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Returning 35 results for 'cutting revelation grasping to have realm'.
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casting revelations grasping to have reach
cunning revelations grasping to have realm
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Monsters
Curse of Strahd
Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Branch"} to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6
);{"diceNotation":"3d6+6","rollType":"damage","rollAction":"Branch","rollDamageType":"bludgeoning"} bludgeoning damage.
Grasping Root. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit
Monsters
Bigby Presents: Glory of the Giants
in any combination and one Grasping Root attack.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 33 (4d12
"} bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.
Grasping Root. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Blight Animosity. A tree blight will often fight alongside other kinds
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Blight Animosity. A tree blight will often fight alongside other kinds
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check to discern that the blight is animate.
Siege Monster. The blight deals double damage to objects and structures.
Actions
Multiattack. The blight makes one Branch attack and one Grasping Root
attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping Root. Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check to discern that the blight is animate.
Siege Monster. The blight deals double damage to objects and structures.
Actions
Multiattack. The blight makes one Branch attack and one Grasping Root
attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping Root. Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god or her agents if they stand in opposition to destiny. Various monsters rose from the Underworld when Klothys entered the mortal realm, and her most zealous followers often see them as
Klothys. The seer manufactures tragedy for the individual to provoke this revelation.
6 A cult fanatic of Klothys believes that the characters’ deeds mark them as servants of the titans, destined to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god or her agents if they stand in opposition to destiny. Various monsters rose from the Underworld when Klothys entered the mortal realm, and her most zealous followers often see them as
Klothys. The seer manufactures tragedy for the individual to provoke this revelation.
6 A cult fanatic of Klothys believes that the characters’ deeds mark them as servants of the titans, destined to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to Nyx for as long as he saw fit. As of yet, no god has dared to test Kruphix’s threat, but there
of some omen or in a personal epiphany. Such a revelation isn’t always positive, though, as Kruphix often imparts a glimpse of cosmic truths for which mortals have no possible context.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to Nyx for as long as he saw fit. As of yet, no god has dared to test Kruphix’s threat, but there
of some omen or in a personal epiphany. Such a revelation isn’t always positive, though, as Kruphix often imparts a glimpse of cosmic truths for which mortals have no possible context.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
THE FAR REALM: REAL YET UNREAL
Regional Effects The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects: Underground surfaces
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
THE FAR REALM: REAL YET UNREAL
Regional Effects The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects: Underground surfaces
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants.” The adventurers fight their way up the ordning until their final confrontation with the fire giant king—and the revelation that the giants are merely pawns in the schemes of some sinister drow
when they play out on the stage of a giant’s realm. The Giant-Sized Schemes table offers suggestions, including several inspired by the plots of famous dramas. Giant-Sized Schemes d6 Adventure Hook
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants.” The adventurers fight their way up the ordning until their final confrontation with the fire giant king—and the revelation that the giants are merely pawns in the schemes of some sinister drow
when they play out on the stage of a giant’s realm. The Giant-Sized Schemes table offers suggestions, including several inspired by the plots of famous dramas. Giant-Sized Schemes d6 Adventure Hook
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
peaceful realm. Cultists worship and protect this weapon, which must be seized and destroyed to end the threat. Forgotten Dynasty. The long-lost seat of a forgotten dynasty rises from the sea or the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
peaceful realm. Cultists worship and protect this weapon, which must be seized and destroyed to end the threat. Forgotten Dynasty. The long-lost seat of a forgotten dynasty rises from the sea or the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Feathergale Spire (see chapter 2) Doing one’s duty for the realm Hunting and hawking Hippogriffs, giant vultures, and other aerial mounts If the characters mention elemental cults, read the following text
pursuers past the griffon roost at area V7. Surviving cultists retreat to the Temple of Howling Hatred via Knifepoint Gully (area V3). Savra’s Revelation. If a character makes a strong impression on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Feathergale Spire (see chapter 2) Doing one’s duty for the realm Hunting and hawking Hippogriffs, giant vultures, and other aerial mounts If the characters mention elemental cults, read the following text
pursuers past the griffon roost at area V7. Surviving cultists retreat to the Temple of Howling Hatred via Knifepoint Gully (area V3). Savra’s Revelation. If a character makes a strong impression on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
venture into her realm, and lays waste to villages or towns established within her reach. Olhydra erodes that which she can’t batter and drown; she is patient, retreating in the face of adversity only to
uses her lair action to cause one of the following effects: Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
government is composed of groups or individuals primarily seeking wealth for themselves, often at the expense of their subjects. The grasping Bandit Kingdoms in the Greyhawk campaign setting are prime
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
government is composed of groups or individuals primarily seeking wealth for themselves, often at the expense of their subjects. The grasping Bandit Kingdoms in the Greyhawk campaign setting are prime
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
venture into her realm, and lays waste to villages or towns established within her reach. Olhydra erodes that which she can’t batter and drown; she is patient, retreating in the face of adversity only to
uses her lair action to cause one of the following effects: Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength saving
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
power, resisting the absorption of their territory. The Raulfolk came to harvest timber and metal for their workshops, logging the forests and cutting open the earth. The Hearthkeepers came to spread
construction. The forge fires of Stehlenwald burned ceaselessly to fill the need for the weapons and tools required by a growing empire. In every realm the Bürach Empire has ruled, the touchmarks of Raulish
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bring not only her divine family but also mortal giants together in harmony. Iallanis envisions a restored giant empire as a realm of benevolence, learning, and innovation where giants lead but do not
Underdark, seeking revelation from Skoraeus in the depths of the earth. Stronmaus Annam’s eldest child is jovial Stronmaus, whose greatest failing in myth is his inability to see the foolishness, jealousy
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bring not only her divine family but also mortal giants together in harmony. Iallanis envisions a restored giant empire as a realm of benevolence, learning, and innovation where giants lead but do not
Underdark, seeking revelation from Skoraeus in the depths of the earth. Stronmaus Annam’s eldest child is jovial Stronmaus, whose greatest failing in myth is his inability to see the foolishness, jealousy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Obelisk. Falfark prefers surprise or treachery when he’s outnumbered, but he’s too erratic to be duplicitous. He frequently preaches about the stone that “speaks the truth of the Far Realm” and
survived the long years of abandonment.
The drow explorers perused the surviving books in this library but found nothing of use. Most of the surviving books describe Dumathoin’s faith, gem cutting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find