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Returning 34 results for 'crafting of deals'.
Other Suggestions:
creating of death
creating of deeds
creating of deadly
chanting of death
cresting of death
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The colossus deals double damage to objects and structures.Multiattack. The colossus makes two Slam attacks and then uses Stomp.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
: the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
magic-items
These bracers are crafted with fine leathers decorated with magical scales, washed in elemental fluids, elemental dust, and contaminated ichor. The animus used must be from a creature that deals
Lightning damage to the target. A target which takes this damage has the Shocked condition until the start of your next turn.
Crafting. Creating Bracers of Arc Lightning requires a Rare Workshop and the
magic-items
animus of an elemental.
When you cast a spell using a spell slot that deals Lightning damage, choose one target that failed its first saving throw against that spell. That creature is Shocked until the
start of your next turn.
Crafting. Creating an Electric Charge Ring requires a Rare Workshop and the following Rare Components:
[Animus] Animus from an Elemental
[Dust] Elemental Dust
[Organ] Eye from a Construct
[Organ] Glands
magic-items
.
While attuned to this club you deal an additional 2d6 damage of the type associated with the elemental dust infused into it.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the
] Teeth from a Giant, Beast, or Monstrosity
The dust Component determines the additional damage the club deals. For example, dust from a Storm Troll deals Lightning damage. Eldritch Troll;Eldritch Trolls cause the club to deal Necrotic damage.
magic-items
an elemental. Even in its permanently frozen state, it is comfortable to wear.
Once per turn, when you cast a spell that deals Cold damage using a spell slot, you can choose one target that was dealt
Cold damage by the spell to gain the Frozen condition. The escape DC equals your spell save DC.
Crafting. Creating a Cold Snap Circlet requires a Rare Workshop and the following Rare Components
magic-items
. Once the bow's crafting is complete, it fades from its physical form into a semi-corporeal form.
You gain a +2 bonus to attack and damage rolls made with this magic longbow.
The bow produces its own
spectral ammunition which deals Force damage instead of Piercing damage. The ammunition disappears when it hits or misses a target.
While attuned to this weapon, you can use a Bonus Action to see
magic-items
the Thrown property with a normal range of 30 feet and a long range of 90 feet. When you hit with an attack using this weapon, choose Acid, Cold, Fire, Lightning, Poison, or Thunder. The hammer deals
choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll if the attack hits. After making this attack, the hammer flies back to your hand.
Crafting
magic-items
Thrown property with a normal range of 30 feet and a long range of 90 feet. When you hit with an attack using this weapon, choose Acid, Cold, Fire, Lightning, Poison, or Thunder. The hammer deals 2d8
within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll if the attack hits. After making this attack, the hammer flies back to your hand.
Crafting. Creating
magic-items
hammer deals 2d8 extra damage of the chosen type.
When you hit with a ranged attack using this warhammer, if you roll the same number on two or more of the d8s, the hammer ricochets to a different
hand.
Crafting. Creating the Warhammer of Chaos requires a Legendary Workshop and the following Legendary Components:
[Animus] Any Animus
[Bones] Spine from a Dragon
[Dust] Elemental Dust
[Fluid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and cool dungeons. The shed skin of the jaculi is coveted for use in crafting boots of striding and springing and cloak of invisibility. Jaculi
Large beast, unaligned
Armor Class 14 (natural armor
.
Spring. The jaculi springs up to 30 feet in a straight line and makes a bite attack against a target within its reach. This attack has advantage if the jaculi springs at least 10 feet. If the attack hits, the bite deals an extra 7 (2d6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and cool dungeons. The shed skin of the jaculi is coveted for use in crafting boots of striding and springing and cloak of invisibility. Jaculi
Large beast, unaligned
Armor Class 14 (natural armor
.
Spring. The jaculi springs up to 30 feet in a straight line and makes a bite attack against a target within its reach. This attack has advantage if the jaculi springs at least 10 feet. If the attack hits, the bite deals an extra 7 (2d6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, but others enlist the salamanders for their crafting skills, or bind them to forges and ovens to generate limitless heat. Salamander
Large elemental, neutral evil
Armor Class 15 (natural armor
deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
Multiattack. The salamander makes two attacks: one with its spear and one with its tail.
Spear. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, but others enlist the salamanders for their crafting skills, or bind them to forges and ovens to generate limitless heat. Salamander
Large elemental, neutral evil
Armor Class 15 (natural armor
deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
Multiattack. The salamander makes two attacks: one with its spear and one with its tail.
Spear. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
non-giants as a threat, and unless it has other orders, it attacks such creatures on sight. The art of crafting a runic colossus is lost to modern giants, but many tales suggest the instructions
saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Actions
Multiattack. The colossus makes two Slam attacks and then
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the mind blade functions as a normal sword of its kind. In the hands of its intended wielder, the mind blade is a magic weapon that deals an extra 2d6 psychic damage to any target it hits. Mind Carapace
(shield), rare A mind flayer skilled at crafting magic items creates a shield of far sight by harvesting an eye from an intelligent humanoid and magically implanting it on the outer surface of a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
proficiency in the Medicine skill and proficiency with the Herbalism Kit and Alchemist’s Supplies.
Additionally, you have learned to create magical potions.
Crafting. With 10 minutes of work or when
Good Medicine restores Hit Points to a creature, that creature regains 2d8 additional Hit Points. When Bad Medicine deals Acid damage to a creature, that creature takes 2d8 extra Acid damage
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
non-giants as a threat, and unless it has other orders, it attacks such creatures on sight. The art of crafting a runic colossus is lost to modern giants, but many tales suggest the instructions
saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Actions
Multiattack. The colossus makes two Slam attacks and then
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the mind blade functions as a normal sword of its kind. In the hands of its intended wielder, the mind blade is a magic weapon that deals an extra 2d6 psychic damage to any target it hits. Mind Carapace
(shield), rare A mind flayer skilled at crafting magic items creates a shield of far sight by harvesting an eye from an intelligent humanoid and magically implanting it on the outer surface of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
fear. Niche F. In a scene that shows various forms of crafting, twelve commoners are busy weaving rugs and baskets, carving totems, making pots, grinding stones for weapons, and making clothes. Treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
fear. Niche F. In a scene that shows various forms of crafting, twelve commoners are busy weaving rugs and baskets, carving totems, making pots, grinding stones for weapons, and making clothes. Treasure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
represent guild patrons. A guild could even embody a more sinister group, such as one that deals in terrifying wares like deadly monsters, dangerous knowledge, or souls. Roll or pick from the Guild Types
at a modest price (5 sp per day). Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within the guildhall. When you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that deal fire damage are empowered here. Such a spell of 1st level or higher cast within the zone deals fire damage as if it were cast at a level one higher than the spell slot that was expended. 2
these crystals, if it restores hit points or deals radiant damage, is treated as if it were cast at a level one higher than the spell slot that was expended. 3 A maple tree with translucent, violet-hued
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
represent guild patrons. A guild could even embody a more sinister group, such as one that deals in terrifying wares like deadly monsters, dangerous knowledge, or souls. Roll or pick from the Guild Types
at a modest price (5 sp per day). Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within the guildhall. When you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that deal fire damage are empowered here. Such a spell of 1st level or higher cast within the zone deals fire damage as if it were cast at a level one higher than the spell slot that was expended. 2
these crystals, if it restores hit points or deals radiant damage, is treated as if it were cast at a level one higher than the spell slot that was expended. 3 A maple tree with translucent, violet-hued
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
same time Consuming the flesh of the innocent Crafting a Hag’s Eye or creating a [Tooltip Not Found] [Tooltip Not Found] Small Monstrosity, Neutral Evil
AC 13 Initiative +4 (14)
HP 22 (4d6 + 8
their kindness is a mask. While they are more subtle than other Hags and may choose to do good deeds, their motives are selfish. They delight in using honeyed words and offering deals that are just too
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
with the Finesse and Thrown property. It has a normal range of 20 feet and a long range of 60 feet. On a hit, the Weretrap deals 3d10 Bludgeoning damage and the target has the Prone condition. The
Thunder. When you hit a creature with an attack, you can cause it to deal the chosen damage type rather than its normal damage type, and the attack deals an extra 1d6 of that type. Hardened Defense
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pit with a successful DC 15 Wisdom (Perception) check. The first character to step on a pit falls in, taking 3 (1d6) bludgeoning damage and landing on 1d4 stakes, each of which deals 3 (1d6) piercing
or more of the following tasks. Have the characters make the requisite ability checks in the following order:
Painting or crafting a representation of Nangnang requires a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throws against being poisoned. He has darkvision out to a range of 60 feet. He wields a battleaxe instead of a greataxe that deals 7 (1d8 + 3) slashing damage on a hit. Hew can’t wield the weapon with two
covers up the scaly patches of skin that betray her true nature. Salida is skilled at crafting colorful insults and concocting believable lies to cover her true background. Her wit makes her an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever
alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area. Alchemical Crafting. You can use this tool proficiency to create alchemical
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pit with a successful DC 15 Wisdom (Perception) check. The first character to step on a pit falls in, taking 3 (1d6) bludgeoning damage and landing on 1d4 stakes, each of which deals 3 (1d6) piercing
or more of the following tasks. Have the characters make the requisite ability checks in the following order:
Painting or crafting a representation of Nangnang requires a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throws against being poisoned. He has darkvision out to a range of 60 feet. He wields a battleaxe instead of a greataxe that deals 7 (1d8 + 3) slashing damage on a hit. Hew can’t wield the weapon with two
covers up the scaly patches of skin that betray her true nature. Salida is skilled at crafting colorful insults and concocting believable lies to cover her true background. Her wit makes her an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
originally catered to the wealthy elite by crafting the finest, most expensive wagons in the Dessarin Valley. The current owner, Tosker Wainwright (N male Illuskan human commoner), is more interested
, using them to replace the old shingles on their own roofs. T8. The Cart and Coin This establishment sells and swaps horses and draft animals, and also deals in feed, horseshoes, and gear. The owners
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
originally catered to the wealthy elite by crafting the finest, most expensive wagons in the Dessarin Valley. The current owner, Tosker Wainwright (N male Illuskan human commoner), is more interested
, using them to replace the old shingles on their own roofs. T8. The Cart and Coin This establishment sells and swaps horses and draft animals, and also deals in feed, horseshoes, and gear. The owners