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Returning 9 results for 'daemons can more is more'.
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demon can more is more
demons can more is more
races
divine domain. Some became consumed with enforcing narrow virtues. Others have turned from grace entirely, choosing to embody vice rather than virtue, and becoming feared as Arch Daemons.
The
by their fall that they have been gleefully accepted by the Arch Daemons as agents to spread fear and destruction in the world.
Physically, the downcast still possess the beauty of their angelic
classes
-making roles where they can influence others to fight back against Arch Seraphs, Arch Daemons, and Primordials.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
associated level.
Each time you finish a Long Rest, choose whether you are siphoning power from Arch Daemons or Arch Seraphs. Consult the table below that corresponds to your choice; you can prepare the
benefits. Arch Daemon Boon. While you are siphoning power from Arch Daemons, you have Resistance to Necrotic damage. In addition, Fiends that know languages can understand your speech and you can
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
aid nor relief. The divine magic that once offered healing and protection to those in need has dwindled, and few remain who can kindle its power. As a player, the extreme scarcity of divine magic offers
dogma. Other folk turn to darker powers for strength and protection, worshipping daemons and other powerful monsters in place of deities. Such idols exact horrific sacrifices. The death of the gods has
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Divine Magic Sebastian Kowoll Divine magic may seem contingent on the presence of gods, deities, Arch Seraphs, and Arch Daemons, but it is much more nuanced and complex. Divine spellcasters believe
obscure as theology can be, evidence of the divine in Etharis exists. The downcast still remember the heavens as a glorious dream. The Gods’ End itself undeniably diminished the light of divine magic
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Arch Seraphs and Arch Daemons In the absence of the gods, Arch Seraphs and Arch Daemons took up their mantle. While these beings are lesser divinities, they inherited part of their patron deity’s
power, making them the perceived source of divine magic in Etharis. The Arch Seraphs are worshipped for the virtues they embody. Arch Daemons personify apparent vices or evil tendencies. In truth, these
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
political positions that place them in or near decision-making roles where they can influence others to fight back against Arch Seraphs, Arch Daemons, and Primordials.
Level 3: Subtle Hand Your
the Attack action on your turn, you can choose to have it deal your choice of Psychic damage or its normal damage type.
Suzanne Helmigh
Level 3: Psionic Prowess Your psychic powers have
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
stone doors, claiming the noble family’s heretical tendencies have tainted them with dark magic. Rumors persist that weeping can be heard behind these closed doors, though the clergy reject this. A
arcane focuses cannot be procured legally, but they can be found if one knows where to ask the right questions. Since arcane magic is illegal, many arcanists surviving in Castinella can make a good
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
can reduce your Speed by 5 feet to gain an extra traditional trait. May your drink be strong and your hammer strike true.
—Dwarvish Blessing
Traditional Dwarf Traits
Dwarves are known for their
natural resilience and for the degree to which they have adapted to living in the deeps beneath hills and mountains, where few other folks can thrive.
Combat Traits
Damage Resistance (Poison