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Returning 25 results for 'current with road'.
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Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
and is now stuck beneath a bridge on a major trade road, terrifying travelers.
3
After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview Many enterprising hostellers have tried to maintain an inn where the Triboar Trail meets the High Road. Some have succeeded for many years before falling victim to monsters or
bandits. Others have given up relatively quickly, when the dangers become apparent. The current owner of the Wayside Inn is Martisha Vinetalker, a striking half-elf whose pleasing features contrast with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Triboar The bustling mercantile town of Triboar stands where the Long Road meets the Evermoor Way. Triboar’s name is thought to have come from a traveler’s tale of slaying three boars here in the
ranches and neighboring farmsteads, most of which lie to the north or east. The current lord protector of Triboar is a good-natured Harper and ex-adventurer named Darathra Shendrel. Darathra enacts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Long Road This side trek begins when the characters learn from worried Zhentarim shopkeepers of Bargewright Inn that they’ve been having supply problems recently. This side trek happens only if
destabilize Yartar so they can replace the current waterbaron with their own stooge. Then the new waterbaron can swiftly fix the troubles and thereby win local support. The Black Network is an incidental
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Current Events Minor issues are nothing unusual in the Dessarin Valley. Bands of savage humanoids from the Sword Mountains or the Evermoors occasionally raid here. Human barbarians known as the
Uthgardt roam these lands, and the more aggressive tribes can be very dangerous. Bandits sometimes gather in the lonelier parts of the vale to waylay caravans traveling the Long Road or the Kheldell Path
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Thornhold West of the High Road and hard to the coast near the Mere of Dead Men lies what humans refer to as Thornhold. Once the keep of a petty warlord of the Margaster family of Waterdeep, it was
like), and brewing beer. Long ago, Thornhold was a profitable stopover for caravanners, adventurers, and other travelers journeying north along the High Road past or through the Mere of Dead Men. For
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-traveled road only a mile or so from the polis’s edge. At your current rate, you—along with a loose crowd of other travelers—should reach the polis outskirts just before dark.
Not everyone’s moving at
Starting the Adventure Once the players are ready to begin, explain to them that their characters are among a group of travelers on the road headed into one of Theros’s great poleis. They don’t need
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations A - D Amphail Amphail lies north of Waterdeep on the Long Road. The town is named after one of Waterdeep’s early warlords, who is said to haunt the surrounding hills in spirit form
. The current Lord Warder of Amphail is Dauner Ilzimmer (LN male Chondathan human noble), a bombastic family man who loves horses more than he does most people. Thanks largely to the influence of its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Masked Lords of Waterdeep — rulers who convene in secret and whose identities are largely unknown. The public face of this ruling body is the Open Lord of Waterdeep. The current Open Lord, Lady Laeral
enclosed by a 20-foot-tall wall of mortared granite with wooden gates to the north and south along the road. A large two-story inn, also called the Way Inn, dominates the village and has long been a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
infinite numbers, boiling forth every few decades to raid the lands around. Rauvin Road The lightly patrolled Rauvin Road follows the Rauvin River from Rivermoot to Jalanthar, passing through Silverymoon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
The gate-town’s only road ends in the center of a pit in a circular courtyard where a bottomless well bubbles with thick, black gunk. Creatures who enter the squelching reservoir, known as the Wishless
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the warmth of Moradin’s shadow. Given the current state of the surface lands around the citadel, it is no surprise that Adbarran are even more suspicious than usual of caravans and visitors that
approach the city by means of an underground route. One such road arrives from the west, connecting Adbar to Mithral Hall and Mirabar through the ancient tunnels of Old Delzoun. Another tunnel leads
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
samurai cross the road? … Now you say “Why?” … Okay, here’s the joke part: I kensei. Get it? What? Why aren’t you laughing? The joke is solid gold, and my delivery was perfect. Maybe you didn’t get it
target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn. Way of the Brush. You gain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Appears around cliffs or deserts and makes creatures hesitate, mistrusting their ability to climb or escape their current difficulties Fear: Appears in caves and ruins, overwhelming creatures with dread
magical streams are persistent paths, often known by colloquial names or simply as unearthly roads. An unearthly road acts like a sort of planar portal that stretches from one place to another, be they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among themselves on matters of law and policy for the city. A single grand duke is chosen from among the four, and is empowered to break ties when the council is deadlocked. The current Grand Duke is
little to help the folk here, and charitable souls (myself included) sometimes start at one end of the road with a full purse, only to see it empty by the time they reach the other end. The lack of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
children (noncombatants) of various ethnicities. T1. Market Square and Tower The center of Triboar, where the Long Road meets the Evermoor Way, is a huge open space used as a market by local farmers and
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Detour to Neverwinter Before the characters leave for the lighthouse, or while they are on the High Road traveling toward Neverwinter, Omin Dran makes contact with a “small favor.” Neverwinter is
located on the High Road on the way to the Silent Sound lighthouse, so is an easy stop for the party to make. Head Office assignments of this sort can become common in an Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the first day of winter. The current castellan, a boorish twit named Hantanus Tarm (LN male Illuskan human noble), is responsible for defending the gates but has no military experience. The
commitment to protecting Waterdeep’s interests. The wizard serves for one year and acts as a liaison between the city and the abbot, while also aiding in the defense of Goldenfields. The guild’s current
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
“religion” is a mishmash of confused tradition, borrowed mysticism, hallucinogenic intoxicants, and manufactured lore that serves more as a road to personal power for Pharblex than as a spiritual system for
Naerytar over to him, and he will rule the entire Mere of Dead Men from the castle. The only obstacle he sees between himself and his goal is the castle’s current master, Dralmorrer Borngray; the notion
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
seeking just her spellcasting is subject to a frank and unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and
all mapped caverns are accessible only from the river, and even just climbing into a tunnel mouth or steering a boat inside can be deadly as the current attempts to smash vessels against the cliffs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can’t use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.
Zhents claim the Black Road the safest
until the giant disperses it (no action required), and it can’t be dispersed by wind. The giant creates a 60-foot-long, 10-foot-wide line of strong wind (or strong current within water) originating from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bloodstained amphitheater where spectators place bets and combatants test their mettle. The current heavyweight champion is a bloodthirsty cyclops named Akra. In addition to the typical variety of cheap
fortress of rehabilitation and renewal. The tiered, ivory sanctuary rests on a hill at the end of Bedlam Run, a curved road that rises to meet the headquarters above the Hive. Calming fountains cascade
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Creature. In his current state, the dragonpriest is slower and weaker than a normal troll. Use troll statistics, but the dragonpriest starts with 30 hit points, regenerates only 5 hit points per round
. The occupied rat nests contain shiny bits collected by their current owners. Poking through each nest turns up 2d6 - 2 sp, 1d6 - 1 gp, and 1d4 - 1 gems (worth 5 gp each). 29. Disabled Traps The






