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Returning 35 results for 'current warning reborn'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her
current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final
Monsters
Icewind Dale: Rime of the Frostmaiden
invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that she can seize control of Undermountain. To that end, she does everything in her power to keep adventurers in Undermountain alive. Her abilities are, however, limited in her current, bodiless
the following telepathic warning in Common: “Turn back! You’re not prepared for the danger that lies ahead!” Characters are free to ignore her warning. She can’t and won’t elaborate on the nature of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that she can seize control of Undermountain. To that end, she does everything in her power to keep adventurers in Undermountain alive. Her abilities are, however, limited in her current, bodiless
the following telepathic warning in Common: “Turn back! You’re not prepared for the danger that lies ahead!” Characters are free to ignore her warning. She can’t and won’t elaborate on the nature of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
afterlife awaiting them can be powerful. From a personal standpoint, this sort of interlude can serve to reinforce a character’s choices and actions or offer a warning of what’s to come if their priorities
insight into their current predicament or a portent of events to come. Maybe the soul of a long dead sage offers guidance or a legend the hero long idolized provides advice on how they defeated a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
afterlife awaiting them can be powerful. From a personal standpoint, this sort of interlude can serve to reinforce a character’s choices and actions or offer a warning of what’s to come if their priorities
insight into their current predicament or a portent of events to come. Maybe the soul of a long dead sage offers guidance or a legend the hero long idolized provides advice on how they defeated a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, famine, fire, plague, flood — disasters on a grand scale can eradicate whole civilizations without warning. Natural (or magical) catastrophes redraw maps, destroy economies, and alter worlds. Sometimes the
its repercussions change the characters’ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, famine, fire, plague, flood — disasters on a grand scale can eradicate whole civilizations without warning. Natural (or magical) catastrophes redraw maps, destroy economies, and alter worlds. Sometimes the
its repercussions change the characters’ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Settlers, Squatters, and Invaders The current citizens of Blingdenstone are a different breed than their forebears. They aren’t simply hard workers and resourceful miners, but also settlers
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Settlers, Squatters, and Invaders The current citizens of Blingdenstone are a different breed than their forebears. They aren’t simply hard workers and resourceful miners, but also settlers
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lords’ Alliance, these three houses were the loudest and most influential voices, and now control the rulership of the town, with the controlling family changing each Shieldmeet. The current Lord
capable and confident of their position, despite my warning. I wasn’t allowed the opportunity to explore the property fully, but I did note signs that the Hemzars are prepared to rear and train far more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are hewn from obscure materials anchored to semi-stable foundations, and its roads are tumbling waves of cobblestone that upend and rearrange themselves without warning. Locals can’t even agree on
how to pronounce the town’s name. Xaos has no consistent ruler. The town’s sovereign fluctuates, chosen at random by a diadem of shifting crystals that appears atop the current ruler’s head. The crystal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are hewn from obscure materials anchored to semi-stable foundations, and its roads are tumbling waves of cobblestone that upend and rearrange themselves without warning. Locals can’t even agree on
how to pronounce the town’s name. Xaos has no consistent ruler. The town’s sovereign fluctuates, chosen at random by a diadem of shifting crystals that appears atop the current ruler’s head. The crystal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lords’ Alliance, these three houses were the loudest and most influential voices, and now control the rulership of the town, with the controlling family changing each Shieldmeet. The current Lord
capable and confident of their position, despite my warning. I wasn’t allowed the opportunity to explore the property fully, but I did note signs that the Hemzars are prepared to rear and train far more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in risk being swept away by the current.
A creature that falls in the river and is within 5 feet of the water’s edge must succeed on a DC 10 Strength saving throw to catch itself on the rocky bank
. On a failed save, or if the creature is too far away from the bank, it is drawn into the main current.
A creature in the main current that takes no other action is swept 60 feet downstream (to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in risk being swept away by the current.
A creature that falls in the river and is within 5 feet of the water’s edge must succeed on a DC 10 Strength saving throw to catch itself on the rocky bank
. On a failed save, or if the creature is too far away from the bank, it is drawn into the main current.
A creature in the main current that takes no other action is swept 60 feet downstream (to the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the
promptly found a new place to live. 11 A romantic relationship ended. Roll a d6. An odd number means it ended with bad feelings, while an even number means it ended amicably. 12 A current or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
an oblex.
Key. During a long rest, the character experiences a dream that gives them insights on their current quest. This could be a prophecy telling them where to go next, a vision of someone who
the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someone’s life, either by keeping that person from venturing into harm’s way or by warning them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warning them that any interference might get them arrested or killed. Bystanders look a little surprised or concerned but don’t intervene, not even to aid the unconscious merchant once the guards leave. If
chapter). House Baenre and House Xorlarrin are current allies of House Mizzrym. A drow emissary allied with House Mizzrym who knows that the characters are escaped prisoners from Velkynvelve seeks out
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the
promptly found a new place to live. 11 A romantic relationship ended. Roll a d6. An odd number means it ended with bad feelings, while an even number means it ended amicably. 12 A current or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warning them that any interference might get them arrested or killed. Bystanders look a little surprised or concerned but don’t intervene, not even to aid the unconscious merchant once the guards leave. If
chapter). House Baenre and House Xorlarrin are current allies of House Mizzrym. A drow emissary allied with House Mizzrym who knows that the characters are escaped prisoners from Velkynvelve seeks out
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
an oblex.
Key. During a long rest, the character experiences a dream that gives them insights on their current quest. This could be a prophecy telling them where to go next, a vision of someone who
the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someone’s life, either by keeping that person from venturing into harm’s way or by warning them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state. Lair Actions Auril
she leaves the island or uses a different lair action. Auril’s Three Forms In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state. Lair Actions Auril
she leaves the island or uses a different lair action. Auril’s Three Forms In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sense the presence of telepathic activity on nearby vessels and making the flumph a sort of early warning system in advance of encounters with mind flayers and their ilk. The nautiloid makes Flapjack
, glowing maggots crawl over the chair’s current occupant: a headless mind flayer corpse.
A githyanki knight beheaded the nautiloid’s captain and took the head as a trophy, leaving the rest of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
forthcoming. It is self-aware enough to know what it is, but it can’t grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
results. (Warning Dzaan’s simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
forthcoming. It is self-aware enough to know what it is, but it can’t grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
results. (Warning Dzaan’s simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sense the presence of telepathic activity on nearby vessels and making the flumph a sort of early warning system in advance of encounters with mind flayers and their ilk. The nautiloid makes Flapjack
, glowing maggots crawl over the chair’s current occupant: a headless mind flayer corpse.
A githyanki knight beheaded the nautiloid’s captain and took the head as a trophy, leaving the rest of the