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
gifted artisan conveys the will of the divine through prophetic song or artwork. 3 Mysterious Text. The gradual translation of a secret holy text points you toward the next step of a divine destiny. 4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from the raw material of the plane by the will of more powerful creatures. Dragons are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic
magical, such as wyverns and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
good side will help the party in the long term. In truth, he is attempting to deliver the adventurers to Zuggtmoy. Phylo goes on about how “the Great Seeder” who lives beyond the garden can answer any
to give the party a guided tour of all the circles in areas 1 through 4, where it introduces them to the respective circle leaders, pointing out which leaders support it, and which ones support
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
individuals who will vouch for them. If two or more individuals vouch for the party, Figaro deactivates the barrier without the characters needing to make a check. If only one individual vouches for the
survivors of the attack. Ikasa hasn’t had the opportunity to find Palenna due to being trapped on the lifeboat, and he is afraid Daveras will become despondent thinking about his friend trying to survive
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-Besil, they begin mounting expeditions. However, the Cult of the Eternal Flame will not relinquish its lair without a fight. E5. Crumbling Barricades This partially collapsed chamber is L-shaped. The
from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tomb’s lower level. These creatures remain in their respective locations but are
show up pretending to be workers, Aminta yells at them to leave and warns that another intrusion will result in their deaths. If the characters pose an obvious threat, she calls for the doppelgangers in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin gather. The lobster accompanies the characters if it senses they will help it escape. Shern hopes to hide in a backpack, a cloak pocket, or a hood while the characters explore the rest of the
sahuagin champions and the sahuagin complainant leave through the main entrance in the south and travel to their respective posts. Development. Combat in the throne room attracts the attention of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
will grow off the knobby oak in short order. A creature petrified by the barkburrs can be returned to its true form by dunking its roots in the Fountain All Heal (area G9). It takes 1 minute for the
respective impressions, the sundial glows, and every creature in the center of the maze is transported to area P1 of the Palace of Spires (detailed in the following section). The leaves are then consumed






