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Returning 13 results for 'crippling willing recurring'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Recurring Villains The most effective villains are the ones that return, over and over, to plague their heroic nemeses. When the heroes foil the schemes of an evil mastermind, the clever villain
escapes to fight another day. A well-developed recurring villain can put a face to the sinister conspiracies that lurk in the darkness and thus strengthen the players’ sense of immersion in the world. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Recurring Villains The most effective villains are the ones that return, over and over, to plague their heroic nemeses. When the heroes foil the schemes of an evil mastermind, the clever villain
escapes to fight another day. A well-developed recurring villain can put a face to the sinister conspiracies that lurk in the darkness and thus strengthen the players’ sense of immersion in the world. You
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about him than she did about Jorlan Duskryn, the lover she discarded due to his crippling injuries. Asha Vandree A junior drow priestess under Ilvara’s guidance, Asha initially considered Ilvara an
priestess Asha shows him is an attempt to manipulate him. But he’s willing to play along for the time being, hoping to draw Asha closer and potentially use her against Ilvara when the time is right
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
broadsheets jump on the bandwagon by portraying the Black Network in the most unflattering light, thus dealing a crippling blow to the faction’s already questionable reputation. Encounter with Istrid Horn
out at their tavern, she uses a disguise kit to make herself up to be a male dwarf named Jorn. If asked to do so, she’s willing to perform chores around the place once she settles in. Ultimately, no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about him than she did about Jorlan Duskryn, the lover she discarded due to his crippling injuries. Asha Vandree A junior drow priestess under Ilvara’s guidance, Asha initially considered Ilvara an
priestess Asha shows him is an attempt to manipulate him. But he’s willing to play along for the time being, hoping to draw Asha closer and potentially use her against Ilvara when the time is right
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
broadsheets jump on the bandwagon by portraying the Black Network in the most unflattering light, thus dealing a crippling blow to the faction’s already questionable reputation. Encounter with Istrid Horn
out at their tavern, she uses a disguise kit to make herself up to be a male dwarf named Jorn. If asked to do so, she’s willing to perform chores around the place once she settles in. Ultimately, no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
secret headquarters — and thus a sinister presence — in Luskan. When the talk becomes serious, Hoobur tells the characters he’s willing to let them walk away right now, taking Wizzy and Talanatha with
super-secret basement and clearing out any threats there. See “Secret Door” below. HOOBUR AS A RECURRING NPC
Hoobur Gran’Shoop, gnome archmage, is thoroughly evil, and most likely a few phalanges short
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
secret headquarters — and thus a sinister presence — in Luskan. When the talk becomes serious, Hoobur tells the characters he’s willing to let them walk away right now, taking Wizzy and Talanatha with
super-secret basement and clearing out any threats there. See “Secret Door” below. HOOBUR AS A RECURRING NPC
Hoobur Gran’Shoop, gnome archmage, is thoroughly evil, and most likely a few phalanges short
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of the Monster Manual.) It wants to go back to Mechanus and reestablish its link with the rest of its kind. Stevie is willing and able to help the characters, but it must be freed from the padlocked
disconnected from Primus for too long, keeping it a rogue modron that might become a recurring villain or allied NPC.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of the Monster Manual.) It wants to go back to Mechanus and reestablish its link with the rest of its kind. Stevie is willing and able to help the characters, but it must be freed from the padlocked
disconnected from Primus for too long, keeping it a rogue modron that might become a recurring villain or allied NPC.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the spell, a willing creature within range makes a promise, swears an oath, or enters into a contract. For the duration of the spell, you immediately know if the creature breaks that promise, oath, or
spell and recurring damage end. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot above 2. [Tooltip Not Found] Level 3 Enchantment (Sangromancy) (Druid) Casting Time
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are divided into pleasant suites of guest rooms, each with its own garderobe. There’s also a dining room on the ground floor. The Sword has one recurring problem: kitchen fires. The one-story kitchen
Zhentarim connections, and he’s always willing to help the Black Network. Trouble in Red Larch. Mangobarl heard about Pell Mhandyvver’s scare at the Haunted Tomb (see the “Haunted Tomb” encounter in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are divided into pleasant suites of guest rooms, each with its own garderobe. There’s also a dining room on the ground floor. The Sword has one recurring problem: kitchen fires. The one-story kitchen
Zhentarim connections, and he’s always willing to help the Black Network. Trouble in Red Larch. Mangobarl heard about Pell Mhandyvver’s scare at the Haunted Tomb (see the “Haunted Tomb” encounter in