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Returning 30 results for 'creating winning roving'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, unambiguous foe. Mogis’s followers could be anything from a disgraced politician seeking revenge against their enemies to a roving band of minotaurs pillaging the countryside. Mogis’s faithful tend to
associated with vicious monsters bent on wholesale destruction. He isn’t at all concerned with subtlety, but rather with creating mayhem. Adventures that bring characters into conflict with agents of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, unambiguous foe. Mogis’s followers could be anything from a disgraced politician seeking revenge against their enemies to a roving band of minotaurs pillaging the countryside. Mogis’s faithful tend to
associated with vicious monsters bent on wholesale destruction. He isn’t at all concerned with subtlety, but rather with creating mayhem. Adventures that bring characters into conflict with agents of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
the Sunites; it issues from the core of one’s being and shows one’s true face to the world, whether fair or foul. The followers of Sune are believers in romance, true love winning over all, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
the Sunites; it issues from the core of one’s being and shows one’s true face to the world, whether fair or foul. The followers of Sune are believers in romance, true love winning over all, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Faerie Dragon Use the Faerie Dragon Personality Traits and Faerie Dragon Ideals tables to inspire your portrayal of distinctive faerie dragon characters. Faerie Dragon Personality Traits
fact that you think you exist when I’m not thinking about you is adorable.
7 I’m quick to make friends and love winning over grumpy and stoic types. If they don’t yet appreciate my help, that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Faerie Dragon Use the Faerie Dragon Personality Traits and Faerie Dragon Ideals tables to inspire your portrayal of distinctive faerie dragon characters. Faerie Dragon Personality Traits
fact that you think you exist when I’m not thinking about you is adorable.
7 I’m quick to make friends and love winning over grumpy and stoic types. If they don’t yet appreciate my help, that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sees preparing for and winning life’s essential battles as being of paramount importance and the highest calling one can experience. The true warrior fights with honor, courage, and dedication, and
of one with such talent at creating weapons of war. Iroas champions the cause of justice and thus seeks Heliod’s guidance and counsel from time to time. During Heliod’s piques of arrogance and temper
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sees preparing for and winning life’s essential battles as being of paramount importance and the highest calling one can experience. The true warrior fights with honor, courage, and dedication, and
of one with such talent at creating weapons of war. Iroas champions the cause of justice and thus seeks Heliod’s guidance and counsel from time to time. During Heliod’s piques of arrogance and temper
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
the language tables in “Creating a Character”. Level 2: Fighting Style You gain a Fighting Style feat of your choice (see “Feats”). Instead of choosing one of those feats, you can choose the option
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
the language tables in “Creating a Character”. Level 2: Fighting Style You gain a Fighting Style feat of your choice (see “Feats”). Instead of choosing one of those feats, you can choose the option
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
designer recorded when creating the outfit and the number the model recorded when modeling the outfit (if any). Look up this total in the Check Total column of the Fashion Auction table to determine the
outfit’s value, along with some comparable outfits also being sold at the auction. Buying Fashions. A character can bid on a design being auctioned off, ultimately winning it for the price listed in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
designer recorded when creating the outfit and the number the model recorded when modeling the outfit (if any). Look up this total in the Check Total column of the Fashion Auction table to determine the
outfit’s value, along with some comparable outfits also being sold at the auction. Buying Fashions. A character can bid on a design being auctioned off, ultimately winning it for the price listed in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
banished to some remote plane with a stamp of the bariaur’s hoof. Regional Effects The region containing Tradegate’s planar gate is influenced by the magic of Bytopia, creating one or more of the
Everything Emporium! Apply just one coat of our award-winning Fixin’ Polish, and your armor will be shinier than a modron’s backside.”
–Forbi Figglemendle, Tradegate entrepreneur
Manyroads’s Maps
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
banished to some remote plane with a stamp of the bariaur’s hoof. Regional Effects The region containing Tradegate’s planar gate is influenced by the magic of Bytopia, creating one or more of the
Everything Emporium! Apply just one coat of our award-winning Fixin’ Polish, and your armor will be shinier than a modron’s backside.”
–Forbi Figglemendle, Tradegate entrepreneur
Manyroads’s Maps
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters’ sight, such as area P1. Winning the Contest. There is a 50 percent chance for either Bowolg or Volsheez to win their ages-long battle, but which of these fantastically slow-moving entities
succeeding on three DC 16 Charisma (Deception) checks. These checks can be made once every 10 minutes during the game. A character doesn’t need to be playing the game to goad the Fiends. Winning the Game. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters’ sight, such as area P1. Winning the Contest. There is a 50 percent chance for either Bowolg or Volsheez to win their ages-long battle, but which of these fantastically slow-moving entities
succeeding on three DC 16 Charisma (Deception) checks. These checks can be made once every 10 minutes during the game. A character doesn’t need to be playing the game to goad the Fiends. Winning the Game. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his general utility in a fight, Brawn has a way with people, a winning smile, and a sharp tongue. If the characters look at him as a potential employee, he makes a good retainer for the franchise
Coster (or she seeks them out elsewhere if they don’t). If the characters set up a franchise in Phandalin, she offers to be their roving representative, procuring goods and services from wherever the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his general utility in a fight, Brawn has a way with people, a winning smile, and a sharp tongue. If the characters look at him as a potential employee, he makes a good retainer for the franchise
Coster (or she seeks them out elsewhere if they don’t). If the characters set up a franchise in Phandalin, she offers to be their roving representative, procuring goods and services from wherever the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A creature that touches a globe but isn’t its controller must
Lair Twisting ledges divide this chamber into multiple sections, creating a series of increasingly deep tiers. Stalagmites dot the floor.
Advance Notice. Those entering this area can hear the babble
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A creature that touches a globe but isn’t its controller must
Lair Twisting ledges divide this chamber into multiple sections, creating a series of increasingly deep tiers. Stalagmites dot the floor.
Advance Notice. Those entering this area can hear the babble
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
try to lift the slab, creating a passable opening with a successful DC 18 Strength (Athletics) check. T2: False Entrance Strange pockmarks line the walls of this corridor, at the end of which is a set
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The room’s ceiling is 10
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
try to lift the slab, creating a passable opening with a successful DC 18 Strength (Athletics) check. T2: False Entrance Strange pockmarks line the walls of this corridor, at the end of which is a set
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The room’s ceiling is 10
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of digging, Shalfi will carve a hole into area B17. Shalfi and Jitterjaws are evenly matched in a fight against Lowarnizel, so the winning side is likely whichever one the characters choose to help
(Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Trapped Hall This area was part of Tresendar Manor’s original cellars. The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. Thick dust covers the flagstones of this somber
turning acrimonious. The dice are loaded, and the bandit to which they belong is winning big. All four are intoxicated. The Redbrands recognize characters wearing scarlet cloaks as impostors. However
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Trapped Hall This area was part of Tresendar Manor’s original cellars. The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. Thick dust covers the flagstones of this somber
turning acrimonious. The dice are loaded, and the bandit to which they belong is winning big. All four are intoxicated. The Redbrands recognize characters wearing scarlet cloaks as impostors. However
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of digging, Shalfi will carve a hole into area B17. Shalfi and Jitterjaws are evenly matched in a fight against Lowarnizel, so the winning side is likely whichever one the characters choose to help
(Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check