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Returning 35 results for 'covered were rewards'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K75. South Dungeon The rusty iron door connecting this hall to area K73 is submerged in 5 feet of water and requires a successful DC 10 Strength (Athletics) check to open. A mold-covered ceiling
. Emil Toranescu In truth, Strahd locked Emil here as punishment for causing a schism in his werewolf pack (see chapter 15). Anxious to prove his worth to Strahd, Emil rewards the characters for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the tunnel is sealed with a locked ironbound door, and the stream exit is covered with a locked iron grate made to look like a sewer outlet. The tunnel’s main function was as a secret means of
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the tunnel is sealed with a locked ironbound door, and the stream exit is covered with a locked iron grate made to look like a sewer outlet. The tunnel’s main function was as a secret means of
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K75. South Dungeon The rusty iron door connecting this hall to area K73 is submerged in 5 feet of water and requires a successful DC 10 Strength (Athletics) check to open. A mold-covered ceiling
. Emil Toranescu In truth, Strahd locked Emil here as punishment for causing a schism in his werewolf pack (see chapter 15). Anxious to prove his worth to Strahd, Emil rewards the characters for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
folk warm their hands and faces by small campfires. Everywhere across town, people are trudging through snow-covered streets on errands. The town’s outer walls block the worst of the wind, but not all
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Painted stone tiles of dwarf smiths at work once covered the walls, but most have cracked and fallen to the floor, where they lie in small heaps of swept-up rubble.
Scuff Marks. Scuff marks on the
would rather complete the quest by themselves. If Ezria is rescued and reunited with his companions, Yrlakka rewards the characters with the wand in his possession (see “Treasure” below). If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Painted stone tiles of dwarf smiths at work once covered the walls, but most have cracked and fallen to the floor, where they lie in small heaps of swept-up rubble.
Scuff Marks. Scuff marks on the
would rather complete the quest by themselves. If Ezria is rescued and reunited with his companions, Yrlakka rewards the characters with the wand in his possession (see “Treasure” below). If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
folk warm their hands and faces by small campfires. Everywhere across town, people are trudging through snow-covered streets on errands. The town’s outer walls block the worst of the wind, but not all
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
covered pits are spaced along the corridor in the positions marked X on the shrine map. Their covers remain locked until the puzzle cube is moved from the pedestal in area 6C. Thereafter, a creature
.
The mosaic shows Moa (a jaculi) fighting Wongo (a su-monster). If a character peels the moss aside, they uncover the following message written in Old Omuan: “Death rewards a thief deceived. Truth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
covered pits are spaced along the corridor in the positions marked X on the shrine map. Their covers remain locked until the puzzle cube is moved from the pedestal in area 6C. Thereafter, a creature
.
The mosaic shows Moa (a jaculi) fighting Wongo (a su-monster). If a character peels the moss aside, they uncover the following message written in Old Omuan: “Death rewards a thief deceived. Truth
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
charge of the camp. Zirrok rarely leaves it. The hut is guarded by two sivak draconians (see appendix B). Inside is a cot, a desk, and an ornate chest. Desk. The desk is covered in Dragon Army reports. A
the characters give the egg to Nezrah (see “Heart’s Hollow Quests”), she rewards them. Treasure. The desk holds two potions of greater healing and a pouch containing 300 gp. Wings of Death The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
charge of the camp. Zirrok rarely leaves it. The hut is guarded by two sivak draconians (see appendix B). Inside is a cot, a desk, and an ornate chest. Desk. The desk is covered in Dragon Army reports. A
the characters give the egg to Nezrah (see “Heart’s Hollow Quests”), she rewards them. Treasure. The desk holds two potions of greater healing and a pouch containing 300 gp. Wings of Death The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
. Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
. Luthic’s devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
equal to 5 gp per Hit Die for any aberration, elemental, or outlaw slain in the region. She keeps a bounty board just outside Burle’s gates, which occasionally offers larger rewards for the capture
be haunted. One night, the tower was engulfed in a fiery green aura. A few brave folks from town investigated the tower and found it abandoned. The door at the base of the cellar stairs was covered
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
equal to 5 gp per Hit Die for any aberration, elemental, or outlaw slain in the region. She keeps a bounty board just outside Burle’s gates, which occasionally offers larger rewards for the capture
be haunted. One night, the tower was engulfed in a fiery green aura. A few brave folks from town investigated the tower and found it abandoned. The door at the base of the cellar stairs was covered
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
competing interests or priorities while they pursue the same goals.
Adventurer organizations are also a great source of special rewards beyond Experience Points and treasure. Increased standing in
-white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
competing interests or priorities while they pursue the same goals.
Adventurer organizations are also a great source of special rewards beyond Experience Points and treasure. Increased standing in
-white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their spirit mound. Each tribe has erected its own totem pole near the altar. The Black Lion totem pole is covered with dried pitch and has a lion’s skull atop it. The Red Tiger totem pole is stained
monsters, and that’s good enough for them. Calling Horns stands where Jundar’s Pass meets up with the Evermoor Way. The intersection is marked by a cairn of weathered and lichen-covered orc skulls that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their spirit mound. Each tribe has erected its own totem pole near the altar. The Black Lion totem pole is covered with dried pitch and has a lion’s skull atop it. The Red Tiger totem pole is stained
monsters, and that’s good enough for them. Calling Horns stands where Jundar’s Pass meets up with the Evermoor Way. The intersection is marked by a cairn of weathered and lichen-covered orc skulls that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creeps along the ceiling. It attempts to plop onto one of the characters and drag them into one of the slimy chutes on the floor. Slime Chutes. Two 10-foot-wide, 40-foot-long tunnels, each covered by a
lie submerged in unlocked iron chests at the bottom of the lake. Its hoard contains the following rewards, which it never parts with willingly: 11,600 sp and 1,800 gp, a Cloak of Elvenkind, a Deck of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creeps along the ceiling. It attempts to plop onto one of the characters and drag them into one of the slimy chutes on the floor. Slime Chutes. Two 10-foot-wide, 40-foot-long tunnels, each covered by a
lie submerged in unlocked iron chests at the bottom of the lake. Its hoard contains the following rewards, which it never parts with willingly: 11,600 sp and 1,800 gp, a Cloak of Elvenkind, a Deck of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
images of unfamiliar yet appetizing foods—the ship’s former daily menu. A small ordering window covered by a fine metal mesh allows creatures in the adjacent dining area (see area S4) to see inside
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
images of unfamiliar yet appetizing foods—the ship’s former daily menu. A small ordering window covered by a fine metal mesh allows creatures in the adjacent dining area (see area S4) to see inside
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
executed last week. (Werth’s body is in area T1.) T5: West Wing Dirty, scarred cultists lounge near the pools of murky water that mar this chamber’s floor. Barrels and crates surround a pair of covered
. Containers and Wagons. The barrels and crates hold food and digging supplies. A creature hiding behind a crate or barrel has Half Cover against attacks. A creature hiding behind a covered wagon has
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
executed last week. (Werth’s body is in area T1.) T5: West Wing Dirty, scarred cultists lounge near the pools of murky water that mar this chamber’s floor. Barrels and crates surround a pair of covered
. Containers and Wagons. The barrels and crates hold food and digging supplies. A creature hiding behind a crate or barrel has Half Cover against attacks. A creature hiding behind a covered wagon has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feature and can’t make attacks. See “Coral Reefs” earlier in this appendix. Stone Clam. A pedestal-like rock near the middle of the reef rises 5 feet above the coral. The rock holds an algae-covered stone
statue. C4. Bleached Reef This small reef is stark white and covered by twenty crabs crawling over it. This reef marks Ogrorlo’s grave. The aboleth’s loyal slaves buried the remains after Lenth killed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feature and can’t make attacks. See “Coral Reefs” earlier in this appendix. Stone Clam. A pedestal-like rock near the middle of the reef rises 5 feet above the coral. The rock holds an algae-covered stone
statue. C4. Bleached Reef This small reef is stark white and covered by twenty crabs crawling over it. This reef marks Ogrorlo’s grave. The aboleth’s loyal slaves buried the remains after Lenth killed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gently sloping ramps lead up to it. The acoustics here are excellent. Barnacle-covered pillars of hewn rock rise to meet the vaulted ceiling, and a huge crystal window allows in light that casts beautiful
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gently sloping ramps lead up to it. The acoustics here are excellent. Barnacle-covered pillars of hewn rock rise to meet the vaulted ceiling, and a huge crystal window allows in light that casts beautiful
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
room are covered in patches of hazardous green slime (see the Dungeon Master’s Guide). A dwarf member of the Guardians of Gorm perished here weeks ago. The slime has been slowly digesting the body
restore Cynidicea’s lost glory. Joining the Guardians. If a character was honest with Kanadius, he asks them to join the Guardians of Gorm. Kanadius rewards the first three characters who accept with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
room are covered in patches of hazardous green slime (see the Dungeon Master’s Guide). A dwarf member of the Guardians of Gorm perished here weeks ago. The slime has been slowly digesting the body
restore Cynidicea’s lost glory. Joining the Guardians. If a character was honest with Kanadius, he asks them to join the Guardians of Gorm. Kanadius rewards the first three characters who accept with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
) check reveals humanoid footprints, as well as rat tracks of unusually large size. The footprints lead down the stairs. Among the rubble is an old ring of stones that contains (and is covered by) the
undisturbed, covers every surface in this large gallery. The air here is stale.
Three alcoves are on the north wall, and one is on the south wall. Each alcove contains a dust-covered stone pedestal with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
) check reveals humanoid footprints, as well as rat tracks of unusually large size. The footprints lead down the stairs. Among the rubble is an old ring of stones that contains (and is covered by) the
undisturbed, covers every surface in this large gallery. The air here is stale.
Three alcoves are on the north wall, and one is on the south wall. Each alcove contains a dust-covered stone pedestal with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that