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Returning 35 results for 'cutting reapers growing to have require'.
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Monsters
Spelljammer: Adventures in Space
-foot-diameter tunnel in its wake.
Unusual Nature. The dragon doesn’t require air.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation
, which kills all ordinary plants growing within 6 miles of the lair if the dragon is ancient, or within 3 miles if the dragon is an adult.
Haunting Moan. A haunting sound gets louder or fainter
Monsters
Spelljammer: Adventures in Space
-foot-diameter tunnel in its wake.
Unusual Nature. The dragon doesn’t require air.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +14;{"diceNotation
covers the ground, which kills all ordinary plants growing within 6 miles of the lair if the dragon is ancient, or within 3 miles if the dragon is an adult.
Haunting Moan. A haunting sound gets
Monsters
Vecna: Eve of Ruin
).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesn’t require a coffin, and he drinks
Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas&rsquo
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 2: Growing Your Franchise As a run-of-the-dungeon adventurer, your character might kick through countless locked doors, lay down ancient magics, or send any number of monsters to the
standing on the cutting edge of the adventuring business, the brand precedes you. And sure, sometimes the blades on the cutting edge are kind of sharp. But with Head Office at your back, you know you have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Chapter 2: Growing Your Franchise As a run-of-the-dungeon adventurer, your character might kick through countless locked doors, lay down ancient magics, or send any number of monsters to the
standing on the cutting edge of the adventuring business, the brand precedes you. And sure, sometimes the blades on the cutting edge are kind of sharp. But with Head Office at your back, you know you have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
assumes that the characters visit this location next. If the characters require an additional incentive to go after Amrik, Mortlock assures them that his mother values Amrik’s well-being enough to
, casting darkness spells to confound foes and facilitate escape.
Revenge Squad (for 5th-level characters). A black gauntlet of Bane comes after the characters with two reapers of Bhaal and a master of souls, who commands an undead force of six skeletons or four zombies.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
assumes that the characters visit this location next. If the characters require an additional incentive to go after Amrik, Mortlock assures them that his mother values Amrik’s well-being enough to
, casting darkness spells to confound foes and facilitate escape.
Revenge Squad (for 5th-level characters). A black gauntlet of Bane comes after the characters with two reapers of Bhaal and a master of souls, who commands an undead force of six skeletons or four zombies.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of dark gray basalt—volcanic rock originating from Sharruth’s undersea tomb. The walls provide hand- and footholds, so climbing the walls doesn’t require an ability check. Fumes. Toxic volcanic fumes
from deep below the island are slowly poisoning the fungi in the caves. A faint smell of sulfur pervades the place, growing stronger the closer one gets to area B6. If the characters take a long rest
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of dark gray basalt—volcanic rock originating from Sharruth’s undersea tomb. The walls provide hand- and footholds, so climbing the walls doesn’t require an ability check. Fumes. Toxic volcanic fumes
from deep below the island are slowly poisoning the fungi in the caves. A faint smell of sulfur pervades the place, growing stronger the closer one gets to area B6. If the characters take a long rest
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
feet high.
Light. Phosphorescent moss growing on the walls fills the caves with dim green light, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Stalagmites. Medium-sized
Intelligence (History) check.
Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
feet high.
Light. Phosphorescent moss growing on the walls fills the caves with dim green light, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Stalagmites. Medium-sized
Intelligence (History) check.
Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
in the dark. A black market is just as lucrative, if much smaller, in Ember Cairn than elsewhere. Additionally, there is a growing interest in the history of dragonborn and dragons in the area before
divine beings at the center of his world. He provided support to those who led the worship of the Seraphs—both medical and violent in nature. He found he was adept at cutting through the beasts that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
unmolested, then shambles into the forest, never to return. The cutting can be found inside one of the cookbooks in area L13. Mushrooms and Toadstools. Granny Nightshade grows many kinds of Feywild
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
unmolested, then shambles into the forest, never to return. The cutting can be found inside one of the cookbooks in area L13. Mushrooms and Toadstools. Granny Nightshade grows many kinds of Feywild
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
. Convincing Thunderwing to give up her life should be handled through roleplaying rather than ability checks, although you can require the characters to succeed on a DC 15 Charisma (Persuasion) group
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
. Convincing Thunderwing to give up her life should be handled through roleplaying rather than ability checks, although you can require the characters to succeed on a DC 15 Charisma (Persuasion) group
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in half and costs 2 CP per ward travelled. Flight is the prefered way to get through Sharn, cutting travel down to a sixth of the usual time (5 minutes per ward). It’s also more expensive: 2 SP per
.
House Lyrandar maintains and licenses most of the skycoaches in Sharn, but you don’t have to have the Mark of Storms to pilot an skycoach. It does require specialized training—a tool proficiency
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
. Research and Development The Company maintains the Augustine Centers, where they fund research and develop their latest talent. These elite schools are extremely expensive and frequently require sponsorship
Sites The company maintains several secret facilities. Under the frozen lands of Grarjord is Facility Null-9, home to the cutting-edge research of Project Warbreed to design controllable super soldiers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in half and costs 2 CP per ward travelled. Flight is the prefered way to get through Sharn, cutting travel down to a sixth of the usual time (5 minutes per ward). It’s also more expensive: 2 SP per
.
House Lyrandar maintains and licenses most of the skycoaches in Sharn, but you don’t have to have the Mark of Storms to pilot an skycoach. It does require specialized training—a tool proficiency
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gargoyle doesn’t require air, food, drink, or sleep. Gargoyle
Medium elemental, chaotic evil
Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60 ft.
STR
15 (+2
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
freshwater. The forests are littered with lichen-covered volcanic rock, but there is never any moss to be found growing on trees. Snow gathers on the tops of mountains and flows down in streams that
rarely last through the summer. With little rainfall, farming must be done more creatively in the Castinellan Provinces than in other areas. Fields require irrigation to produce a yield in the dry
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a life of wickedness or finds redemption can it finally escape its undead purgatory and truly perish. Undead Nature. A death knight doesn’t require air, food, drink, or sleep. Death Knight
Medium
told that he must atone for his misdeeds by completing a quest, but growing fears about Isolde’s fidelity caused him to abandon his quest. Because his mission was not accomplished, a great cataclysm
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
gargoyle doesn’t require air, food, drink, or sleep. Gargoyle
Medium elemental, chaotic evil
Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60 ft.
STR
15 (+2
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a life of wickedness or finds redemption can it finally escape its undead purgatory and truly perish. Undead Nature. A death knight doesn’t require air, food, drink, or sleep. Death Knight
Medium
told that he must atone for his misdeeds by completing a quest, but growing fears about Isolde’s fidelity caused him to abandon his quest. Because his mission was not accomplished, a great cataclysm
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Many Norden followed the wisdom of their deity, and Nordenland became a province of the growing Bürach Empire. Yet the eastern settlements preferred their own ancient ways to the laws of a foreign
power, resisting the absorption of their territory. The Raulfolk came to harvest timber and metal for their workshops, logging the forests and cutting open the earth. The Hearthkeepers came to spread
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the introduction).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesn’t require a coffin
having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas’s home world.
Sunlight Hypersensitivity. While in sunlight, Kas
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones
archdevil’s growing collection. †Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones
archdevil’s growing collection. †Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the introduction).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesn’t require a coffin
having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas’s home world.
Sunlight Hypersensitivity. While in sunlight, Kas
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
province of the growing Bürach Empire. Yet the eastern settlements preferred their own ancient ways to the laws of a foreign power, resisting the absorption of their territory. The Raulfolk came to
harvest timber and metal for their workshops, logging the forests and cutting open the earth. The Hearthkeepers came to spread their religion, chasing away the primal spirits the Norden communed with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Villain Actions d6 Type of Actions 1 Big event 2 Crime spree 3 Growing corruption 4 One and done 5 Serial crimes 6 Step by step Big Event. The villain’s plans come to fruition during a festival, an
marketplace, increasing the horror and the body count each time. Growing Corruption. As time passes, the villain’s power and influence grow, affecting more victims across a larger area. This might take the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Villain Actions d6 Type of Actions 1 Big event 2 Crime spree 3 Growing corruption 4 One and done 5 Serial crimes 6 Step by step Big Event. The villain’s plans come to fruition during a festival, an
marketplace, increasing the horror and the body count each time. Growing Corruption. As time passes, the villain’s power and influence grow, affecting more victims across a larger area. This might take the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, though finding a buyer for such tomes might require the party to look beyond Saltmarsh. 3. Study This room was once a writing room or study. Against the wall under the windows sits a large wooden
mushrooms growing around a fireplace in a semicircular formation. Otherwise, the room is bare.
The mushrooms are harmless. Treasure. A character who searches the chimney of the fireplace discovers a