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Returning 23 results for 'crawling with range'.
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Monsters
Spelljammer: Adventures in Space
":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic damage
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 19 (3d10 + 3);{"diceNotation":"3d10+3","rollType":"damage
Monsters
Eberron: Rising from the Last War
Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit","rollAction":"Eldritch Turret"} to hit, range 300 ft., one target. Hit: 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction
; (Colossus WX-12) squats in the Crawling Swamp, in the northwest corner of the Shadow Marches. How it got there, no one knows.
Hollow Structure. Although it can operate without a crew, a warforged colossus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
VARIANT: FAMILIARS
Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is
likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player’s Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
accompanied by an undying companion, such as a crawling claw or a will-o’-wisp. Vampirate Captain
Medium Undead, Typically Lawful Evil
Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30
captain doesn’t require air or drink.
Actions
Energy Drain. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10) necrotic damage. A Humanoid reduced to 0
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Judging by the numerous scorch marks and acid burns on the furniture, the laboratory was the scene of several spectacular failures. Four clay figures rest on a table in the middle of the room. They range
have absorbed enough magical energy to become crawling claws. They push the lid off their jar and attack when any creature comes within 5 feet of them.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
character of giant size stands in the amphitheater and loudly challenges Iymrith, the dragon’s ego gets the better of her, and she responds to the challenge by crawling out of her lair to destroy her
sand and clay behind them, and floors covered with sandstone tiles. Rough-hewn areas were excavated by the dragon from clay and sand, and have ceilings that range in height from 20 to 30 feet. In her
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
might make a square cost even more.
Corners. Diagonal movement can’t cross the corner of a wall, a large tree, or another terrain feature that fills its space.
Ranges. To determine the range on a grid
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Movement and Position On your turn, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each
.
Ranges. To determine the range on a grid between two things—whether creatures or objects—count squares from a square adjacent to one of them and stop counting in the space of the other one. Count by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Subjects table. It’s possible for a subject to appear more than once. The residence is also crawling with rats. If Kalain is attacked, these vermin form six swarms of rats that defend her. Painting
charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crawling Swamp, in the northwest corner of the Shadow Marches. How it got there, no one knows. Hollow Structure. Although it can operate without a crew, a warforged colossus is built to carry wizards
the colossus can push the target up to 20 feet away from it.
Eldritch Turret. Ranged Spell Attack: +18 to hit, range 300 ft., one target. Hit: 18 (4d8) force damage, and if the target is a creature
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Swarm of Crawling Claws Medium Swarm of Tiny Undead, Neutral Evil
AC 12 Initiative +2 (12)
HP 49 (11d8)
Speed 30
damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that grant it blindsight and tremorsense out to a range of 60 feet
5 A rat with gills, iridescent scales, and the ability to breathe air and water
6 A fox (see appendix C) with fur that
, protruding from the ground like a broken tooth, is teeming with crawling gray hands.
A detect magic spell cast here reveals an aura of necromantic magic. Two hundred crawling claws are tirelessly but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, beyond the range of most characters’ darkvision. As one or more characters enter the hall, the monster scuttles toward them threateningly: Out of the darkness comes a giant, wingless arthropod ten
constructs, three figures in custodial uniforms—a halfling, a dragonborn, and a human—are crawling around on the floor as though searching for something.
The insectoid creatures are three
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reach area 9 by climbing through the openings in the frame of the water wheel and crawling along its iron axle. This is a dangerous act, and getting from one side to the other requires a successful
a ritual that lets them possess humanoids by “crawling under their skin.” (The elves have seen the ritual performed in Kartha-Kaya’s hut.) The yakfolk ambushed a patrol of dwarves from Citadel Adbar
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
twelve legs apiece crawl across the damp ceiling.
The creatures crawling across the ceiling are two behirs. When they roar or discharge their lightning breath, thousands of gray, parasitic blood worms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spear and an oblong shield lean against the wall. The shield bears the symbol of a humanoid skull with spiders crawling from its eye sockets. Two weathered humanoid skulls hang from wooden pegs on the
until he finishes a long rest). He has darkvision out to a range of 60 feet. He speaks Common and Orc. He has a Strength score of 18, which gives him a +4 bonus to attack rolls and damage rolls with his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
slaad tadpole. Hiding in the dark corners of the hidden room are two crawling claws. If one or more characters enter the hidden room, the claws start pushing the jars with slaad tadpoles off the shelves
and onto the ground, releasing the tadpoles. On its turn, a crawling claw can move to a specimen jar and take an action to release the slaad tadpole trapped within. Treasure. On the shelf along the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
examination of the still-intact bodies reveals that each bears tattoos matching the runes carved on the walls. The corpses wear a wide range of clothing and armor, but have been stripped of all
moves near the rift or a bridge, the swarms emerge to attack. Development. The bodies here wear a wide range of clothing and armor, and are of the same origin as the bodies in area 7. All were dumped
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Spell Attack: +17 to hit, range 60 ft., one creature. Hit: 54 (12d8) radiant damage, and Aurelia can choose another creature she can see within 10 feet of the target. The second creature regains 27 (6d8
level (4 slots): cure wounds, sanctuary
2nd level (2 slots): aid, lesser restoration
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
without so much as a farewell. They wield light crossbows (+4 to hit, range 80/320 ft.) instead of longbows, dealing 6 (1d8 + 2) piercing damage on a hit. STRAHD'S SPIES
As the undisputed master of
lunatic. The ground nearby is crawling with tiny twig monsters. The Barovian wilderness is home to druids who worship Strahd because of his ability to control the weather and the beasts of Barovia. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of tough silk over metal frames. Against the west wall stands a metal cabinet adorned with symbols of coins crawling on spider legs.
When the mind flayers attacked, the drow denizens moved the large
have the stunned condition until the grapple ends.
Eldritch Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit:20 (3d10 + 4) force damage.
Extract Brain. Melee Weapon Attack: +8
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
no longer functions in a comprehensible manner within the region. Creatures make ranged attack rolls with disadvantage, and the range of those attacks is halved. 37–45 The landscape melts into a mass
–10 A mass migration of insects begins, with waves of Tiny bugs crawling over everything in the region. Creatures cannot take a short or long rest in the region for the next 24 hours. 11–15 A swarm of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the open tundra, the raiding giants fan out, allowing characters to take on two or three of them at a time. Dasharra provides aerial support, attacking giants at range with her heavy crossbow while
Ancient Relic Many small chambers are hidden between the exposed roots of Grandfather Tree. A Medium or smaller creature can reach these chambers by crawling among the roots. Half buried in the root






