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Returning 35 results for 'currents remove grand to have relying'.
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Monsters
Baldur’s Gate: Descent into Avernus
. Following the deaths of two council members amid a cloud of corruption and scandal, he persuaded the Parliament of Peers to back his election to grand duke.
Upon ascending to the highest position in the
interests before their own.
Ravengard rose to grand duke on a platform largely backed by idealistic commoners and enemies of the other established dukes. While he won election handily, Ravengard has
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
Slumber.
The Wicked Slumber
During the Phyrexian invasion of Eldraine, the high fae monarch Talion, the Kindly Lord, and a trio of witch sisters performed a grand ritual to create a sleeping
Monsters
The Book of Many Things
attack.Legends describe the dread being Malaxxix as the child of one of the night hags who created the first yugoloths. Malaxxix is often lumped in with such Fiends, perhaps because it too has a grand
60 feet of the cursed creature, regardless of the creature’s location in the multiverse.
The curse of Malaxxix lasts until ended with a Remove Curse spell, a Greater Restoration spell, or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
of Water Within the Plunging Torrents, any creature that has the symbol of water scratched into their flesh gains a swimming speed equal to its ground speed, is immune to the effects of currents, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
of Water Within the Plunging Torrents, any creature that has the symbol of water scratched into their flesh gains a swimming speed equal to its ground speed, is immune to the effects of currents, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Escaping the Siege When the characters arrive back at the High Hall cathedral with Grand Duke Ravengard in tow, they can consult with Pherria to find a way to remove the Helm of Torm’s Sight without
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Escaping the Siege When the characters arrive back at the High Hall cathedral with Grand Duke Ravengard in tow, they can consult with Pherria to find a way to remove the Helm of Torm’s Sight without
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
capable of fine stonework themselves, and many meticulously carve out grand halls and galleries in which to store and display their hoards. Map 5.4: brass dragon lair View Player Version Brass
columns carved to resemble warriors watch over the main entrance to the canyons; the dragon has given them whimsical names and ascribed unique personalities to them. Grand Hall. At the deepest part
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
capable of fine stonework themselves, and many meticulously carve out grand halls and galleries in which to store and display their hoards. Map 5.4: brass dragon lair View Player Version Brass
columns carved to resemble warriors watch over the main entrance to the canyons; the dragon has given them whimsical names and ascribed unique personalities to them. Grand Hall. At the deepest part
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grand duke to a safe resting place. If the characters failed to save the people in the cathedral, they must find a safe place to rest or forge ahead without assistance. They can search the rest of the
break evil’s hold on Grand Duke Ulder Ravengard’s mind. A powerful symbol of courage and self-sacrifice is needed to empower the ritual. Pherria suggests the greatsword of the Unknown Hero in area H15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
20. Spirit Guard of Ayocuan (A-YO-kwan) A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army
shut with a pitted copper bar so that it can’t be opened from the outside. From inside this room, one has merely to remove the bar.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
grave at night is instantly transported to a similar dug-up grave in the Shadowfell. There’s nothing on the Shadowfell side of the crossing as grand as Chalet Brantifax, but the topography is similar
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
grave at night is instantly transported to a similar dug-up grave in the Shadowfell. There’s nothing on the Shadowfell side of the crossing as grand as Chalet Brantifax, but the topography is similar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
20. Spirit Guard of Ayocuan (A-YO-kwan) A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army
shut with a pitted copper bar so that it can’t be opened from the outside. From inside this room, one has merely to remove the bar.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grand duke to a safe resting place. If the characters failed to save the people in the cathedral, they must find a safe place to rest or forge ahead without assistance. They can search the rest of the
break evil’s hold on Grand Duke Ulder Ravengard’s mind. A powerful symbol of courage and self-sacrifice is needed to empower the ritual. Pherria suggests the greatsword of the Unknown Hero in area H15
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
things. Grand Duke Ulder Ravengard Ulder Ravengard is a fearless soldier who rose up through the ranks of the Flaming Fist to become its supreme marshal. Ravengard used his military position and
to grand duke. Upon ascending to the highest position in the city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
things. Grand Duke Ulder Ravengard Ulder Ravengard is a fearless soldier who rose up through the ranks of the Flaming Fist to become its supreme marshal. Ravengard used his military position and
to grand duke. Upon ascending to the highest position in the city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
things. Grand Duke Ulder Ravengard Ulder Ravengard is a fearless soldier who rose up through the ranks of the Flaming Fist to become its supreme marshal. Ravengard used his military position and
to grand duke. Upon ascending to the highest position in the city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
things. Grand Duke Ulder Ravengard Ulder Ravengard is a fearless soldier who rose up through the ranks of the Flaming Fist to become its supreme marshal. Ravengard used his military position and
to grand duke. Upon ascending to the highest position in the city government, Ravengard refused to relinquish command of the Flaming Fist, making him the most powerful figure in the city by far. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual
angelic hosts and wield holy weapons capable of laying low the wickedest Fiends. Solars can resurrect the dead and often use that power to enlist mortal aid. They bestow grand, new purposes on those they
Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Actions
Legendary Action Uses: 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
angelic hosts and wield holy weapons capable of laying low the wickedest Fiends. Solars can resurrect the dead and often use that power to enlist mortal aid. They bestow grand, new purposes on those they
Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Actions
Legendary Action Uses: 3
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
witch sisters performed a grand ritual to create a sleeping curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker
longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the nightmare haunt takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
witch sisters performed a grand ritual to create a sleeping curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker
longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the nightmare haunt takes the Hide action.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
said to have been knocked from his horse by an arrow and washed away in the river currents. He was found deep in Caer Neiada by an elven sage named Thuridan Sarador, who bathed his feet in a stream. A
suffused the northern culture to give rise to the Chapter Knights. Grand Shaman Aetherion. Aetherion is a powerful archdruid named the leader of the Bondmakers in the aftermath of the slaughter that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their run-in with Moguhl Vloot, Grand Scribe Liethennson can cast remove curse for a donation of 50 gp. If he feels indebted to the characters (see “Alternative Entry” below), he might cast the spell
tomes in and out of the vault (as it was when she hid the book). She also knows that the head priest (known as the grand scribe) at the Hall of Knowledge is a frail and unpleasant elf named Spivey
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their run-in with Moguhl Vloot, Grand Scribe Liethennson can cast remove curse for a donation of 50 gp. If he feels indebted to the characters (see “Alternative Entry” below), he might cast the spell
tomes in and out of the vault (as it was when she hid the book). She also knows that the head priest (known as the grand scribe) at the Hall of Knowledge is a frail and unpleasant elf named Spivey
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a common room for 2 SP per night or secure a private room for 5 SP per night. A luxury suite costs 2 GP per night.
Grand Citadel A many-towered fortress looms above all quarters of the city from
its position atop a low rise. Its outer walls, darkened by soot and smoke, could use a good scrubbing.
The grand edifice at the northern end of the High Quarter, simply called “the Citadel” by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a common room for 2 SP per night or secure a private room for 5 SP per night. A luxury suite costs 2 GP per night.
Grand Citadel A many-towered fortress looms above all quarters of the city from
its position atop a low rise. Its outer walls, darkened by soot and smoke, could use a good scrubbing.
The grand edifice at the northern end of the High Quarter, simply called “the Citadel” by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Hlam This venerable human monk lives in a cave halfway up the side of Mount Waterdeep. Hlam is the grand master of the Order of the Even-Handed, a small monastic group devoted to Tyr. Would-be
level (4 slots): detect evil and good, healing word, sanctuary, shield of faith
2nd level (3 slots): calm emotions, prayer of healing, silence
3rd level (2 slots): protection from energy, remove curse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Hlam This venerable human monk lives in a cave halfway up the side of Mount Waterdeep. Hlam is the grand master of the Order of the Even-Handed, a small monastic group devoted to Tyr. Would-be
level (4 slots): detect evil and good, healing word, sanctuary, shield of faith
2nd level (3 slots): calm emotions, prayer of healing, silence
3rd level (2 slots): protection from energy, remove curse
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
V1: Grand Entrance Statues depicting robed human women flank the sides of this public mingling space, which boasts a marble column in the center. The museum’s information desk is situated just inside
the front doors. To the north is a grand staircase draped in rich carpet.
Two guards patrol this area. The two statues flanking the information desk animate if a character comes within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
V1: Grand Entrance Statues depicting robed human women flank the sides of this public mingling space, which boasts a marble column in the center. The museum’s information desk is situated just inside
the front doors. To the north is a grand staircase draped in rich carpet.
Two guards patrol this area. The two statues flanking the information desk animate if a character comes within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
But on that day a-fishing Was a halfling brave and true, The first of the Fishskippers, Grand-kin to me and you.
When he saw old Snobble Sweed A-sharpening his knives, He knew that all his
closer to their goal. Rangers who have encountered halflings or lived among them know of this effect, and they learn to trust their other senses and their instincts rather than relying on sight. A typical