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Returning 6 results for 'crowding waiting rogues'.
Other Suggestions:
crossing warning rogues
crossing warping rogues
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Swashbuckling Rapier-wielding sailors fight off boarding sahuagin. Ghouls lurk in derelict ships, waiting to devour treasure hunters. Dashing rogues and charming paladins weave their way through
palace intrigues and leap from balconies onto waiting horses below. The swashbuckling adventures of pirates and musketeers suggest opportunities for a dynamic campaign. The characters typically spend more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Swashbuckling Rapier-wielding sailors fight off boarding sahuagin. Ghouls lurk in derelict ships, waiting to devour treasure hunters. Dashing rogues and charming paladins weave their way through
palace intrigues and leap from balconies onto waiting horses below. The swashbuckling adventures of pirates and musketeers suggest opportunities for a dynamic campaign. The characters typically spend more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
following: A mind flayer prison or asylum, filled with mindless thralls and tormented captives A lost dwarven necropolis containing row after row of dusty tombs waiting to be plundered A fortified outpost
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
following: A mind flayer prison or asylum, filled with mindless thralls and tormented captives A lost dwarven necropolis containing row after row of dusty tombs waiting to be plundered A fortified outpost
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, straddling the distance between mines in the mountains and the mudflats on the coast from which its people would send out barges of ore to waiting ships. For many years, the town stood abandoned because the
impatient waiting for that day to come. Llorkh Human and dwarf prospectors founded the mining town of Llorkh on the eastern shore of the Grayflow River. When the Zhents first began running trade along the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, straddling the distance between mines in the mountains and the mudflats on the coast from which its people would send out barges of ore to waiting ships. For many years, the town stood abandoned because the
impatient waiting for that day to come. Llorkh Human and dwarf prospectors founded the mining town of Llorkh on the eastern shore of the Grayflow River. When the Zhents first began running trade along the