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Returning 35 results for 'curving warding rest'.
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Monsters
Acquisitions Incorporated
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a
, warding bond, zone of truthMultiattack. Donaar makes two attacks with his greatsword or his whip.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Backgrounds
Guildmastersâ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds â with military force if
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
feats
that way when you fi nish a Long Rest.
You can also cast these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these
Spellcasting or Pact Magic class feature, the spells on the Mark of Warding Spells table are added to that featureâs spell list.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Warding Traits If youâre a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warderâs Intuition
again until you finish a long rest. Intelligence is your spellcasting ability for these spells, and you donât need material components for them when you cast them with this trait. Spells of the Mark. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarf Subrace: Mark of Warding If youâre a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warderâs
with it again until you finish a long rest. Intelligence is your spellcasting ability for these spells, and you donât need material components for them when you cast them with this trait. Spells of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rolled to the ability check. Guardianâs Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting ability
instead. Once you use this trait, you canât do so again until you finish a long rest. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
number rolled to the ability check. Guardianâs Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting
attack instead. Once you use this trait, you canât do so again until you finish a long rest. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, noble, spy, thug Signature Spells: Mending (cantrip), Tenserâs floating disk (1st level), arcane lock (2nd level), glyph of warding (3rd level) Mammonâs greed overwhelms everything else. He deals with
after a Short or Long Rest). As a bonus action, this creature makes a Dexterity (Sleight of Hand) check contested by the Wisdom (Insight) check of a creature it can see within 15 feet of it. If this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you donât already know it. This cantrip doesnât count against the number of cleric cantrips you know. Warding Flare Also at 1st level, you can interpose divine light between yourself and an attacking
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is unusually small or faint. 2 Your dragonmark is exceptionally large. 3 Your dragonmark appears somewhere else on your body whenever you finish a long rest. 4 Your dragonmark emits dim light in a 5
Mark of Finding Mark of Handling Mark of Healing Mark of Hospitality Mark of Making Mark of Passage Mark of Scribing Mark of Sentinel Mark of Shadow Mark of Storm Mark of Warding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Icehorn Mountains separate the Demon Wastes from the Eldeen Reaches. A series of canyons known as the Labyrinth further separate the Demon Wastes from the rest of Khorvaire. Due to ancient warding magic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Draconic
Resistance. You have resistance to the damage type associated with your Chromatic Ancestry. Chromatic Warding. Starting at 5th level, as an action, you can channel your draconic energy to protect
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Warding Maneuver At 7th level, you learn to fend off strikes directed at you, your mount, or other
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of warding 20 1d4 intellect devourers Bugbears The bugbears are branded with the mark of a drow house, identifying them as slaves. They try to sneak up on the party and score an easy kill
hidden cave containing 1d4 mind flayers 5â6 A hidden cave in which the party can rest without having to worry about random encounters 7â8 A hidden cave containing 4d8 goblins and a goblin boss, who will
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
). You regain all expended uses when you finish a Long Rest. Level 6: Improved Warding Flare You regain all expended uses of your Warding Flare when you finish a Short or Long Rest. In addition, whenever
plus your Cleric level on a failed save or half as much damage on a successful one.
Level 3: Warding Flare When a creature that you can see within 30 feet of yourself makes an attack roll, you can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
spells at the paladin levels listed. Oath of the Crown Spells Paladin Level Spells 3rd command, compelled duel 5th warding bond, zone of truth 9th aura of vitality, spirit guardians 13th
advantage on death saving throws while within 30 feet of you. You have advantage on Wisdom saving throws, as do your allies within 30 feet of you. This effect ends early if you are incapacitated or die. Once you use this feature, you canât use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Damage Resistances acid
Senses passive Perception 10
Languages Common, Draconic, Orc
Challenge 3 (700 XP)
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action
slots): aid, branding smite, lesser restoration, warding bond, zone of truth
Actions
Multiattack. Donaar makes two attacks with his greatsword or his whip.
Greatsword. Melee Weapon Attack: +5 to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
15. Clericâs Chambers The Typhoon Palaceâs resident cleric of Umberlee claimed these rooms for herself. The double door to this suite has a glyph of warding spell inscribed above it that triggers
the clericâs bedchamber opens into a vestibule where the cleric of Umberlee kept her personal belongings. Stone shelves stand against the bare stone walls, and two wooden chests rest in the middle of
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Divine Domain class feature for how domain spells work. Peace Domain Spells Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otilukeâs
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
flee to get help. Living Quarters Most creatures have a lair where they can rest, eat, and store their treasure. Living quarters commonly include beds (if the creatures sleep), possessions (both
areas tend to contain valuable equipment, their doors are often locked and sometimes even warded by Glyph of Warding spells and similar effects.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
gain the benefit of a short rest (though taking a long rest is impossible in the maze). As usual, any identifying marks made in the area vanish during those hours without anyone noticing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
gain the benefit of a short rest (though taking a long rest is impossible in the maze). As usual, any identifying marks made in the area vanish during those hours without anyone noticing.
Completing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
eye rays. Thatâs why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
finish a long rest. You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your
finish a long rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. Spellcasting
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
and you expend a spell slot of 1st level or higher. The defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
assaulting the walls of Caerdoon, and their moss-covered bones rest at the bottom of the fortressâs moat. Shield of the Fallen. When a creature not approved by Murgaxor moves within 10 feet of the moat, a
N6.) Have you seen Murgaxor recently? âWhen last we saw him, he was scribing magical glyphs in the ruins.â (The wights are referring to the glyphs of warding in area N6.) Why are you on Murgaxorâs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
long rest. Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. Tongue of Dragons. You learn to speak, read, and
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spellâs level or higher. You regain all expended spell slots when you finish a long rest
rest. Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. Spellcasting Ability
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature can use the Dodge action. If the creatureâs true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned. Aura of Warding Beginning at 7th level
, you canât use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you canât be aged magically. Elder Champion At 20th level, you can assume the form
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the stone walls and fronted by wood-and-glass doors are stuffed full of rations. Huge windows seal off a pair of alcoves set into the tower walls, and an inward-curving wall between the
spends a short rest poring over the bookâs recipes gains a supernatural charm called the charm of the heroesâ feast. This charm allows you to cast the heroesâ feast spell as an action, no components
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spellâs level or higher. You regain all expended spell slots when you finish a long rest. You prepare the
it using a 1st-level or a 2nd-level slot. Casting the spell doesnât remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed. Each door has AC 19, 40 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Zox has cast a glyph of warding spell on every door. Each glyph is inscribed on the inside
missing its cover and has lost a few pages due to adventuring mishaps. The spellbook contains all the spells Zox has prepared plus animate objects, fabricate, glyph of warding, jump, and rope trick. 7c
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
. These Paladins meet the archetype of the knight in shining armor. They hold themselves to the highest standards of conduct, and someâfor better or worseâhold the rest of the world to the same
it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). Holy Ward. You have Advantage on any saving throw you are forced to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicleâs hull. When a Khyber
made of iron (AC 19) but sometimes of mithral (AC 21) or adamantine (AC 23). The chest is often guarded with a glyph of warding and housed in a room behind locked and possibly trapped doors. The shard itself has AC 17 and 10 (3d6) hit points.






