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Returning 35 results for 'crafting of dies'.
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creating of doesn
creating of die
creating of deeds
Monsters
Candlekeep Mysteries
like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Monsters
The Book of Many Things
intellect and self-centered agenda.
Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
.
If Malaxxix dies or the Unborn Palanquin is destroyed, these effects end immediately.Acid, PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Spear, +2 requires a Very Rare Workshop
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Trident. +1 requires a Rare Workshop
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s War Pick, +2 requires a Very Rare
magic-items
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Warhammer, +1 requires a Rare
magic-items
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Warhammer, +2 requires a Very
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Whip, +3 requires a Legendary Workshop and
magic-items
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Battleaxe, +2 requires a Very
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +2 requires a Very Rare
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Dart, +3 requires a Legendary Workshop and
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Flail, +3 requires a Legendary Workshop
magic-items
. Additionally, the spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Hand Crossbow, +2
magic-items
. Additionally, the spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Heavy Crossbow
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Longbow, +2 requires a Very Rare
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Maul, +3 requires a Legendary Workshop and
magic-items
, the spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Morningstar, +2 requires
magic-items
, the spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Morningstar, +3 requires
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Musket, +1 requires a Rare Workshop and
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Musket, +2 requires a Very Rare
magic-items
, the spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Quarterstaff, +3
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Rapier, +1 requires a Rare Workshop and
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Rapier, +3 requires a Legendary
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Scimitar, +1 requires a Rare
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Shortbow, +2 requires a Very Rare
magic-items
Concentration. Additionally, the spell lasts for one minute or until the target dies or you cast Hunter's Mark again using either the weapon or otherwise.
Monster Hunter's Weapon Rarities
Rarity
Bonus
Rare
+1
Very Rare
+2
Legendary
+3
Crafting. Creating a Monster Hunter's Weapon requires a Workshop and the following Components of rarity equal to the item's rarity:
[Animus] Any Animus
[Fluid] Sap
[Hair] Hair from a Fey
[Hair] Leaves
[Hide] Bark
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Battleaxe, +1 requires a Rare
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +1 requires a Rare Workshop
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +3 requires a Legendary
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Dart, +1 requires a Rare Workshop and the
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Flail, +2 requires a Very Rare Workshop
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Glaive, +2 requires a Very Rare
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greataxe, +2 requires a Very Rare
magic-items
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greatclub, +2 requires a Very
magic-items
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greatsword, +3 requires a