Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'coursing runes grave to her reason'.
Other Suggestions:
counting rules game to her reason
cousins rules game to her reason
coupling rules game to her reason
counting races game to her reason
cousins races game to her reason
monsters
expend a use to take one of the following actions. Shub-Niggurath regains all expended uses at the start of each of its turns. If Shub-Niggurath is unable to use legendary actions for any reason, it
of desperate exiles fleeing persecution, face starvation in the wilds. Seemingly by chance, they stumble across ancient standing stones or a similar edifice. The runes on the site are strangely
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wizards working in the Forge of Spells (area 15), most of whom were humans from nearby cities. The furnishings are all human proportioned. Roleplaying Mormesk Mormesk speaks in grave whispers. When the
wraith first rises up from the floor, it says, “Your presence is offensive to me, your life forfeit. My treasures are mine alone, not yours to plunder!” If the characters make no attempt to reason with
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wizards working in the Forge of Spells (area 15), most of whom were humans from nearby cities. The furnishings are all human proportioned. Roleplaying Mormesk Mormesk speaks in grave whispers. When the
wraith first rises up from the floor, it says, “Your presence is offensive to me, your life forfeit. My treasures are mine alone, not yours to plunder!” If the characters make no attempt to reason with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
between the segments contain a multitude of hungry astral predators. The creatures trapped in the segments don’t traverse the wreck for this reason. When the characters enter one of these areas, roll on
lock himself in his quarters, where one of the safe room’s ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
between the segments contain a multitude of hungry astral predators. The creatures trapped in the segments don’t traverse the wreck for this reason. When the characters enter one of these areas, roll on
lock himself in his quarters, where one of the safe room’s ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corpse and succeeds on a DC 15 Wisdom (Perception) check notices tremors coursing through the body that warn of its imminent rise. Even before it animates, the corpse registers as undead to spells and
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
king of Gauntlgrym awaits them. His previously friendly manner has turned grave. “I’ve told the allies ye met tonight what ye told me,” he says. “I invited them here to learn what is happening, to share
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym — indeed, of all Faerûn — if they are successful. If the characters press for details
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
king of Gauntlgrym awaits them. His previously friendly manner has turned grave. “I’ve told the allies ye met tonight what ye told me,” he says. “I invited them here to learn what is happening, to share
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym — indeed, of all Faerûn — if they are successful. If the characters press for details
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corpse and succeeds on a DC 15 Wisdom (Perception) check notices tremors coursing through the body that warn of its imminent rise. Even before it animates, the corpse registers as undead to spells and
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesn’t broadcast its presence by being a stellar example of dwarven stonework. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesn’t broadcast its presence by being a stellar example of dwarven stonework. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a sleek red coat. But Ilren is a disguised death slaad who can cast the spell Modify Memory (spell save DC 15) once per day. Ilren is the reason the camp suffers Aberration attacks; the death slaad
front of the ship. During the Lambent Zenith’s crash, arcane wards should have sealed the safe room’s doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a sleek red coat. But Ilren is a disguised death slaad who can cast the spell Modify Memory (spell save DC 15) once per day. Ilren is the reason the camp suffers Aberration attacks; the death slaad
front of the ship. During the Lambent Zenith’s crash, arcane wards should have sealed the safe room’s doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
madness and, seemingly, must now endure for all eternity. Of course I shall die, but whether I shall ever rest in my grave haunts my idle thoughts, and torments me in my dreams.
I expect that those
, they chose to surreptitiously take my son in exchange for their loss! By the time I realized what had occurred, they were already an hour gone.
Incensed beyond reason, I strapped the body of the dead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
madness and, seemingly, must now endure for all eternity. Of course I shall die, but whether I shall ever rest in my grave haunts my idle thoughts, and torments me in my dreams.
I expect that those
, they chose to surreptitiously take my son in exchange for their loss! By the time I realized what had occurred, they were already an hour gone.
Incensed beyond reason, I strapped the body of the dead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
have something valuable in their possession, such as the orb of dragonkind recovered from Uldrak’s Grave or the unicorn rescued from the demon zapper. Otherwise, the tortle instructs the characters to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
have something valuable in their possession, such as the orb of dragonkind recovered from Uldrak’s Grave or the unicorn rescued from the demon zapper. Otherwise, the tortle instructs the characters to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wonderful traveling companion. Green Imsa (Female Human Traveler). The reason behind Imsa’s name is obvious: she is green from head to foot. Her skin, hair, eyes, nails, teeth—everything about her is green
as the grave, staring sullenly at the road ahead, barely moving on the seat of his wagon, seeming hardly to breathe. No one knows what he transports in his wagon, but it is guarded by a brooding
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wonderful traveling companion. Green Imsa (Female Human Traveler). The reason behind Imsa’s name is obvious: she is green from head to foot. Her skin, hair, eyes, nails, teeth—everything about her is green
as the grave, staring sullenly at the road ahead, barely moving on the seat of his wagon, seeming hardly to breathe. No one knows what he transports in his wagon, but it is guarded by a brooding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
the grave. Asmodeus takes their soul and makes them a pit fiend, in his service for eternity. Mahadi can offer the following gifts in exchange for a soul contract: Magic Item. Asmodeus gifts the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cannot pay for whatever reason, the contract they signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the
the grave. Asmodeus takes their soul and makes them a pit fiend, in his service for eternity. Mahadi can offer the following gifts in exchange for a soul contract: Magic Item. Asmodeus gifts the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lord’s favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
touched by Yeenoghu and turns into a flind itself. The death or disappearance of a flind for any other reason causes a war band to descend into brutal infighting. Sometimes a new leader emerges from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lord’s favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
touched by Yeenoghu and turns into a flind itself. The death or disappearance of a flind for any other reason causes a war band to descend into brutal infighting. Sometimes a new leader emerges from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
shallow alcove on this room’s north wall contains only bare stone. Faintly glowing runes surround the alcove, each of them sputtering and slowly fading. A table of jars and bowls stands against the west
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
shallow alcove on this room’s north wall contains only bare stone. Faintly glowing runes surround the alcove, each of them sputtering and slowly fading. A table of jars and bowls stands against the west
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the villagers. Nanny Pu’pu isn’t entirely alone. With a whistle, she can call forth 2d6 flying monkeys (see appendix D) that live in the trees, and she has a flesh golem buried in a shallow grave
, and ten adamantine ingots (10 gp each) stamped with dwarven runes. These are identical to the ingots found in Hrakhamar (see “Hrakhamar”). If characters miss the hole in the wall as they’re
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the villagers. Nanny Pu’pu isn’t entirely alone. With a whistle, she can call forth 2d6 flying monkeys (see appendix D) that live in the trees, and she has a flesh golem buried in a shallow grave
, and ten adamantine ingots (10 gp each) stamped with dwarven runes. These are identical to the ingots found in Hrakhamar (see “Hrakhamar”). If characters miss the hole in the wall as they’re
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sapphire (worth 5,000 gp) set into the top of the throne, in the middle of a sun-shaped marble fitting engraved with runes. A character can use an action to pry loose a gemstone. Removing the black
sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spell’s area. 2. Workshop and Meeting Room Sansuri uses this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The game was called off. Days later, hunters from Wyrmdoom climbed our mountain and slew the griffon in its nest—a grave insult. We have been at war ever since.”
Characters who speak to Ogolai
Akannathi clan who has as much influence in Skytower Shelter as Arn does, and once her sight is restored, she can gently persuade him to listen to reason. With her help, the characters can convince
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
family’s folk Were in danger of their lives.
In that moment of grave peril, Fishskipper caught a bream And hurled it by its silvery tail Across the glassy stream.
Ten times the bream did swiftly skip
. Whatever the reason, travelers might look for a halfling village, but they fail to notice a narrow path that cuts through the underbrush, or they find themselves traveling in circles and getting no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
family’s folk Were in danger of their lives.
In that moment of grave peril, Fishskipper caught a bream And hurled it by its silvery tail Across the glassy stream.
Ten times the bream did swiftly skip
. Whatever the reason, travelers might look for a halfling village, but they fail to notice a narrow path that cuts through the underbrush, or they find themselves traveling in circles and getting no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the fiendish magic coursing through the webs here. Krell and the other cultists spent many hours here sanctifying the webs and offering rites to Lolth, and the goddess has rewarded them with these
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floor’s wooden planks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, coursing through the starry skies.
Staircase. A stone spiral staircase in the northwest corner descends 10 feet to area 6c and climbs 10 feet to area 6h.
The stone door to area 6f has an arcane lock
7th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the