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Returning 35 results for 'currently revert globe to have require'.
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currents revere gloom to have require
currents revere glory to have require
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Monsters
Keys from the Golden Vault
the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The simulacrum casts these
Monsters
Icewind Dale: Rime of the Frostmaiden
to succeed instead.
Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Icewind Dale: Rime of the Frostmaiden
against spells and other magical effects.
Unusual Nature. Auril doesn’t require air, food, drink, or sleep.Multiattack. Auril attacks twice with her talons.
Talons. Melee Weapon Attack: +7
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Monsters
Icewind Dale: Rime of the Frostmaiden
effects.
Unusual Nature. Auril doesn’t require air, food, drink, or sleep.Multiattack. Auril attacks twice with her ice morningstar or hurls three ice darts.
Ice Morningstar. Melee Weapon Attack
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
possibilities. Because wherever people want things they don’t currently have, Acquisitions Incorporated will be there, asking them to sign.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
possibilities. Because wherever people want things they don’t currently have, Acquisitions Incorporated will be there, asking them to sign.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her apprentices (of which she currently has none). The chamber has the following features: Plated Walls. At the end of a short hallway is a 20-foot-high domed chamber with seven narrow alcoves. Every
source of the alcove’s magic, and destroying its globe renders an alcove dark and powerless. Each dome has AC 11, a damage threshold of 10, 1 hit point, and immunity to acid, fire, poison, and psychic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her apprentices (of which she currently has none). The chamber has the following features: Plated Walls. At the end of a short hallway is a 20-foot-high domed chamber with seven narrow alcoves. Every
source of the alcove’s magic, and destroying its globe renders an alcove dark and powerless. Each dome has AC 11, a damage threshold of 10, 1 hit point, and immunity to acid, fire, poison, and psychic
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad (so named after its last owner). Yet with the defeat of Baron Lum, his Infernal Machine was said to have been destroyed as well. Currently, the archdevils Zariel and Bel both have designs
, both devils require a number of missing components — former control buttons vital to the machine’s operation. Zariel and Bel have both planted agents in the world, tasking those agents with finding
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad (so named after its last owner). Yet with the defeat of Baron Lum, his Infernal Machine was said to have been destroyed as well. Currently, the archdevils Zariel and Bel both have designs
, both devils require a number of missing components — former control buttons vital to the machine’s operation. Zariel and Bel have both planted agents in the world, tasking those agents with finding
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
not to challenge her. Only the Open Lord, currently Laeral Silverhand, can strip Vajra of her title. Vajra Safahr
Medium humanoid (human), lawful neutral
Armor Class 14 (Blackstaff; 17 with mage
, telekinesis
6th level (1 slot): chain lightning, globe of invulnerability
7th level (1 slot): forcecage, prismatic spray
8th level (1 slot): antimagic field, power word stun
9th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with them. If the characters rescue his favored son in area 5 and have the means to communicate with the chief, Yorb opens up to them. He currently has no idea his son is missing. The grungs worship the
, the illusion drops and the treasure reverts to its true form: gold coins become disks of tin, silver decanters revert back to clay jugs, and glittering armor becomes rusty scrap metal. A detect magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with them. If the characters rescue his favored son in area 5 and have the means to communicate with the chief, Yorb opens up to them. He currently has no idea his son is missing. The grungs worship the
, the illusion drops and the treasure reverts to its true form: gold coins become disks of tin, silver decanters revert back to clay jugs, and glittering armor becomes rusty scrap metal. A detect magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
not to challenge her. Only the Open Lord, currently Laeral Silverhand, can strip Vajra of her title. Vajra Safahr
Medium humanoid (human), lawful neutral
Armor Class 14 (Blackstaff; 17 with mage
, telekinesis
6th level (1 slot): chain lightning, globe of invulnerability
7th level (1 slot): forcecage, prismatic spray
8th level (1 slot): antimagic field, power word stun
9th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and currently disused servants’ quarters.
Level 3 houses guest bedchambers and a torture chamber for “special guests.”
Level 4 contains Vizeran’s library and laboratory.
Level 5 contains the
tower.
Light. The cavern outside the tower is dark, for the inhabitants of Araj require no light. Inside the tower, occasional driftglobes shed dim light, with the rest of the place in darkness
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and currently disused servants’ quarters.
Level 3 houses guest bedchambers and a torture chamber for “special guests.”
Level 4 contains Vizeran’s library and laboratory.
Level 5 contains the
tower.
Light. The cavern outside the tower is dark, for the inhabitants of Araj require no light. Inside the tower, occasional driftglobes shed dim light, with the rest of the place in darkness
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
any member of Valor’s Call. She is looking forward to making her onstage debut as her alter ego, Charmay, in a one-woman play she wrote herself titled Lamentations of a Warlock. Skylla is currently
certain death, she can cause the animated props to revert to their inanimate forms by uttering the word “alfarian.” Skylla feels no loyalty to the League of Malevolence. If characters mention the league
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
any member of Valor’s Call. She is looking forward to making her onstage debut as her alter ego, Charmay, in a one-woman play she wrote herself titled Lamentations of a Warlock. Skylla is currently
certain death, she can cause the animated props to revert to their inanimate forms by uttering the word “alfarian.” Skylla feels no loyalty to the League of Malevolence. If characters mention the league
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
five pieces is worth 100 gp for the jade alone. The missing piece is the middle section of the staff, currently in the clutches of a bullywug (see level 8, area 19c). Pieces one and two (the top two
condition. It doesn’t require air, food, drink, or sleep. When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
armor. Three townsfolk are currently plotting an escape, but they fear that the other captured folk are not prepared for battle. The three are the shop’s owner Ironhead (NG male half-orc veteran), the
the yard are ten bugbears that have been instructed to safeguard the prisoners — but only because it isn’t clear to Splugoth whether the ritual might eventually require humanoid sacrifices. The bugbears
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
armor. Three townsfolk are currently plotting an escape, but they fear that the other captured folk are not prepared for battle. The three are the shop’s owner Ironhead (NG male half-orc veteran), the
the yard are ten bugbears that have been instructed to safeguard the prisoners — but only because it isn’t clear to Splugoth whether the ritual might eventually require humanoid sacrifices. The bugbears
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
two. It has no qualms about putting these treasures to use whenever its lair comes under attack. Undead Nature. A lich doesn’t require air, food, drink, or sleep. Lich
Medium undead, any evil
, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
five pieces is worth 100 gp for the jade alone. The missing piece is the middle section of the staff, currently in the clutches of a bullywug (see level 8, area 19c). Pieces one and two (the top two
condition. It doesn’t require air, food, drink, or sleep. When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron Sourcebooks These resources are currently available as ebooks via the Dungeon Master’s Guild at: DMsGuild.com The Eberron Campaign Setting and Eberron Campaign Guide both provide an overview
Eberron campaign but the monsters, spells, classes, feats, or other game material in these books require adaptation for use in modern campaigns. City of Stormreach: (3.5E) Stormreach is an adventurer’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
parties from its terms without penalty, as if the deal never happened. Any gifts or prices revert immediately, though some contracts might leave a scar or other lasting effect. The devil and the character
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force
Reactions
Negate Spell (3/Day). The alhoon targets one creature it can see within 60 feet of
solution is paradoxical. Take alhoons. They require souls to keep from shriveling. I fail to see the appeal.
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
parties from its terms without penalty, as if the deal never happened. Any gifts or prices revert immediately, though some contracts might leave a scar or other lasting effect. The devil and the character
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
two. It has no qualms about putting these treasures to use whenever its lair comes under attack. Undead Nature. A lich doesn’t require air, food, drink, or sleep. Lich
Medium undead, any evil
, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron Sourcebooks These resources are currently available as ebooks via the Dungeon Master’s Guild at: DMsGuild.com The Eberron Campaign Setting and Eberron Campaign Guide both provide an overview
Eberron campaign but the monsters, spells, classes, feats, or other game material in these books require adaptation for use in modern campaigns. City of Stormreach: (3.5E) Stormreach is an adventurer’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force
Reactions
Negate Spell (3/Day). The alhoon targets one creature it can see within 60 feet of
solution is paradoxical. Take alhoons. They require souls to keep from shriveling. I fail to see the appeal.
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
; +7 to hit with spell attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barriers, which otherwise require siege engines to force open. Gate Guards. Characters who stand outside the main gate and announce their arrival can speak to the guards in the gatehouse. Unless Levistus
door.
The hut is an outhouse, currently empty. Many tracks lead to and from it. C3. Kennel and Sled Storage Six friendly sled dogs (use the wolf statistics) are housed inside this kennel. They bark
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
influence among its fellows in the North. Currently, it is most remarkable for its barge-building operation (and that industry’s importance to the commerce of other settlements) and its annual fairs
settlements of the northeast — Yartar might soon grow in size, wealth, and influence. Physical growth would require clearing terrain for further settlement and building another encircling wall to