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Returning 35 results for 'currents reflected game to have relaxing'.
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Monsters
Fizban's Treasury of Dragons
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
races
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
. After receiving these images, the character must succeed on a DC 10 Wisdom saving throw or suffer a random form of short-term madness, as described in chapter 8, “Running the Game,” of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
. After receiving these images, the character must succeed on a DC 10 Wisdom saving throw or suffer a random form of short-term madness, as described in chapter 8, “Running the Game,” of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have something to lose beyond hit points, vulnerabilities not reflected in game statistics: fear of a tarnished reputation, a threat to a friend or lover, a favorite business destroyed or taken over
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have something to lose beyond hit points, vulnerabilities not reflected in game statistics: fear of a tarnished reputation, a threat to a friend or lover, a favorite business destroyed or taken over
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Introduction The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their ability to step through the boundary between the planes, disappearing for a moment before reappearing somewhere else. In the game, this is reflected in a limited use of the misty step spell. Since
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their ability to step through the boundary between the planes, disappearing for a moment before reappearing somewhere else. In the game, this is reflected in a limited use of the misty step spell. Since
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon into eliminating its enemies by inventing ways in which these foes have supposedly offended the dragon.
6 A storm giant and an adult white dragon are engaged in a deadly game of cat-and-mouse
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon into eliminating its enemies by inventing ways in which these foes have supposedly offended the dragon.
6 A storm giant and an adult white dragon are engaged in a deadly game of cat-and-mouse
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increases to Honor—or impose reductions—based on a character’s actions. At the end of an adventure, if you think a character’s actions in the adventure reflected well or poorly on his or her
described in chapter 8, "Running the Game." Any time a character suffers from long-term or indefinite madness, the character’s Sanity is reduced by 1. A greater restoration spell can restore Sanity lost in this way, and a character can increase his or her Sanity through level advancement.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increases to Honor—or impose reductions—based on a character’s actions. At the end of an adventure, if you think a character’s actions in the adventure reflected well or poorly on his or her
described in chapter 8, "Running the Game." Any time a character suffers from long-term or indefinite madness, the character’s Sanity is reduced by 1. A greater restoration spell can restore Sanity lost in this way, and a character can increase his or her Sanity through level advancement.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
would gain an additional skill proficiency, that character instead selects another ability check in which to gain proficiency. This option removes skills from the game and doesn’t allow for much
check to which the character’s prior training and experience (reflected in the character’s background) reasonably applies. The DM is the ultimate judge of whether the character’s background applies. For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
would gain an additional skill proficiency, that character instead selects another ability check in which to gain proficiency. This option removes skills from the game and doesn’t allow for much
check to which the character’s prior training and experience (reflected in the character’s background) reasonably applies. The DM is the ultimate judge of whether the character’s background applies. For
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
electrical fields. Triggering the Game. The first time a creature steps onto the playing field, a dome of crackling electricity encloses the entire stadium. Nothing can physically pass through this
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
electrical fields. Triggering the Game. The first time a creature steps onto the playing field, a dome of crackling electricity encloses the entire stadium. Nothing can physically pass through this
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
overlord reflected in a bowl of slime, the cultists are indifferent toward the characters. If disturbed, the cultists become hostile. Non-cultists who gaze into the basin glimpse the nightmarish face of
Dice Game. The gamblers are playing an ancient dice game called Madarua’s harvest. They welcome the characters to join in. The buy-in is 5 gp per game. The game’s rules are as follows:
Each
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
overlord reflected in a bowl of slime, the cultists are indifferent toward the characters. If disturbed, the cultists become hostile. Non-cultists who gaze into the basin glimpse the nightmarish face of
Dice Game. The gamblers are playing an ancient dice game called Madarua’s harvest. They welcome the characters to join in. The buy-in is 5 gp per game. The game’s rules are as follows:
Each
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
wears ring mail (AC 14). Roleplaying the Giants. The giants, Karg and Maul, pass the time playing a game akin to Tic-Tac-Toe, using rocks of different colors. Maul is frustrated because he has been
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
wears ring mail (AC 14). Roleplaying the Giants. The giants, Karg and Maul, pass the time playing a game akin to Tic-Tac-Toe, using rocks of different colors. Maul is frustrated because he has been
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Primordial if the characters want to join them in a game of rock tossing. If the characters don’t understand their words, the galeb duhr try to get the idea across through pantomime. The goal of the game is
are belligerent Galeb Duhr relaxing while rolled up. If they notice the characters, they arise and begin combat. Dead Gnome. As a Search action, a character can examine the dead gnome and make a DC
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Primordial if the characters want to join them in a game of rock tossing. If the characters don’t understand their words, the galeb duhr try to get the idea across through pantomime. The goal of the game is
are belligerent Galeb Duhr relaxing while rolled up. If they notice the characters, they arise and begin combat. Dead Gnome. As a Search action, a character can examine the dead gnome and make a DC
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
” earlier in the adventure). He greets the characters warmly and is happy to explain the treatments and services on offer (as noted in the “Relaxing at the Restful Lily” sidebar). If the characters
as though her face was being reflected in a broken mirror. Looking into his former friend’s activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
” earlier in the adventure). He greets the characters warmly and is happy to explain the treatments and services on offer (as noted in the “Relaxing at the Restful Lily” sidebar). If the characters
as though her face was being reflected in a broken mirror. Looking into his former friend’s activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The remnants of butchered game animals hang from crude wooden stakes along the cavern walls, and you spot a pair of orc corpses treated in the same fashion.
The grisly trophies that decorate the room
noncombatant hatchlings, which scurry away from intruders. Characters receive no XP for slaughtering them. Southeast Chamber. Three troglodytes recently returned from the hunt are relaxing in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The remnants of butchered game animals hang from crude wooden stakes along the cavern walls, and you spot a pair of orc corpses treated in the same fashion.
The grisly trophies that decorate the room
noncombatant hatchlings, which scurry away from intruders. Characters receive no XP for slaughtering them. Southeast Chamber. Three troglodytes recently returned from the hunt are relaxing in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
)
8 2 ettins (attitude: 1d8) playing cards, with each head as an individual player in a four-player game
9 2 ogre chain brutes† (attitude: 1d4 + 1) demolishing a small structure
10 1