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                        Returning 28 results for 'crossing while reveals'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawplees’ map reveals the locations of three other fragments: an abandoned dwarven
                                                
                                            
                                                
                                                     temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     heart. When Octavian regains his true heart, the goat’s heart appears at his feet as a dead, desiccated lump of tissue. A detect magic spell reveals an aura of abjuration magic around the goat’s heart
                                                
                                            
                                                
                                                     after it is removed from Octavian’s body, and an identify spell or similar magic reveals what it does. A creature that eats more than half of the goat’s heart gains the benefit of a potion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     between natives and invaders.
 The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and
                                                
                                            
                                                
                                                     that the portion of the work that depicts the sun is separate from the rest and can be depressed. Pushing it inward reveals and opens a secret door in the wall. The floor of the passage that leads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     tapestries and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     faithful to Ilvaash. After they wrap up chapters 1–chapter 4, the characters discover that psionic goblins have committed crimes of vandalism in Phandalin. Investigating the crime scenes reveals that
                                                
                                            
                                                
                                                     the goblins are searching for pieces of the titular shattered obelisk. Chasing down the goblins reveals their connection to a sobering plot against Phandalin. The characters learn that mind flayers who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , then take the crossing there to the Feywild at sundown. The many splendors of Paliset Hall await you on the other side! Formal attire is expected but not required.
 A detect magic spell reveals an
                                                
                                            
                                                
                                                     terms and agree to steal the necklace, Fifel leads them to Loch Wynnis, a lakeside hamlet with a fey crossing that serves as a gateway between the Material Plane and the Feywild (see the “Loch Wynnis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     ranged attack rolls made against targets on a different floor. Moving between Floors. The edges of the tetrahedron are lined with piles of rubble. Crossing to the rubble pile onto an adjacent floor
                                                
                                            
                                                
                                                     reveals that disrupting the flow of eldritch energy within a sepulcher will disable the structure. Disrupting the energy flow requires intense concentration. It takes three successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    A: Wrecker’s Edge After crossing Kalaman Bay, the ships carrying the characters and their allies arrive near Wrecker’s Edge (location A on map 5.1). As the ships drop anchor near a rocky coast, read
                                                
                                            
                                                
                                                    . Dalamar is curious about the adventurers’ motives and whether they align with his. Speaking with him reveals the following information: Dalamar is part of a contingent of Silvanesti elves. The ship is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the horse’s bridle reveals the horse’s name: Photina. Characters more interested in the rider find that he’s dead. In fact, he’s been dead for some time. The figure’s skin is gray, and his wounds weep
                                                
                                            
                                                
                                                     caught wind of Varyas’s agenda and who seeks to silence any who know Phenax’s secret. The oracle managed to get away from them at a ferry crossing some distance back, but not before catching several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Loch Wynnis via the fey crossing: You stand in a fountain of illusory water on a cobblestone patio. Colorful globes of light bob in the air, dancing in time with the stars that blink on the twilit
                                                
                                            
                                                
                                                    . Fey Crossing. The fountain contains the fey crossing connected to Loch Wynnis. In addition to the few times when the fey crossing opens on its own, anyone can open the fey crossing from this side by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley  Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
                                                
                                            
                                                
                                                     the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
 Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                      Pirates versus zombies 
   6  River barge crossing 
   7–8  The Maverick 
    Just Cut to the End If the players are particularly clever, they might come up with novel ways to shortcut the search for
                                                
                                            
                                                
                                                     Intelligence (Arcana) check made to read the portal’s magic reveals that the way forward is blocked except to those with experience using the portal network. The characters must pass through three other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     sense of claustrophobia. A successful DC 14 Intelligence (Arcana or Nature) check reveals that the tunnels were not created by hand, claw, or tool, but rather by magic or another strange effect; if
                                                
                                            
                                                
                                                     piles are worthless after rotting in the damp and dark for years. A thorough search reveals 50 gp, an ivory drinking horn with platinum filigree (120 gp), and a set of goggles of night. PASSAGE INTO
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
 At any given time, 1d6 goblin psi brawlers (see appendix A) sleep
                                                
                                            
                                                
                                                     stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    ; there’s no danger in crossing it. Watery Peril. At the west end of the cavern, the ceiling lowers to meet the surface of the river. Any creature swept past this point by the current is trapped in a long
                                                
                                            
                                                
                                                    , the roper isn’t picky.
 Treasure. Cutting open the roper’s stony gizzard reveals a ring of spell storing and six gemstones: a ruby worth 1,000 gp, two emeralds worth 400 gp each, and three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     corridor. A thin plank of wood is laid over the pit to allow for safe crossing.
 Characters can use the wooden plank to cross the pit safely. A creature that falls into the pit takes 5 (1d10) piercing
                                                
                                            
                                                
                                                     corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
                                                
                                            
                                                
                                                     slime pool between this area and area C9. Crossing the slippery log requires a successful DC 12 Dexterity (Acrobatics) check. A creature that fails this check slips and falls in the slime below. C8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     falls into the chasm takes 24 (7d6) bludgeoning damage. The bridges crossing the chasm look treacherous but are stable. If Virruza hits a creature on a bridge with his Hurl Flame attack, the bridge
                                                
                                            
                                                
                                                     for 10 feet. A detect magic spell reveals it emanates an aura of transmutation magic. A character who inspects the Spawning Shard and succeeds on a DC 18 Intelligence (Arcana) check determines the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
 Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
                                                
                                            
                                                
                                                     roping themselves to a stable attachment point before crossing. Secret Doors. Two secret doors on the north and south walls lead to areas 4 and 4a. The doors are well made, each requiring a successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
                                                
                                            
                                                
                                                     ranging from three to eight feet tall. The air smells heavily of mildew.
 The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     some tasty food with him, he reveals his expertise in Vecna’s history. Umberto especially likes food created with or by magic, such as berries from the Goodberry spell. If Umberto reveals his role as a
                                                
                                            
                                                
                                                     Pressure. If the characters maximize the water pressure both here and in area C12, the basins in areas C14 and area C15 start to overflow (see area C8 for more information). C13: Wall Crossing This small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     delighted anticipation.
 When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
                                                
                                            
                                                
                                                     once provided an exit from the garden, the fey crossing is now one-way, allowing exit only with a special key (see the “Returning to the Garden” section of this adventure’s conclusion for more on exiting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     one story when it’s viewed in flat, dim light, but it reveals a second, much deeper tale with the addition of proper illumination. We all know of dwarves who fell so deep in love with their craft, or
                                                
                                            
                                                
                                                     invariably draws their attention is an elemental crossing — where the Material Plane and the Elemental Planes intersect and interact. Elemental influence pervades the architecture of storm giants and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     for “endings.” Opening either side reveals the impression of a key in the iron plate. The original keys for the treasury were stored in this box. With all the tools of Hrakhamar at their disposal
                                                
                                            
                                                
                                                     are tethered, but the tethers are meant only to keep them from crossing the westernmost line of cart tracks and wandering through the tunnels. An angry or alarmed strider can easily break loose, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     can speak Common and Infernal, and it can communicate with any creature within 10 feet of itself telepathically. Its voice is a hissing whisper. It reveals that it can communicate only to a single
                                                
                                            
                                                
                                                     massive breaths.
 The modrons continue their march over this impossible mouth, crossing it by creating a bridge made from interlocked, living modron bodies.
 The beholder god Gzemnid can see through this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
                                                
                                            
                                                
                                                    , despite Ontharyx’s decision to join the cult. Worth the Effort. If the characters ask for a reward, Yanthdel reveals his magical periapt (see “Treasure” below) and agrees to exchange it for his father
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower — a
                                                
                                            
                                                
                                                     View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
                                                
                                            
                                        





