Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'crafted while regain'.
Other Suggestions:
created while remain
Magic Items
The Book of Many Things
This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it
turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus.
Flames. Until the end of your next turn, when you hit a creature with
Monsters
Vecna: Eve of Ruin
condition and can’t regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Trident of Chaos. Melee Weapon Attack
couldn’t be stopped.
In desperation, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across
Magic Items
Storm King's Thunder
This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the
. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
monsters
False Crows. The swarm can’t enter a space with a drawn or painted image or crafted effigy of a crow. A creature holding such an icon has Advantage on saving throws the swarm forces it to make
.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny crow. The swarm can’t regain Hit Points or gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the flesh golem and the wights can’t be surprised. The golem was crafted by Wormriddle the night hag (see level 9). If the golem goes berserk, neither Karstis nor any of his other servants can regain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the flesh golem and the wights can’t be surprised. The golem was crafted by Wormriddle the night hag (see level 9). If the golem goes berserk, neither Karstis nor any of his other servants can regain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Pennant of the Vind Rune Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune
aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Pennant of the Vind Rune Wondrous item, very rare (requires attunement) This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune
aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Other Plane, Scrying Level 3: Hag’s Eye As an agent of a Hag, you have been gifted with a magical item known as a Hag’s Eye. Crafted from a real eye and fitted into a ring, pendant, or other
often invokes the Hag’s ire. While you possess the eye, you can cast Hex a number of times equal to your Charisma modifier (minimum of once) without expending a spell slot, and you regain all
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
pieces of Slashing or Piercing ammunition. Applying the oil takes 1 minute and the oil lasts 8 hours once applied. When a creature takes damage from the poisoned item, it can’t regain Hit Points until it
armor has the same properties as Light or Medium armor (your choice when the armor is crafted) and gains two modifications from the Armor Modifications list. Whenever you gain a Monster Hunter level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table. Clerics of Order believe that well-crafted laws establish
can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Divine Strike 8th-level Order Domain feature
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
must succeed on a DC 21 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can’t regain hit points. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
must succeed on a DC 21 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can’t regain hit points. A
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table. Clerics of Order believe that well-crafted laws establish
can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Divine Strike 8th-level Order Domain feature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
an artisan who crafted a work of such high quality that Purphoros took notice.
4 After you were orphaned by a fire at your parents’ forge, Purphoros took you under his protection.
5 Your
your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you know the mending cantrip. Intelligence is your spellcasting ability for these
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
awakens and gains 1 level of exhaustion from lingering psychic shock. Restored Resources. When the simulation ends, characters regain all their lost hit points, spell slots, and limited-use powers
proud, among others. A long, smartly crafted bronze mustache completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
an artisan who crafted a work of such high quality that Purphoros took notice.
4 After you were orphaned by a fire at your parents’ forge, Purphoros took you under his protection.
5 Your
your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you know the mending cantrip. Intelligence is your spellcasting ability for these
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
awakens and gains 1 level of exhaustion from lingering psychic shock. Restored Resources. When the simulation ends, characters regain all their lost hit points, spell slots, and limited-use powers
proud, among others. A long, smartly crafted bronze mustache completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery
, and you regain hit points equal to the damage you would have taken. Once this property is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant ornament has the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Wondrous Item, Rarity Varies (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery
, and you regain hit points equal to the damage you would have taken. Once this property is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant ornament has the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription “Al hond ebrath, uol tath shantar en tath lalala ol hond ebrath.” This phrase translates to “A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription “Al hond ebrath, uol tath shantar en tath lalala ol hond ebrath.” This phrase translates to “A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Prepare Meals. As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit
well-crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie. History. A forgery kit combined with your knowledge of history
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Prepare Meals. As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit
well-crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie. History. A forgery kit combined with your knowledge of history
Magic Items
Infernal Machine Rebuild
This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
hunter on the prowl finds prey and isn’t concerned about remaining stealthy, it sounds a horn crafted from bone that produces a keening wail similar to a banshee’s yell. Gnoll Hunter
Medium humanoid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
hunter on the prowl finds prey and isn’t concerned about remaining stealthy, it sounds a horn crafted from bone that produces a keening wail similar to a banshee’s yell. Gnoll Hunter
Medium humanoid
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that he can sway the mighty to pledge their loyalty to him in return for power over others. He finds the hunger for power that exists in every mortal heart and awakens it with carefully crafted
until the end of the master of souls’ next turn.
Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (2d8) necrotic damage, and the target can’t regain hit points
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that he can sway the mighty to pledge their loyalty to him in return for power over others. He finds the hunger for power that exists in every mortal heart and awakens it with carefully crafted
until the end of the master of souls’ next turn.
Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (2d8) necrotic damage, and the target can’t regain hit points
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Hinged panels along the walls swing outward to display a variety of exquisitely crafted robes, gowns, scarves, headdresses, stockings, gloves, shoes, boots, and other clothing. Items remove themselves
regain their lost hit points.) Strongheart is suspended 30 feet north of the tower and 60 feet above the storm vortex (area P13). He has 20 hit points remaining. If Strongheart’s temporal stasis ends
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Hinged panels along the walls swing outward to display a variety of exquisitely crafted robes, gowns, scarves, headdresses, stockings, gloves, shoes, boots, and other clothing. Items remove themselves
regain their lost hit points.) Strongheart is suspended 30 feet north of the tower and 60 feet above the storm vortex (area P13). He has 20 hit points remaining. If Strongheart’s temporal stasis ends
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from the adventuring party at the start of the encounter — and the characters have no prior knowledge of it. So masterfully crafted is the secret door that spotting it requires a careful search of
lifted, the centaurs exude a charnel stench, can’t regain hit points, and can’t eat or drink anything without making themselves sick. The centaurs are not spoiling for a fight and prefer to be left