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Returning 35 results for 'currents removal grave to have realms'.
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Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Classes
Tasha’s Cauldron of Everything
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-elemental Plane of Ice. Although few landmarks distinguish one area of the Plane of Air from any other, the following are notable features of the plane: Aaqa Here and there are hidden realms reachable only
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents carefully, flying with the winds, not against them. Here and there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents carefully, flying with the winds, not against them. Here and there
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters worked as protection for gravediggers in Neverdeath Graveyard. They fought undead, grave robbers, and sometimes even devils who served evil cultists. 2 Hoping to put their Neverwinter experiences
. Adventure became less of a priority as they settled into domestic life. 5 Obsessed with the concept of the multiverse, the characters studied the realms that make up existence, traveling between
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many necromancers practice their craft, a
otherwise be lost to the grave. How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many necromancers practice their craft, a
otherwise be lost to the grave. How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters worked as protection for gravediggers in Neverdeath Graveyard. They fought undead, grave robbers, and sometimes even devils who served evil cultists. 2 Hoping to put their Neverwinter experiences
. Adventure became less of a priority as they settled into domestic life. 5 Obsessed with the concept of the multiverse, the characters studied the realms that make up existence, traveling between
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
with a being from celestial realms Warlock The Hexblade 1st Serves a shadowy entity that bestows dread curses Wizard War Magic 2nd Mixes evocation and abjuration magic to dominate the battlefield
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the enmity between Bahamut and Tiamat (Bahamut is often called the King of Metallic Dragons in the world of the Forgotten Realms, and Tiamat the Queen of Chromatic Dragons. In other worlds they have
schemes. When he refused, Runara killed him, adding one more dragon grave to the island. Runara has grown weary of strife, and Stormwreck Isle’s wounds are a constant reminder to her of the cost of such
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
with a being from celestial realms Warlock The Hexblade 1st Serves a shadowy entity that bestows dread curses Wizard War Magic 2nd Mixes evocation and abjuration magic to dominate the battlefield
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the enmity between Bahamut and Tiamat (Bahamut is often called the King of Metallic Dragons in the world of the Forgotten Realms, and Tiamat the Queen of Chromatic Dragons. In other worlds they have
schemes. When he refused, Runara killed him, adding one more dragon grave to the island. Runara has grown weary of strife, and Stormwreck Isle’s wounds are a constant reminder to her of the cost of such
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
react as the city fell. Iriolarthas conjured a doorway to a magical demiplane and stepped through it just in time. As Ythryn settled into its icy grave, all magic in the city became undone for a brief
, the Netherese empire was no more—crushed by its enemies and undone by its own hubris.
In the Forgotten Realms, Netheril is the definitive lost empire. It rose to unparalleled heights but eventually
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
react as the city fell. Iriolarthas conjured a doorway to a magical demiplane and stepped through it just in time. As Ythryn settled into its icy grave, all magic in the city became undone for a brief
, the Netherese empire was no more—crushed by its enemies and undone by its own hubris.
In the Forgotten Realms, Netheril is the definitive lost empire. It rose to unparalleled heights but eventually
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
said to have been knocked from his horse by an arrow and washed away in the river currents. He was found deep in Caer Neiada by an elven sage named Thuridan Sarador, who bathed his feet in a stream. A
Gods’ End did not impact Charneault as it did other realms. The elves would not call their relationship with the fey a religion. They view the Spirits of Nature as their true ancestors and the Courts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
prying eyes. TENDAYS AND THE ROLL OF YEARS
In the Forgotten Realms setting, a week is ten days long and is referred to as a tenday. There are three tendays per month, and twelve months in a year. For
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
prying eyes. TENDAYS AND THE ROLL OF YEARS
In the Forgotten Realms setting, a week is ten days long and is referred to as a tenday. There are three tendays per month, and twelve months in a year. For
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, whenever you take the Attack action on your turn. Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot. Voice of the Chain Master
, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech. Whispers of the Grave Prerequisite: 9th
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, whenever you take the Attack action on your turn. Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot. Voice of the Chain Master
, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech. Whispers of the Grave Prerequisite: 9th
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. Visions of Distant Realms Prerequisite: Level 9+ Warlock
You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures in other realms. To meet their need to navigate great distances, the neogi first dominated and assimilated the umber hulks of another lost world. Then, with these slaves providing the physical
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures in other realms. To meet their need to navigate great distances, the neogi first dominated and assimilated the umber hulks of another lost world. Then, with these slaves providing the physical
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. Visions of Distant Realms Prerequisite: Level 9+ Warlock
You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. Visions of Distant Realms Prerequisite: Level 9+ Warlock
You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. Visions of Distant Realms Prerequisite: Level 9+ Warlock
You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Claws of the Grave. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 8 (2d4 + 3) necrotic damage.
Skull Lasher of Myrkul
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Claws of the Grave. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 8 (2d4 + 3) necrotic damage.
Skull Lasher of Myrkul
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
Earth, death Death, Grave,* Knowledge Silhouette of a dog’s head
Yondalla LG Primary goddess of halflings Life Cornucopia
*Appears in Xanathar’s Guide to Everything
Yondalla The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
have turned from the gods of the Ordning to serve fiends (as described in chapter 2), where the ancient magic of long-fallen realms of giants opened portals to the Lower Planes (either intentionally
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
have turned from the gods of the Ordning to serve fiends (as described in chapter 2), where the ancient magic of long-fallen realms of giants opened portals to the Lower Planes (either intentionally