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Returning 11 results for 'day cords more is most'.
Other Suggestions:
day core more is most
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day comes more is must
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day cures more is must
Monsters
Icewind Dale: Rime of the Frostmaiden
(spell save DC 14):
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha's hideous
cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no others with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. A brain in a jar can speak without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end
save DC 14):
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. A brain in a jar can speak without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end
save DC 14):
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
without vocal cords, psionically projecting its disembodied voice outward for all to hear. It enjoys conversation so much that it is prone to talking for hours on end, sometimes to itself if there are no
3/day each: charm person, hold person
1/day each: compulsion, hold monster, sleep (3rd-level version), Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Hit: 21 (3d10 + 5) slashing damage. Once per day, the skeleton can use its action to unleash a lightning bolt from its halberd, as though cast using a 5th-level spell slot. The evil spirit of the
day, the death knight can hurl a magical ball of fire that explodes at a point it can see within 240 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Hit: 21 (3d10 + 5) slashing damage. Once per day, the skeleton can use its action to unleash a lightning bolt from its halberd, as though cast using a 5th-level spell slot. The evil spirit of the
day, the death knight can hurl a magical ball of fire that explodes at a point it can see within 240 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is invited to add a stone to the path, symbolizing the beautiful mark they leave on the community. Salt Lick. The Salt Lick is a popular tavern suspended over open air by a web of sturdy cords. Ness
protecting the people of Heart’s Hollow, she still hopes to find dragon eggs in the wastes one day. Heart’s Hollow Quests Heart’s Hollow serves as a safe place for the characters to rest and resupply
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is invited to add a stone to the path, symbolizing the beautiful mark they leave on the community. Salt Lick. The Salt Lick is a popular tavern suspended over open air by a web of sturdy cords. Ness
protecting the people of Heart’s Hollow, she still hopes to find dragon eggs in the wastes one day. Heart’s Hollow Quests Heart’s Hollow serves as a safe place for the characters to rest and resupply
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on any one of these cords releases a homing pigeon from a loft above the library. It takes the bird 1 minute to find and alert an Archmage, who teleports to the main hall of the library to
offer nourishment, rest, and healing to those in need, day and night. Several small rooms are maintained for guests, and simple, hot meals are free to all visitors. Character Backgrounds. Adventurers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on any one of these cords releases a homing pigeon from a loft above the library. It takes the bird 1 minute to find and alert an Archmage, who teleports to the main hall of the library to
offer nourishment, rest, and healing to those in need, day and night. Several small rooms are maintained for guests, and simple, hot meals are free to all visitors. Character Backgrounds. Adventurers