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Returning 35 results for 'currents rune grasping to her religious'.
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Monsters
Bigby Presents: Glory of the Giants
Blood Rune. The fomorian has a blood rune inscribed on an effigy or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
Magic Items
Bigby Presents: Glory of the Giants
movements are bolstered by gentle currents of wind.
Invoking the Rune. As an action, you can invoke the armor’s rune to cast the wind wall spell (save DC 15) with it. Once the rune has been invoked, it can’t be invoked again until the next dawn.
This fine set of white-and-silver armor bears the wind rune upon its chest.
While wearing this armor, you have advantage on Dexterity (Acrobatics) checks and Dexterity saving throws as your
Monsters
Princes of the Apocalypse
uses her lair action to cause one of the following effects:
Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Magic Items
Baldur’s Gate: Descent into Avernus
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
monsters
Magic Resistance The elder thing has Advantage on saving throws against spells and other magical effects.Multiattack. The elder thing makes up to two Grasping Tentacle attacks and uses
Spellcasting.
Grasping Tentacle. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Grasping Tentacle"}, reach 20 ft. Hit: 11 (1d8 + 6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
currents flow from each rift, each traveling about 200 feet before they meet and well upward, 500 feet below the fortress. By swimming against the current, a creature can pass through the rift that’s
the current’s source and enter the connected plane. Storm Call. A creature that meditates within the Meditation Chamber’s rune circle for 10 minutes and succeeds on a DC 20 Intelligence (Arcana
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
currents flow from each rift, each traveling about 200 feet before they meet and well upward, 500 feet below the fortress. By swimming against the current, a creature can pass through the rift that’s
the current’s source and enter the connected plane. Storm Call. A creature that meditates within the Meditation Chamber’s rune circle for 10 minutes and succeeds on a DC 20 Intelligence (Arcana
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the overall history of giants. Unlike various religious groups among giants, such as the destructive priests of Surtur and the hopeful followers of Iallanis, the giants of the Hidden Rune do not
Hidden Rune Irina Nordsol Giants of the Hidden Rune explore a ruin
with help from smaller assistants To the giants of the Hidden Rune, the children of Annam are in a temporary state of decline, a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the overall history of giants. Unlike various religious groups among giants, such as the destructive priests of Surtur and the hopeful followers of Iallanis, the giants of the Hidden Rune do not
Hidden Rune Irina Nordsol Giants of the Hidden Rune explore a ruin
with help from smaller assistants To the giants of the Hidden Rune, the children of Annam are in a temporary state of decline, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be
any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell’s Material components, provided the components have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be
any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell’s Material components, provided the components have
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
with a religious teacher. Goals of the Selesnya Despite the growing tensions that now grip the world, in the long view of the Selesnya Conclave, not much has changed. Ravnica is troubled, but Ravnica
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
with a religious teacher. Goals of the Selesnya Despite the growing tensions that now grip the world, in the long view of the Selesnya Conclave, not much has changed. Ravnica is troubled, but Ravnica
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Senses darkvision 120 ft., passive Perception 16
Languages Giant, Undercommon
Challenge 12 (8,400 XP) Proficiency Bonus +4
Blood Rune. The fomorian has a blood rune inscribed on an effigy or some
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Senses darkvision 120 ft., passive Perception 16
Languages Giant, Undercommon
Challenge 12 (8,400 XP) Proficiency Bonus +4
Blood Rune. The fomorian has a blood rune inscribed on an effigy or some
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
religious leaders—particularly those who have retired from athletic competition—warn of growing addicted to triumph. Ultimately, they teach, only Iroas can drink endlessly from the river of glory and suffer
of glory—a finite amount that they might revel in but that allows them to experience a life beyond grasping for greatness. Those who don’t find themselves upon the path to despair, personal harm, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
religious leaders—particularly those who have retired from athletic competition—warn of growing addicted to triumph. Ultimately, they teach, only Iroas can drink endlessly from the river of glory and suffer
of glory—a finite amount that they might revel in but that allows them to experience a life beyond grasping for greatness. Those who don’t find themselves upon the path to despair, personal harm, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until
the attack. Grasping Plants. The faerie dragon causes roots and vines to temporarily grow around it; until initiative count 20 on the next round, the ground within 20 feet of the dragon is difficult
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until
the attack. Grasping Plants. The faerie dragon causes roots and vines to temporarily grow around it; until initiative count 20 on the next round, the ground within 20 feet of the dragon is difficult
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
its name. This is the seat of Clan Rune and where the clan’s renowned skill with spellcraft is nurtured. The city is a repository of magical knowledge rivaling any arcane college in southern Etharis
Storm Gulf and is the only notable settlement of Clan Limgri. It is the smallest of Kandar’s three cities and was once the religious center of Valika. It is home to the Sun Temple, the city’s most
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses her lair action to cause one of the following effects: Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength saving
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses her lair action to cause one of the following effects: Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength saving
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
charges. You can expend a charge to cast the Calm Emotions spell (save DC 15) from the armor. This armor regains 1d3 expended charges daily at dawn. Grasping Whip Weapon (Whip), Rare You gain a +1
rolls made with this hammer. The rune circle disappears after 1 minute, when you create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
charges. You can expend a charge to cast the Calm Emotions spell (save DC 15) from the armor. This armor regains 1d3 expended charges daily at dawn. Grasping Whip Weapon (Whip), Rare You gain a +1
rolls made with this hammer. The rune circle disappears after 1 minute, when you create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber discover an unfinished letter that details the acquisition of an artifact dating back to the empire of Ostoria. This rune-carved stone spindle is described as having an unknown purpose. The
top carved to resemble a human hand grasping a snake. Staff 6 is made of chardalyn (see "Chardalyn") and is suffused with Netherese magic. While holding the staff, a creature is immune to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber discover an unfinished letter that details the acquisition of an artifact dating back to the empire of Ostoria. This rune-carved stone spindle is described as having an unknown purpose. The
top carved to resemble a human hand grasping a snake. Staff 6 is made of chardalyn (see "Chardalyn") and is suffused with Netherese magic. While holding the staff, a creature is immune to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and personality of its former life, and is gifted with supernatural resilience. Dead emperors wield the same infamous rune-marked blades that they did in legend. Sorcerer lords work the forbidden
, the creature’s heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and personality of its former life, and is gifted with supernatural resilience. Dead emperors wield the same infamous rune-marked blades that they did in legend. Sorcerer lords work the forbidden
, the creature’s heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
who stole a Giant rune
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d8 if you don’t have that book. *See chapter 6. Giant Kin Encounters The Giant Kin
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
who stole a Giant rune
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d8 if you don’t have that book. *See chapter 6. Giant Kin Encounters The Giant Kin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Underdark communities: kuo-toa religious leaders, drow matriarchs, duergar leaders, and others. They are from a writer named Voalsh. Each letter is written in a familiar tone, as though to a friend, but
magic rune in each rift to bolster a larger gateway to the Far Realm in their private ritual chambers. (See the “Far Realm Rifts” section later in this chapter.) Hated Lieutenant. The fanatics