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Returning 10 results for 'counting wardens rage'.
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cunning wardens rage
counting wardens ranger
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Trisk Adamantelpiece representing the Burrow Wardens. If the characters talked with Chipgrin Goldwhisker and agreed to take his offer to the Diggermattocks, Dorbo and Senni invite him to attend as
defeat this threat if the settlement stands divided. That means counting the Goldwhisker wererats as allies and recognizing their right to rejoin the community. Give the characters a chance to ask
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Trisk Adamantelpiece representing the Burrow Wardens. If the characters talked with Chipgrin Goldwhisker and agreed to take his offer to the Diggermattocks, Dorbo and Senni invite him to attend as
defeat this threat if the settlement stands divided. That means counting the Goldwhisker wererats as allies and recognizing their right to rejoin the community. Give the characters a chance to ask
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the