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Returning 35 results for 'daggers most across'.
Other Suggestions:
dagger most across
danger most across
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Monsters
Acquisitions Incorporated
): blindness/deafness, cloud of daggers, scorching rayShortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5
the Beestinger clan. Now a self-taught mage, he specializes in making use of the dangerous spells and weird trinkets he often comes across in his role as a kind of arcane archaeologist. Seeking out
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bile cascade from a sibriex’s body, polluting the surrounding landscape.
Sibriexes have spent eons amassing knowledge from across the planes, hoarding it for when it might be useful. Such are
target’s hands grow claws, which can be used as dagger;daggers.
16–20
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
healing, one potion of growth, one potion of fire breath, a wand of fear, three +1 daggers, a driftglobe, and an elemental gem (clear sapphire/air elemental).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
echoed across Vallaki, putting the entire town on alert within minutes. Vallaki has twenty-four human guards, half of whom are on duty at any given time (six stand watch at the gates, six patrol the
walls). The town can also muster a militia of fifty able-bodied human commoners armed with clubs, daggers, and torches.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
echoed across Vallaki, putting the entire town on alert within minutes. Vallaki has twenty-four human guards, half of whom are on duty at any given time (six stand watch at the gates, six patrol the
walls). The town can also muster a militia of fifty able-bodied human commoners armed with clubs, daggers, and torches.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
healing, one potion of growth, one potion of fire breath, a wand of fear, three +1 daggers, a driftglobe, and an elemental gem (clear sapphire/air elemental).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
kenku hide as described above. Tables and chairs have been carelessly tossed across the floor. The corpses of a dozen men lie along the walls, their rapiers and daggers lying nearby. On the north side of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now used across the multiverse. The closest a Wizard is likely to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
large dragon tattoo imprinted on her pale skin. She stands in the middle of the room, studying a large piece of parchment spread across a wooden table in front of her. Looming behind her is Thagor, an
and several ink pots rest nearby. Two daggers stuck in the map mark the Spires of the Morning (the temple of Lathander in the Castle Ward) and the House of the Moon (the temple of Selûne in the Sea
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Medicine, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook
schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now used across the multiverse. The closest a Wizard is likely to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and weird trinkets he often comes across in his role as a kind of arcane archaeologist. Seeking out the family feeling that an adventuring group provides keeps him in the “B” Team, even if that
level (3 slots): blindness/deafness, cloud of daggers, scorching ray
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
large dragon tattoo imprinted on her pale skin. She stands in the middle of the room, studying a large piece of parchment spread across a wooden table in front of her. Looming behind her is Thagor, an
and several ink pots rest nearby. Two daggers stuck in the map mark the Spires of the Morning (the temple of Lathander in the Castle Ward) and the House of the Moon (the temple of Selûne in the Sea
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and weird trinkets he often comes across in his role as a kind of arcane archaeologist. Seeking out the family feeling that an adventuring group provides keeps him in the “B” Team, even if that
level (3 slots): blindness/deafness, cloud of daggers, scorching ray
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
kenku hide as described above. Tables and chairs have been carelessly tossed across the floor. The corpses of a dozen men lie along the walls, their rapiers and daggers lying nearby. On the north side of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
neighborhood. Initially, 1d4 drow bandits follow the party, scuttling through dark alleys and across web-strung rooftops while tapping their stones, urging more gang members to converge on the party’s
and deal 8 (1d6 + 5) slashing damage on a hit. Viln carries four daggers coated with purple worm poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). The poison on a dagger’s blade is
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Sanguine Thief Eliminate Your Prey with Blood Magic
In dark alleyways across Etharis, deals are made in coin and blood, but a few enterprising Rogues have posed the question: “Why not both
up to 2 Hit Dice or Sangromancy Dice to create a number of Daggers equal to the number of dice spent in this way. Each Dagger counts as an Arcane Focus for your Sanguine Thief spells, and you can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
neighborhood. Initially, 1d4 drow bandits follow the party, scuttling through dark alleys and across web-strung rooftops while tapping their stones, urging more gang members to converge on the party’s
and deal 8 (1d6 + 5) slashing damage on a hit. Viln carries four daggers coated with purple worm poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). The poison on a dagger’s blade is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one permanent door, which leads to the guildhall’s tavern entrance. Across from it stands a double door guarded by two werewolves and two werevultures (see chapter 21 for the werevulture stat block
bosses spread their wealth across similar vaults in the five cities they can access. A young white dragon named Rahaskardon prowls this room. The dragon obeys the bosses and Wanewort, guarding the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one permanent door, which leads to the guildhall’s tavern entrance. Across from it stands a double door guarded by two werewolves and two werevultures (see chapter 21 for the werevulture stat block
bosses spread their wealth across similar vaults in the five cities they can access. A young white dragon named Rahaskardon prowls this room. The dragon obeys the bosses and Wanewort, guarding the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are folded tightly against its back and have never unfurled, leaving its flight capability uncertain. It was brought low during its rampage across the city, and now it tilts decidedly toward the
another in whispered tones about events in the city. If they are interrupted, their reaction reportedly varies from being helpful to engaging in murderous spell-slinging.
Three Daggers Alley. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are folded tightly against its back and have never unfurled, leaving its flight capability uncertain. It was brought low during its rampage across the city, and now it tilts decidedly toward the
another in whispered tones about events in the city. If they are interrupted, their reaction reportedly varies from being helpful to engaging in murderous spell-slinging.
Three Daggers Alley. This
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
daggers and can make two melee weapon attacks (+4 to hit) as an action. Each dagger attack deals 4 (1d4 + 2) piercing damage on a hit. When reduced to 0 hit points, a skeleton key falls apart, though
enter an area containing a skeleton key, it might be standing in the middle of the room, standing in a corner, walking across the ceiling, or clinging to a wall. A skeleton key’s primary goal is to avoid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
daggers and can make two melee weapon attacks (+4 to hit) as an action. Each dagger attack deals 4 (1d4 + 2) piercing damage on a hit. When reduced to 0 hit points, a skeleton key falls apart, though
enter an area containing a skeleton key, it might be standing in the middle of the room, standing in a corner, walking across the ceiling, or clinging to a wall. A skeleton key’s primary goal is to avoid
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Iriad Iriad is a Kagonesti elf from the lush woodlands of Southern Ergoth, where she learned to move undetected across the terrain. When Silvanesti elves began arriving at Southern Ergoth as refugees
to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target. Iriad and Iriad’s camouflage and daggers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Iriad Iriad is a Kagonesti elf from the lush woodlands of Southern Ergoth, where she learned to move undetected across the terrain. When Silvanesti elves began arriving at Southern Ergoth as refugees
to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack’s damage roll against one target. Iriad and Iriad’s camouflage and daggers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
” below, the chest contains four flying daggers that attack anyone other than Laraelra who opens the chest. Use the flying sword stat block to represent the daggers, but make these changes: Each
. The windowless deck contains a bar, couches, coffee tables, and tables where patrons can socialize and gamble. Three of Laraelra’s bouncers (thugs) stand in plain view across the deck. Amrik Vanthampur
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
” below, the chest contains four flying daggers that attack anyone other than Laraelra who opens the chest. Use the flying sword stat block to represent the daggers, but make these changes: Each
. The windowless deck contains a bar, couches, coffee tables, and tables where patrons can socialize and gamble. Three of Laraelra’s bouncers (thugs) stand in plain view across the deck. Amrik Vanthampur
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and bile cascade from a sibriex’s body, polluting the surrounding landscape. Sibriexes have spent eons amassing knowledge from across the planes, hoarding it for when it might be useful. Such are their
eyes push out of its head at the end of stalks. 11–15 The target’s hands grow claws, which can be used as daggers. 16–20 One of the target’s legs grows longer than the other, reducing its walking speed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and bile cascade from a sibriex’s body. Where these noxious fluids hit the ground, the landscape becomes polluted. Keepers of Forbidden Lore. Sibriexes have spent eons amassing information from across
. 06–10 The target’s eyes push out of its head at the end of stalks. 11–15 The target’s hands grow claws, which can be used as daggers. 16–20 One of the target’s legs grows longer than the other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
about a fire committing suicide with their daggers. Two smaller figures are ringed by the four—the modest “Pimply One” is being consumed by the fire, while the braggart “Lord of Snails” cowers in
floor. There is no visible lock or handle on it, although a slight gap stretches across the top of the door. Eight holes seem to have been bored into the door; they are about an inch in diameter, but
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
about a fire committing suicide with their daggers. Two smaller figures are ringed by the four—the modest “Pimply One” is being consumed by the fire, while the braggart “Lord of Snails” cowers in
floor. There is no visible lock or handle on it, although a slight gap stretches across the top of the door. Eight holes seem to have been bored into the door; they are about an inch in diameter, but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and bile cascade from a sibriex’s body. Where these noxious fluids hit the ground, the landscape becomes polluted. Keepers of Forbidden Lore. Sibriexes have spent eons amassing information from across
. 06–10 The target’s eyes push out of its head at the end of stalks. 11–15 The target’s hands grow claws, which can be used as daggers. 16–20 One of the target’s legs grows longer than the other