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Returning 3 results for 'curiously which regains'.
Other Suggestions:
curious which remain
curious which retain
curious which regain
curious which remains
curious which repairs
monsters
, Locate CreatureLegendary Action Uses: 2. Immediately after another creature’s turn, the hunting horror can expend a use to take one of the following actions. The hunting horror regains all
great viperine creatures, which had curiously distorted heads, and grotesquely great clawed appendages, supporting themselves with ease by the aid of black rubbery wings of singularly monstrous
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
calls out. “And they are alive.” Before long, five other ghosts pass through the walls of the room, dressed in similar attire. They look at you curiously.
In life, the six ghosts were a group of
throw, taking 61 (7d8 + 30) necrotic damage on a failed save, or half as much damage on a successful one. In addition, Gremorly regains 9 (2d8) hit points.
Possession (Recharge 6). One Humanoid Gremorly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
calls out. “And they are alive.” Before long, five other ghosts pass through the walls of the room, dressed in similar attire. They look at you curiously.
In life, the six ghosts were a group of
throw, taking 61 (7d8 + 30) necrotic damage on a failed save, or half as much damage on a successful one. In addition, Gremorly regains 9 (2d8) hit points.
Possession (Recharge 6). One Humanoid Gremorly