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Returning 35 results for 'creatures a monster spell bonus'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Monster The Monster Manual contains hundreds of ready-to-play monsters, but it doesn’t include every monster that you can imagine. Part of the D&D experience is the simple joy of creating
the concept for your monster. What makes it unique? Where does it live? What role do you want it to serve in your adventure, your campaign, or your world? What does it look like? Does it have any
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
What Is a Monster? A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster
levels, and for nearly every climate and terrain imaginable. Whether your adventure takes place in a swamp, a dungeon, or the outer planes of existence, there are creatures in this book to populate that environment.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to add a special trait. You can add a special trait of your own devising or pick up a special trait from one of the many creatures in the Monster Manual. For example, you can create a goblin-spider
Modifying a Monster Once you have an idea for a monster, you’ll need statistics to represent it. The first question you should ask yourself is: Can I use statistics that already exist? A stat block
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to add a special trait. You can add a special trait of your own devising or pick up a special trait from one of the many creatures in the Monster Manual. For example, you can create a goblin-spider
Modifying a Monster Once you have an idea for a monster, you’ll need statistics to represent it. The first question you should ask yourself is: Can I use statistics that already exist? A stat block
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Monster The Monster Manual contains hundreds of ready-to-play monsters, but it doesn’t include every monster that you can imagine. Part of the D&D experience is the simple joy of creating
the concept for your monster. What makes it unique? Where does it live? What role do you want it to serve in your adventure, your campaign, or your world? What does it look like? Does it have any
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
What Is a Monster? A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster
levels, and for nearly every climate and terrain imaginable. Whether your adventure takes place in a swamp, a dungeon, or the outer planes of existence, there are creatures in this book to populate that environment.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Appendix A: Creatures The following creatures from the 2025 Monster Manual appear in this adventure. Doppelganger Medium Monstrosity, Neutral
AC 14 Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30
turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Appendix A: Creatures
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.
Bonus Action A spell cast with a bonus action is especially swift. You must use a
bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Appendix A: Miscellaneous Creatures This appendix contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name. OTHER ANIMALS
A book of this size can’t contain statistics for every animal inhabiting your D&D campaign world. However, you can use the stat block of one animal to represent another easily enough. For example, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast.
Bonus Action A spell cast with a bonus action is especially swift. You must use a
bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (A-B) The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Spell When creating a new spell, use existing spells as guidelines. Here are some things to consider: If a spell is so good that a caster would want to use it all the time, it might be
too powerful for its level. A long duration or large area can make up for a lesser effect, depending on the spell. Avoid spells that have very limited use, such as one that works only against good
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Casting a Spell When a character casts any spell, the same basic rules are followed, regardless of the character's class or the spell's effects. Each spell description begins with a block of
information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Scribing a Spell Scroll With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll. Resources. Scribing a spell scroll takes an amount of time and money related
components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell. If the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
What Is a Spell? A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression. In casting a spell, a character
carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Creatures (A-E)
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Creatures A-Z
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Creatures (A-C)
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Creatures A-Z
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Creatures (A-Z)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Creatures (A-H)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Creatures (A-E)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Creatures (A-H)
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Appendix A: Creatures
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Creatures (A-C)
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Creatures (A-Z)
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Appendix A: Creatures
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Creatures (A-Z)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Appendix A: Miscellaneous Creatures This appendix contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name. OTHER ANIMALS
A book of this size can’t contain statistics for every animal inhabiting your D&D campaign world. However, you can use the stat block of one animal to represent another easily enough. For example, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
manufactured armor, its Armor Class is based on the type of armor worn (see chapter 5 of the Player’s Handbook for armor types). If the monster carries a shield, apply the shield bonus to its AC as normal. A
monster that doesn’t wear armor might have natural armor, in which case it has an AC equal to 10 + its Dexterity modifier + its natural armor bonus. A monster with a thick hide generally has a natural
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spell Descriptions (A-B) The spells are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating a Spell Olga Drebas Ringlerun’s spell research leads in unexpected directions
as he unintentionally creates a flying gelatinous cubelet When creating a new spell, use existing ones as
examples. Here are some things to consider: Name. The spell must have a unique name. Balance. If the spell is so good that a caster would want to use it all the time, it’s probably too powerful for its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating a Spell Olga Drebas Ringlerun’s spell research leads in unexpected directions
as he unintentionally creates a flying gelatinous cubelet When creating a new spell, use existing ones as
examples. Here are some things to consider: Name. The spell must have a unique name. Balance. If the spell is so good that a caster would want to use it all the time, it’s probably too powerful for its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Casting a Spell When a character casts any spell, the same basic rules are followed, regardless of the character's class or the spell's effects. Each spell description begins with a block of
information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect.