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Returning 35 results for 'curse role gathered to her reflects'.
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Monsters
The Book of Many Things
target doesn’t have. During any night when there’s a full moon in the sky, the target becomes an NPC under the DM’s control and remains so until the night ends. A Remove Curse spell
or similar magic ends this curse.
Claw (Wolf or Hybrid Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 21
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
creature she sees when she awakens after a long rest. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects
Monsters
Acquisitions Incorporated
rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and
that destroyed her people, she makes the city her home now. She embraces her role as the “C” Team's documancer, knowing that the city's power — and its weaknesses — can be fully gleaned only from within
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be
Monsters
Storm King's Thunder
: dancing lights, mage hand, message, thaumaturgy
1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardiansThe Uthgardt are suspicious and
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
Monsters
Baldur’s Gate: Descent into Avernus
curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
Monsters
Van Richten’s Guide to Ravenloft
, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a
. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their
Monsters
Van Richten’s Guide to Ravenloft
. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their
, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension
Monsters
Van Richten’s Guide to Ravenloft
demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his
curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t
Monsters
Van Richten’s Guide to Ravenloft
. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form
betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them&mdash
Monsters
Van Richten’s Guide to Ravenloft
power. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls
souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it
Monsters
Van Richten’s Guide to Ravenloft
role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master did and to
aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would
races
of the other typical senses of “curse” in the game. Rather, accursed reflects the grim sense of how most other folk in the campaign will view such a character, especially those who don
full moon. In all the world, there is no one else quite like them, and the combination of heritage traits chosen by the player of that accursed character reflects as such. Another player might choose
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion Once Dae Won-Ha’s gwishin is reassured that she hasn’t been forgotten, the memory-affecting fog ceases to appear and the curse afflicting the people of Yeonido ends, restoring their
memories. The characters might have more work to do to finally lay the gwishin to rest, such as reminding the city of Dae Won-Ha’s historic role in the city’s ascent to prosperity. Kun Ahn-Jun can help the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion Once Dae Won-Ha’s gwishin is reassured that she hasn’t been forgotten, the memory-affecting fog ceases to appear and the curse afflicting the people of Yeonido ends, restoring their
memories. The characters might have more work to do to finally lay the gwishin to rest, such as reminding the city of Dae Won-Ha’s historic role in the city’s ascent to prosperity. Kun Ahn-Jun can help the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
curse is usually possible only if all the treasure is gathered together again in one place. Use the Hoard Curse Effects table to inspire possible effects for a dragon’s lingering curse. Hoard Curse
forming a set
6 Destroy the ghost’s killer: a dragon who is an echo of the hoard’s owner on another world
A Dragon’s Curse A dragon’s violent death sometimes causes a hoard to carry a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
curse is usually possible only if all the treasure is gathered together again in one place. Use the Hoard Curse Effects table to inspire possible effects for a dragon’s lingering curse. Hoard Curse
forming a set
6 Destroy the ghost’s killer: a dragon who is an echo of the hoard’s owner on another world
A Dragon’s Curse A dragon’s violent death sometimes causes a hoard to carry a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
firsthand experience with the creatures, cultures, forces, and histories being investigated, and the best way to get that is in the field. This role is similar to the Scholar, but the Field Researcher is
ballrooms, boardrooms, and seedy taverns, willing to do whats necessary to get what they need. Those in this role often exude Charisma and might be adept with the Deception, Intimidation, and Persuasion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
firsthand experience with the creatures, cultures, forces, and histories being investigated, and the best way to get that is in the field. This role is similar to the Scholar, but the Field Researcher is
ballrooms, boardrooms, and seedy taverns, willing to do whats necessary to get what they need. Those in this role often exude Charisma and might be adept with the Deception, Intimidation, and Persuasion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
20. Neheedra’s Lair Neheedra Duskryn was part of the expedition sent to loot Blingdenstone of its spell gems. Her abode reflects the richness and elegance of the drow monarch she yearned to be. The
, hissing snakes.
The medusa attacks intruders without hesitation. Neheedra’s curse has driven her mad, and reasoning with her isn’t an option. Treasure Five of the dresses in Neheedra’s rack are made
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema’s Wisdom Part of the tradition of the Magister’s Masquerade involves a speech made by the spirit of Magister Kollema. The statue of Kollema animates, offering wisdom to the gathered students
between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.”
The hall bursts into applause.
“But be warned!” the statue of Kollema
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Kollema’s Wisdom Part of the tradition of the Magister’s Masquerade involves a speech made by the spirit of Magister Kollema. The statue of Kollema animates, offering wisdom to the gathered students
between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.”
The hall bursts into applause.
“But be warned!” the statue of Kollema
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of such a bargain reflects the agenda of the being or beings offering the bargain, be it the Dark Powers, a Darklord, or a more mysterious force. The particulars of the Dark Gift and how it will
a Dark Gift or some other peril as a result. A character breaks a vow or suffers a curse (see chapter 4), gaining a Dark Gift as a result. A character touches a mysterious amber sarcophagus, and a force within entreats them to accept its influence in the form of a Dark Gift.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
20. Neheedra’s Lair Neheedra Duskryn was part of the expedition sent to loot Blingdenstone of its spell gems. Her abode reflects the richness and elegance of the drow monarch she yearned to be. The
, hissing snakes.
The medusa attacks intruders without hesitation. Neheedra’s curse has driven her mad, and reasoning with her isn’t an option. Treasure Five of the dresses in Neheedra’s rack are made
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
Sunstar’s Traits Ideal. “Vampirism is a curse that must be eradicated—from myself most of all.” Bond. “I will suffer nobly, enduring my curse so I can bring about an end to history’s greatest scourge
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
Sunstar’s Traits Ideal. “Vampirism is a curse that must be eradicated—from myself most of all.” Bond. “I will suffer nobly, enduring my curse so I can bring about an end to history’s greatest scourge
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of such a bargain reflects the agenda of the being or beings offering the bargain, be it the Dark Powers, a Darklord, or a more mysterious force. The particulars of the Dark Gift and how it will
a Dark Gift or some other peril as a result. A character breaks a vow or suffers a curse (see chapter 4), gaining a Dark Gift as a result. A character touches a mysterious amber sarcophagus, and a force within entreats them to accept its influence in the form of a Dark Gift.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arose from, your DM can use this table (or select an origin) and reveal it to you when the information plays a role in the campaign. Arcane Origins d6 Origin 1 Your power arises from your family’s
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
little ambition to rise in the ranks of the Avowed, perfectly content as a senior scribe. She is hardworking and expects others to be as well. Varnyr was an adjutant when Shemshime’s curse first came
place, and everyone has their role.” Bond. “Candlekeep is the beacon of enlightenment in an otherwise bleak and backward world.” Flaw. “When something irritates me, I try to ignore it, but I usually end up snapping at someone.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
little ambition to rise in the ranks of the Avowed, perfectly content as a senior scribe. She is hardworking and expects others to be as well. Varnyr was an adjutant when Shemshime’s curse first came
place, and everyone has their role.” Bond. “Candlekeep is the beacon of enlightenment in an otherwise bleak and backward world.” Flaw. “When something irritates me, I try to ignore it, but I usually end up snapping at someone.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arose from, your DM can use this table (or select an origin) and reveal it to you when the information plays a role in the campaign. Arcane Origins d6 Origin 1 Your power arises from your family’s
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
civilization and anything urban. However, understanding that civilization was the source of the evil that destroyed her people, she makes the city her home now. She embraces her role as the “C” Team’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
civilization and anything urban. However, understanding that civilization was the source of the evil that destroyed her people, she makes the city her home now. She embraces her role as the “C” Team’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient days, the gods gathered to divide the world among their followers. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. He laid claim to the forests, but those had
the mountains, set the forests aflame, and carved great furrows in the fields. Such was the role of the orcs, he proclaimed, to take and destroy all that the other races would deny them. To this day