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Returning 35 results for 'crafting works rolls'.
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crafting world rules
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Magic Items
Dungeon Master’s Guide (2024)
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Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Monsters
Monster Manual
and rolls a 1 has the Prone condition.
If the beholder dies or moves its lair elsewhere, these effects end immediately.Antimagic Cone. The beholder’s central eye emits an antimagic wave in a
150-foot Cone. Until the start of the beholder’s next turn, that area acts as an Antimagic Field spell, and that area works against the beholder’s own Eye Rays.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Phalanx Formation. The duergar has advantage on attack rolls and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two Iron Fist
Monsters
Mordenkainen Presents: Monsters of the Multiverse
manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Soulblade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Soulblade"} to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Fire Lance. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Fire Lance"} to hit
Magic Items
Hunt for the Thessalhydra
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This greatsword is made of an unknown black metal. In most cases, it works as a +1 greatsword. But when used against a thessalhydra, it works as a +3 greatsword. While in the Upside Down, it works as a +4 greatsword.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two Mind-Poison Dagger attacks. It can replace one attack with a use of Mind Mastery
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to Attack.
Psychic-Attuned
infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
Monsters
Waterdeep: Dragon Heist
Assassinate. During his first turn, Urstul has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Urstul scores against a surprised creature is a critical hit.
Evasion
":"poison"} poison damage on a failed save, or half as much damage on a successful one.Urstul Floxin works for Manshoon, and he is the highest-ranking member of the Zhentarim squad stationed at House
Monsters
Acquisitions Incorporated
Defensive Advantage. As long as two or more of Splugoth’s allies are within 5 feet of him and are not incapacitated, attack rolls against him are made with disadvantage.
Nimble Escape
trust Omin Dran. Wait, that’s two pieces of advice. You owe me.
Sometimes a goblin can’t catch a break. First, you fall in with a cult that works for the release of a death god. Then
Magic Items
Mythic Odysseys of Theros
Purphoros’s hammer works wonders and disasters, the god of the forge using it to craft ground-breaking marvels and dangerous inventions in equal measure. Purphoros rarely bestows Akmon on
a force of destruction, or forge something remarkable somewhere the god isn’t welcome.
Hammer of the Forge. This magic warhammer grants a +3 bonus to attack and damage rolls made with it. When
Monsters
Curse of Strahd
Ambusher. During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn't had a turn yet.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType
asked Pidlwick to remain at Castle Ravenloft.
One Pidlwick Too Many. Von Weerg was no ordinary toymaker, and he put a little of himself into all his creations, which is to say his works had a touch of
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
a DC 15 Dexterity saving throw or take 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"", "rollDamageType":"radiant"} radiant damage and be outlined in the glow. Attack rolls made
Monsters
Fizban's Treasury of Dragons
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
":"radiant"} radiant damage and be outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and
Magic Items
The Wild Beyond the Witchlight
, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse this aging effect on the creature.
Three hags
works even if its caster and the target are on different planes of existence. When the spell ends, all the liquid in the cauldron vanishes.
Dipping the bristles of an ordinary broom into the water
monsters
Sunlight Sensitivity. While in sunlight, the morlock has Disadvantage on ability checks and attack rolls.
Swarming Stance. The morlock can occupy the same space as another willing creature
with this trait. While they share a creature’s space in this way, the morlock makes melee attack rolls with Advantage. Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit
monsters
. Failure: The target can’t take Bonus Actions or Reactions until the end of their next turn, and the target rolls 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Mind Fog"} to determine
realization probably comes too late.
Jafaki works in their main laboratory (area F25) on the sixth level of the Abomination Vaults.Poison, PsychicBludgeoning
magic-items
Attack rolls made using this magic weapon can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Weapon requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic flail can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Flail requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic pistol can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Pistol requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic spear can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Spear requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic trident can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Trident requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic dart can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Dart requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic javelin can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Javelin requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic longsword can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Longsword requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic club can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Club requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic heavy crossbow can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Heavy Crossbow requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic light crossbow can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Light Crossbow requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic maul can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Maul requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic pike can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Pike requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic quarterstaff can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Quarterstaff requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic shortsword can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Shortsword requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates