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Returning 3 results for 'currents refuges gaining to have rarest'.
Other Suggestions:
current refuge gaining to have races
current refuge gaining to have rarely
current refuge gaining to have rest
current refuge gaining to have rare
current refuges giving to have races
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this cave after being driven out of area F9. The rust monster is heavily obscured by the mist and makes a surprise attack against a creature that falls into the pit, gaining advantage on its attack
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this cave after being driven out of area F9. The rust monster is heavily obscured by the mist and makes a surprise attack against a creature that falls into the pit, gaining advantage on its attack
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
ancient curses. Almost universally, folk of these heritages are fated to make their way alone through a troubled and dangerous world.
Accursed The accursed are the rarest and least understood of all
-stricken regions, gaining a measure of respect—or even admiration—from those able to see beyond their tragic origins. However, even wechselkind who are accepted among other folk often remain wary, fearing