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Returning 35 results for 'cryptic world reflections'.
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Monsters
Mythic Odysseys of Theros
—mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
for insights.
Divine Influence. Just as oracles seek insights from interpreting the divine, so too do gods occasionally seek to manipulate the world through oracles. Sometimes a god might speak
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Magic Items
Tasha’s Cauldron of Everything
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
command the mortar to travel, you can instead throw out the dust or paste of something ground by the mortar and name a location on a different plane of existence or a different world on the Material
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Species
Mordenkainen Presents: Monsters of the Multiverse
recite cryptic but beautiful poems about their advent being a blessed event in which they were sent into the multiverse to observe and catalog its many wonders.
Whatever their true origin, kenku are
, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
as oracles seek insights from interpreting the divine, so too do gods occasionally seek to manipulate the world through oracles. Sometimes a god might speak directly, be it with dramatic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
aren’t threatened or even disturbed by denizens of the deep places, but the creatures occasionally emerge to raid or to seek some kind of goal in the surface world. Among the lands of the Underdark
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to that cheerless environment, both physically and mentally. Soul Custodians. Shadar-kai watch over both the Shadowfell and the material world, scouting out choice souls and tragedies that might please
their deity. They are rumored to be able to coax worldly events along tragic paths for her amusement. The Raven Queen is famously cryptic even to her most devoted followers, however. The shadar-kai’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Raven Queen and the Shadar-kai The Raven Queen is trapped by her fascination with the past. She sits in her fortress, amidst all the memories of the world, looking at the ones that please her
most as though they were glittering jewels. Many great wizards have attempted to understand her motives, but like a raven she has always remained cryptic, keeping her cache of secrets just out of their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
item craves destruction and goads its user to fight arbitrarily. 7 Glory Seeker: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious
figure. 8 Lore Seeker: The item craves knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy. 9 Destiny Seeker: The item is convinced that it and its wielder have key
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stone giants call the surface world. Because he has never left the Underdark, the paths he knows have come to him only as whispers through the stone. As such, you can easily shape his advice to your
portents, you shall know of evil’s presence and of evil’s face. This is what the stones tell me.”
This cryptic message refers to the demon lords and the madness their presence is spreading, but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and longing a matter for judges to decide? The heart knows what the soul wants.
— Amlaruil Moonflower, Last Queen of Evermeet
Long before elves existed, Corellon danced from world to world and
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
one of the few nondragons to have made extensive study of the Draconic Prophecy. She sometimes sends adventurers on missions by uttering a cryptic prophecy. “It is time for the Globe of Seven Lights
have ancient interests in the mortal world—as well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their people’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
Lolth’s offer of mortality in return for destiny, but then they turned against her in a pathetic effort to win back Corellon’s favor. Drow view the elves of the surface world as cowardly children who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dragon hunting.
The Medusa’s Curse. To seed the world with knowledge, Pharika gathered her medusa children and granted a hundred secrets to each, bidding them to hide their revelations throughout the
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
given earlier in the adventure. The legend lore spell returns only the following response: “The shackle that is the key, the prison built by a prisoner.” That cryptic clue refers to the manner in
the adventure and use those names in their inquiries, such magic returns the hoped-for results.
The legend lore spell returns an especially cryptic result for the princess: “Glass omens, dread
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
believe the nation is sacrificing its ties to the natural world. Family First Siabsungkoh is a collectivist society centered on family and deep group loyalties. Families are often blended and can grow
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
and also children of the world, birthed from the marrow of mountains, the hot blood of volcanoes, and the breath of hurricanes. Annam conceived the giants to be masters of the world. He gave them
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is
plane of existence or a different world on the Material Plane. If that material came from a creature native to the named plane or world, the mortar travels through an empty night sky to an unoccupied
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and goads its user to fight arbitrarily. 6 Glory Seeker. The item seeks renown as the greatest magic item in the world by winning fame or notoriety for its user. 7 Lore Seeker. The item craves
knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy. 8 Protector. The item seeks to defend a particular kind of creature, such as elves or werewolves. 9 Soulmate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daughters of Sora Kell Sora Kell is an ancient night hag with exceptional powers. She is said to have dealt with dragons and demons in the first age of the world, and to have tricked the Sovereigns
her answers are often cryptic, even when dealing with her sisters; she might give vital advice even to her enemies. There is little that can be hidden from Sora Teraza, but the question is always
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
the four winds. Their stronghold is destroyed and their leaders are dead; Elemental Evil is defeated in this world for now.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
several likely questions are presented here, although you can tweak these answers to make them more clear or cryptic, as you see fit. Why are the giants threatening the North? “The ordning between
the top.”
What is Guh’s plan? “To become the biggest giant the world has ever seen.”
What is Kayalithica’s plan? “To obliterate the works of the surface-worlders.”
What is Storvald’s plan? “To
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure. 8 Lore Seeker: The item craves knowledge or is determined to solve a mystery
, learn a secret, or unravel a cryptic prophecy. 9 Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events. 10 Creator Seeker: The item seeks its creator and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from within, bearing her cryptic messages and omens far and wide across the multiverse. Bizarre Menagerie. Within the Fortress of Memories are trinkets and items that the Raven Queen finds irresistible
characters. On entering the Fortress of Memories, or encountering the Raven Queen, a character can find themselves transported to a strange fairy tale world pulled from their experiences, filled with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knowledge anywhere in the world, but in the end, that place represents accumulation for its own sake. Silverymoon is where study and wisdom are honored. If your charge is to translate an ancient tome in a
lost language, to learn the proper intonation of a complex song, or to better understand the cryptic writings of a long-dead sage, there is no better place to seek aid than Silverymoon. It is an easy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
waving unimpeded. You become aware you are not alone inside your mind. Somehow, this horror from another world has wormed its way inside you.
Something beyond mortal comprehension exists partially
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Communication Communication between the mortal world and the divine can take a variety of forms, from omens that get mortals’ attention by distorting natural phenomena to face-to-face conversations
addition, it’s sometimes not clear whether a strange occurrence in the natural world is the work of the gods or has some other origin. If a character struggles to interpret the meaning of an omen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the god once more, and returned to awareness before the Drawing of the Veil, is the fulfillment of every elf’s longing, but some elves have grown attached to the mortal and mundane world, and thus
magic, and some enjoy a lingering telepathic connection with others who have been initiated into the Mysteries. Cryptic shrines to the Mysteries of Arvandor appear throughout the planes, mostly sites
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
the Spine of the World or the slopes of Kelvin’s Cairn is particularly arduous because of the unforgiving mountain terrain. At the end of each hour, the character or NPC leading the expedition must make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doffed its shield, setting it point down on the ground and upright by its side. It then ceased motion in this position, facing southwest toward the harbor, and looking for all the world like a castle
for the many carved stone heads of people and animals that adorn the alley’s buildings. Individuals who have walked the alley alone report that some of the heads whispered cryptic messages to them
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
finely tooled metal etched with organic designs or cryptic symbols. 8 Monstrous. This archfey has a monstrous form. For example, they might resemble an enormous spider, a hydra whose heads look like
stories told by creatures from faraway places. They love to gather lore so they can build their own internal world of imagination or transform their domain with ideas from other worlds. Their lair is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
dealing 99 (18d10) bludgeoning damage to each creature inside it. This stone spindle, a relic of the ancient world, brought down Ythryn nearly two thousand years ago Y19o. Library The walls of this






