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Returning 35 results for 'cunning reach greatness to her refine'.
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cunning reach greatest to her refuse
Classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
Classes
Player’s Handbook
Eldritch Invocations
Cantrips
Prepared Spells
Spell Slots
Slot Level
1
+2
Eldritch Invocations, Pact Magic
1
2
2
1
1
2
+2
Magical Cunning
3
2
3
2
1
3
+2
15
4
5
20
+6
Eldritch Master
10
4
15
4
5
Warlock Class Features
As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
Monsters
Strixhaven: A Curriculum of Chaos
":"1d20+7","rollType":"to hit","rollAction":"Radiant Strike"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Radiant
strike at their foes with searing radiance.
These Silverquill teachers seek to inspire greatness in all that they do, pushing their students to look for the good in all things and bring that into the
Monsters
Tyranny of Dragons
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic
"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage, or 9 (1d6 + 3 plus 1d6
Monsters
Thieves’ Gallery
, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Reinforced Lute", "rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation
":"Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"piercing"} piercing damage plus 11 (2d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
makes one Massive Arm attack and uses Battlefield Cunning, if available, or Teleport.
Electrified Touch. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction
":"Electrified Touch"} to hit, reach 5 ft., one target. Hit: 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Electrified Touch", "rollDamageType":"lightning"} lightning damage.
Massive Arm
Monsters
Storm King's Thunder
Gnome Cunning. Wiri has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Clockwork Mouse. Wiri has a clockwork mouse in a hidden pocket. When she sets it on the
ground, it moves 5 feet in a random direction on each of her turns, squeaking as it goes.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft
Monsters
Dragons of Stormwreck Isle
Multiattack. Tarak makes three Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft
criminal, but he has since devoted himself to the study of herbs and medicine. He is usually unarmed, but he keeps several daggers hidden in his cell (in area A1 of Dragon’s Rest).Cunning Action. Tarak takes the Dash, Disengage, or Hide action.
Monsters
The Wild Beyond the Witchlight
in its wake.Pickaxe. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Pickaxe"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType
wish stones, discarding the ones that contain wishes of ill intent and keeping those that hold good wishes. Brigganocks refine wish stones into gems and use them to decorate their architecture
Monsters
Waterdeep: Dungeon of the Mad Mage
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Scimitar","rollDamageType
":"slashing"} slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4
Monsters
Storm King's Thunder
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.Shortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
Hand Crossbow
Monsters
Tomb of Annihilation
Cunning Action. On each of his turns, Orvex can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Orvex deals an extra 7 (2d6);{"diceNotation":"2d6","rollType
":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
Hand Crossbow. Ranged
Monsters
Ghosts of Saltmarsh
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Rusted Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Rusted
Tammeraut's Fate, this barnacle-encrusted undead warrior fights with surprising cunning. Starfish cling to its wispy beard, and its evil rage is visible in its bloated gray eyes.Poison
Monsters
Mythic Odysseys of Theros
Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Longsword"} to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8);{"diceNotation":"3d8+8","rollType":"damage","rollAction
archons became greedy for more splendid monuments to their greatness. Some believed the grandest testaments to their glory were being denied them by their servants' unremarkable forms. So the archons
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Greataxe"} to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7);{"diceNotation":"3d12+7","rollType":"damage","rollAction
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
Monsters
Vecna: Eve of Ruin
. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Caustic Blast"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6);{"diceNotation":"6d4
she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.Tasha’s path to greatness began when she was adopted by the arch-hag Baba Yaga, who named her Natasha
Monsters
Waterdeep: Dragon Heist
Gnome Cunning. Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Skeemo is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell
(3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach
Monsters
Out of the Abyss
Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws
): detect thoughts, hold person
3rd level (2 slots): sendingWar Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6
Monsters
Guildmasters’ Guide to Ravnica
Cunning Action. On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action.
Innate Spellcasting (Psionics). The thought spy's innate spellcasting ability
":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType
Monsters
Out of the Abyss
Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction
Monsters
Out of the Abyss
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6);{"diceNotation":"2d6","rollType
","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
Hand Crossbow
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Samara can move through the space of a Medium or larger creature.
Brave. Samara has advantage on saving throws against being frightened.
Cunning Action. On each of its turns, the
disadvantage on the attack roll.Multiattack. Samara makes two melee attacks.
Shortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft
Monsters
Icewind Dale: Rime of the Frostmaiden
Gnome Cunning. Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. Spellix's spellcasting ability is Charisma (spell save DC 13, +5
","rollType":"to hit","rollAction":"Shocking Grasp"} to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 4 (1d8);{"diceNotation":"1d8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"bludgeoning"} bludgeoning damage plus 2 (1d4);{"diceNotation":"1d4
, the oblex—a slime capable of assaulting the minds of other creatures. These pools of jelly are cunning hunters that feed on thoughts and memories. The sharper the mind, the better the meal, so
Monsters
Waterdeep: Dungeon of the Mad Mage
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Scimitar","rollDamageType
":"slashing"} slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4
Monsters
Acquisitions Incorporated
, reach 5 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage, or 6 (1d10 + 1);{"diceNotation":"1d10+1
water, allowing it to be used five times.Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.
Monsters
Eberron: Rising from the Last War
Brave. You have advantage on saving throws against being frightened.
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Halfling
, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4
Monsters
Baldur’s Gate: Descent into Avernus
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Shortsword
Monsters
Out of the Abyss
Cunning Action. On each of her turns, Khalessa can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Khalessa deals an extra 7 (2d6);{"diceNotation":"2d6
Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Shortsword
Monsters
Tales from the Yawning Portal
Gnome Cunning. Erky has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Erky is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save
. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Club
Monsters
Storm King's Thunder
increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Divine Eminence"} for each level above 1st.
Gnome Cunning. He has advantage on all Intelligence, Wisdom, and Charisma saving
"} to hit, reach 5 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods
Monsters
Baldur’s Gate: Descent into Avernus
, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollDamageType":"bludgeoning"} bludgeoning damage.
Longbow. Ranged Weapon Attack: +2;{"diceNotation":"1d20+2
to strict military hierarchies. The lowest rank consists of the fist of Bane;fists of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning
Monsters
Baldur’s Gate: Descent into Avernus
Command ability.
Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3
soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.
Monsters
Baldur’s Gate: Descent into Avernus
damage.Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2
cause terrible pain and bleeding.
Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call
Monsters
Waterdeep: Dragon Heist
Reach to the Blaze. Embric can cast produce flame at will. (Constitution is his spellcasting ability, and he has a +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} bonus
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Scimitar