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Returning 29 results for 'cunning warning recovery'.
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cunning waiting recover
cunning wearing recover
cunning warring recover
cunning working recover
cunning working recovery
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
normal if they have been reduced and it regains all lost hit points. It reforms its physical body in a space of its choice within 10 miles of its location. It then loses all recovery points.
If Shub
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent. Ooze Nature. An ooze doesn’t require sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent. Ooze Nature. An ooze doesn’t require sleep.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
gnome charlatan to connive another gnome out of a jewel mine—as long as this is accomplished through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine
, it acts preemptively. If a problem can be solved without violence—by sharing a piece of information, or a whispered warning sent via message—that’s what they’ll do. But the Trust won’t hesitate to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
gnome charlatan to connive another gnome out of a jewel mine—as long as this is accomplished through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine
, it acts preemptively. If a problem can be solved without violence—by sharing a piece of information, or a whispered warning sent via message—that’s what they’ll do. But the Trust won’t hesitate to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome—as long as the charlatan accomplishes the deed through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine stays in Zil hands. The same applies to
. Trust agents prefer to solve a problem without violence—by sharing a piece of information or a whispered warning sent via a message spell. But the Trust won’t hesitate to eliminate a threat, whether with poison, spell, or blade. Typically, a target never sees the agent of their demise.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome—as long as the charlatan accomplishes the deed through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine stays in Zil hands. The same applies to
. Trust agents prefer to solve a problem without violence—by sharing a piece of information or a whispered warning sent via a message spell. But the Trust won’t hesitate to eliminate a threat, whether with poison, spell, or blade. Typically, a target never sees the agent of their demise.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
here is full of deep, enormous gouges.
Advance Warning. A character who succeeds on a DC 15 Wisdom (Survival) check can identify the gouges and tracks in the area as belonging to Large bipedal
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
here is full of deep, enormous gouges.
Advance Warning. A character who succeeds on a DC 15 Wisdom (Survival) check can identify the gouges and tracks in the area as belonging to Large bipedal
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Connected Creatures
1 After breaking free from captivity at the hands of a cocky mage, a cunning black dragon wyrmling claimed the mage’s amulet—and the suits of animated armor the amulet controls
types of blights to spread prodigiously and upset nature’s balance.
4 A black dragon wyrmling is setting cunning traps along local roadways, hoping to injure horses and draft animals for easy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Connected Creatures
1 After breaking free from captivity at the hands of a cocky mage, a cunning black dragon wyrmling claimed the mage’s amulet—and the suits of animated armor the amulet controls
types of blights to spread prodigiously and upset nature’s balance.
4 A black dragon wyrmling is setting cunning traps along local roadways, hoping to injure horses and draft animals for easy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt
tattoo of their chosen style’s animal. Some bladesingers learn multiple styles and bear many tattoos, wearing a warning on their skin of their deadly skills.
Cat. Styles that employ a sword belong
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt
tattoo of their chosen style’s animal. Some bladesingers learn multiple styles and bear many tattoos, wearing a warning on their skin of their deadly skills.
Cat. Styles that employ a sword belong
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warning them that any interference might get them arrested or killed. Bystanders look a little surprised or concerned but don’t intervene, not even to aid the unconscious merchant once the guards leave. If
sake, and disloyalty to their clans. Of late, the folk of Gracklstugh have become increasingly more violent, abandoning their characteristic cunning and stoic pragmatism for wanton malice and petty
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
is always preceded by a heavy fog that appears without warning. It is said that Pale Prow has never been touched by a shipwright, despite its many injuries. By what means the ship is repaired, none
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warning them that any interference might get them arrested or killed. Bystanders look a little surprised or concerned but don’t intervene, not even to aid the unconscious merchant once the guards leave. If
sake, and disloyalty to their clans. Of late, the folk of Gracklstugh have become increasingly more violent, abandoning their characteristic cunning and stoic pragmatism for wanton malice and petty
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
is always preceded by a heavy fog that appears without warning. It is said that Pale Prow has never been touched by a shipwright, despite its many injuries. By what means the ship is repaired, none
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unexpected guests. If the characters attempt to fool the cultists using disguises or magic, the high priest plays along while telepathically warning his allies, who attack as one. If the characters are
down at you.
The creature is Zargon the Returner (see appendix B), the deathless aberration responsible for the fall of Cynidicea. Although Zargon is ageless, it is no god. A cunning evil of an age
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unexpected guests. If the characters attempt to fool the cultists using disguises or magic, the high priest plays along while telepathically warning his allies, who attack as one. If the characters are
down at you.
The creature is Zargon the Returner (see appendix B), the deathless aberration responsible for the fall of Cynidicea. Although Zargon is ageless, it is no god. A cunning evil of an age
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
joined their ranks. He worries that some of his peers who are loyal to Szass Tam might suspect him. Aware of Szass Tam’s cunning, Lahnis first assumes the characters are testing his allegiance. Around the
have warning that intruders are in the area. Stone Wall. A rough stone wall separates the lower cavern of area 34 from the higher finished chamber of area 35. The wall is 15 feet high. 35. Dread Legion
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
joined their ranks. He worries that some of his peers who are loyal to Szass Tam might suspect him. Aware of Szass Tam’s cunning, Lahnis first assumes the characters are testing his allegiance. Around the
have warning that intruders are in the area. Stone Wall. A rough stone wall separates the lower cavern of area 34 from the higher finished chamber of area 35. The wall is 15 feet high. 35. Dread Legion
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
until destroyed. This workshop was used to create metal cages of various sizes, all adorned with wicked spikes pointing inward and outward, or both. Cunning hinges and reinforced pins make these cages
momentary flash of dread, as though being awoken by a warning of an ambush occurring nearby. This is a psychic remnant from the mind flayer attack. G14: Toppled Tower The east side of this room bears a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
until destroyed. This workshop was used to create metal cages of various sizes, all adorned with wicked spikes pointing inward and outward, or both. Cunning hinges and reinforced pins make these cages
momentary flash of dread, as though being awoken by a warning of an ambush occurring nearby. This is a psychic remnant from the mind flayer attack. G14: Toppled Tower The east side of this room bears a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warning. If the characters are gathering radiation samples for Aphelion (see area S30), the computer warns them about the radiation before they enter the room. Otherwise, or if the characters have recently
fungi as both a food source and a warning system. At each end of this corridor grows a 10-foot-wide fungal cluster containing four shriekers. Other fungi grow in a humus layer spread along the length of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warning. If the characters are gathering radiation samples for Aphelion (see area S30), the computer warns them about the radiation before they enter the room. Otherwise, or if the characters have recently
fungi as both a food source and a warning system. At each end of this corridor grows a 10-foot-wide fungal cluster containing four shriekers. Other fungi grow in a humus layer spread along the length of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On
the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On
the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius