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Returning 35 results for 'crafting willing reflection'.
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Monsters
Bigby Presents: Glory of the Giants
failed save, or half as much damage on a successful one.Spell Reflection (2/Day). Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"spell", "rollAction":"Spell Reflection"} to hit, range 120
ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"force"} force damage, and the
monsters
Sunlight Sensitivity. While in sunlight, the morlock has Disadvantage on ability checks and attack rolls.
Swarming Stance. The morlock can occupy the same space as another willing creature
handy, so unusual materials might change the damage type (such as a nearby campfire dealing Fire damage).Most morlocks have little talent for crafting, but a rare few have an uncanny knack for tinkering
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
usually find their needs met by nature’s bounty. What the wilderness doesn’t provide, hill giants make, crafting clothes, tools, and weapons from rocks, wood, and hides. When they encounter strangers, hill
giants might be suspicious and protective of their territories, but some might be convinced to share their bounties with travelers willing to entertain them. Disaster, invasion, or want might drive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
usually find their needs met by nature’s bounty. What the wilderness doesn’t provide, hill giants make, crafting clothes, tools, and weapons from rocks, wood, and hides. When they encounter strangers, hill
giants might be suspicious and protective of their territories, but some might be convinced to share their bounties with travelers willing to entertain them. Disaster, invasion, or want might drive
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
reflection of what we fear most about ourselves. Unlike many other fantasy settings, Grim Hollow asks you to consider the monster within, as much as those prowling the shadows of Etharis. Your
. If you choose to fight against injustice, what is the cost of wielding power? If you choose to follow your own ambitions, what havoc are you willing to unleash? Grim Hollow invites you to explore
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
alchemists. Pharmacists offer prayers to her while crafting potions, as do the ill or infirm before imbibing a supposed remedy. Likewise, a body’s slow transformation is sacred to her, whether it be the
findings in novel ways. She is willing to do anything to perpetuate experimentation and discovery, even at the cost of turning her less devout followers into specimens. Divine Relationships Despite her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
non-giants as a threat, and unless it has other orders, it attacks such creatures on sight. The art of crafting a runic colossus is lost to modern giants, but many tales suggest the instructions
successful one.
Reactions
Spell Reflection (2/Day). Ranged Spell Attack: +14 to hit, range 120 ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12) force damage, and the target
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
alchemists. Pharmacists offer prayers to her while crafting potions, as do the ill or infirm before imbibing a supposed remedy. Likewise, a body’s slow transformation is sacred to her, whether it be the
findings in novel ways. She is willing to do anything to perpetuate experimentation and discovery, even at the cost of turning her less devout followers into specimens. Divine Relationships Despite her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
non-giants as a threat, and unless it has other orders, it attacks such creatures on sight. The art of crafting a runic colossus is lost to modern giants, but many tales suggest the instructions
successful one.
Reactions
Spell Reflection (2/Day). Ranged Spell Attack: +14 to hit, range 120 ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12) force damage, and the target
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, enjoy the best singers of Calishite music, and examine the most stunning works of dwarven crafting — but the first challenge is finding where these treats are housed. The Southern Ward has long been a
known as the Dancing Court. Any creatures that enter the sphere find that they can fly about inside it just by willing themselves to do so. For centuries, Waterdavians have used these supernatural events
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, enjoy the best singers of Calishite music, and examine the most stunning works of dwarven crafting — but the first challenge is finding where these treats are housed. The Southern Ward has long been a
known as the Dancing Court. Any creatures that enter the sphere find that they can fly about inside it just by willing themselves to do so. For centuries, Waterdavians have used these supernatural events
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
group find and question rilmani artisans called plumachs. These rilmani harvest crystals from the Spire and might have seen R04M. It takes Ascetelis an hour to find a plumach willing to acknowledge
(Persuasion) check. A character gains advantage on this check if the plumach is offered 250 gp worth of a rare material useful for crafting or the characters promise that after this conversation, no
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
group find and question rilmani artisans called plumachs. These rilmani harvest crystals from the Spire and might have seen R04M. It takes Ascetelis an hour to find a plumach willing to acknowledge
(Persuasion) check. A character gains advantage on this check if the plumach is offered 250 gp worth of a rare material useful for crafting or the characters promise that after this conversation, no
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
at their accomplishments. C16. Reflection Room Daybeds piled high with pillows stand in the corners of this spacious, comfortable-looking room.
This is the manor’s quiet room, where faculty go to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
at their accomplishments. C16. Reflection Room Daybeds piled high with pillows stand in the corners of this spacious, comfortable-looking room.
This is the manor’s quiet room, where faculty go to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clifftop. The Deathsgate Guild. Adventurers who are willing to take on any job and to do whatever it takes to triumph might find themselves suited for membership in the Deathsgate Guild. Named for its
opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other members—gathering information, embarrassing a minor noble, causing a distraction
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clifftop. The Deathsgate Guild. Adventurers who are willing to take on any job and to do whatever it takes to triumph might find themselves suited for membership in the Deathsgate Guild. Named for its
opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other members—gathering information, embarrassing a minor noble, causing a distraction
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
at a modest price (5 sp per day). Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within the guildhall. When you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
at a modest price (5 sp per day). Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within the guildhall. When you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lifetime of crafting new items for the dragon’s treasure collection. Red Dragons. Even though dwarves and red dragons compete for the same terrain, they don’t come into conflict as often as they once
, neither subtle nor shrewd in its methods, often using natural camouflage to ambush its prey. A dragon that lairs nearby might be willing to leave a dwarven settlement unmolested if its appetite is sated
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
same time Consuming the flesh of the innocent Crafting a Hag’s Eye or creating a [Tooltip Not Found] [Tooltip Not Found] Small Monstrosity, Neutral Evil
AC 13 Initiative +4 (14)
HP 22 (4d6 + 8
(Persuasion) checks. You cannot stand to look upon your own reflection. The first time you see your reflection after a Short Rest or Long Rest, you must succeed on a DC 18 Wisdom saving throw or gain 1
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they formed a coven dedicated to
milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hag’s disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
was crafting a unique ritual — one that somehow drew on the energy of faerzress to channel incalculable arcane power. When Gromph performed this ritual, the walls between the planes shuddered. Then
defeat the demon lords — but he needs the adventurers’ help to make it happen (see “Vizeran’s Plan”). Vizeran is willing to negotiate other reasonable agreements, including tutoring wizards and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
was crafting a unique ritual — one that somehow drew on the energy of faerzress to channel incalculable arcane power. When Gromph performed this ritual, the walls between the planes shuddered. Then
defeat the demon lords — but he needs the adventurers’ help to make it happen (see “Vizeran’s Plan”). Vizeran is willing to negotiate other reasonable agreements, including tutoring wizards and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lifetime of crafting new items for the dragon’s treasure collection. Red Dragons. Even though dwarves and red dragons compete for the same terrain, they don’t come into conflict as often as they once
, neither subtle nor shrewd in its methods, often using natural camouflage to ambush its prey. A dragon that lairs nearby might be willing to leave a dwarven settlement unmolested if its appetite is sated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they formed a coven dedicated to
milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hag’s disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
skill to illustrate Nangnang convincingly. She’s willing to give the magical pigments as a reward to the adventurers if all goes well. As a further reward, Krr’ook offers a ring of jumping.
Moment
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
skill to illustrate Nangnang convincingly. She’s willing to give the magical pigments as a reward to the adventurers if all goes well. As a further reward, Krr’ook offers a ring of jumping.
Moment
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Passage’s own King’s Star Inn, talking with two other unsavory-looking characters who could not be identified.
The first task in crafting a good recurring villain is ensuring that the villain survives
adventurers goes badly. Any villain likely has at least one fallback plan. Take Hostages. Most adventurers wouldn’t be willing to attack the villain if they fear that the villains’ lackeys are about to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Passage’s own King’s Star Inn, talking with two other unsavory-looking characters who could not be identified.
The first task in crafting a good recurring villain is ensuring that the villain survives
adventurers goes badly. Any villain likely has at least one fallback plan. Take Hostages. Most adventurers wouldn’t be willing to attack the villain if they fear that the villains’ lackeys are about to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
1492 DR, the exchange is managed by Feldmar Bisset III, a human acolyte of Gond, an expert tailor, and a sericulture hobbyist. He and his family fashioned a place among the Avowed, crafting robes and