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Returning 24 results for 'deals mortar avatar'.
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death mortal avatar
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Monsters
The Book of Many Things
, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesn’t know for sure, as that was so long ago that she’s
feet of itself. The champion remains invisible until the start of its next turn or immediately after it deals damage.
magic-items
D&D Free Rules (2024)
die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new avatar appears in an unoccupied space as close to that ally as possible and targets only that
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new avatar appears in an unoccupied space as close to that ally as possible and targets only that ally with
in meditation and mentally receive a truthful answer to that question. Skull An Avatar of Death (see the accompanying stat block) appears in an unoccupied space as close to you as possible. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new avatar appears in an unoccupied space as close to that ally as possible and targets only that ally with
in meditation and mentally receive a truthful answer to that question. Skull An Avatar of Death (see the accompanying stat block) appears in an unoccupied space as close to you as possible. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new
disappears. Sage At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Skull An Avatar of Death
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new
disappears. Sage At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Skull An Avatar of Death
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Grim Champion of Desolation Jyn Corvis, a former adventurer, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesn’t
itself. The champion remains invisible until the start of its next turn or immediately after it deals damage.
Legendary Actions
The champion can take 3 legendary actions, choosing from the options
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Grim Champion of Desolation Jyn Corvis, a former adventurer, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesn’t
itself. The champion remains invisible until the start of its next turn or immediately after it deals damage.
Legendary Actions
The champion can take 3 legendary actions, choosing from the options
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a
your hit points remaining and you aren’t incapacitated. Emissary of Redemption At 20th level, you become an avatar of peace, which gives you two benefits: You have resistance to all damage dealt by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a
your hit points remaining and you aren’t incapacitated. Emissary of Redemption At 20th level, you become an avatar of peace, which gives you two benefits: You have resistance to all damage dealt by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, “Face me alone and prevail, and the path to wisdom opens. Fall, and you fall forever.”
The creature here is an avatar of death as created by the Skull card from a Deck of Many Things (see the Dungeon
Master’s Guide for the avatar’s stat block). The first creature that replies to the avatar, attacks it, or tries to open or damage the Sage door becomes bound to the avatar, and the avatar attacks
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, “Face me alone and prevail, and the path to wisdom opens. Fall, and you fall forever.”
The creature here is an avatar of death as created by the Skull card from a Deck of Many Things (see the Dungeon
Master’s Guide for the avatar’s stat block). The first creature that replies to the avatar, attacks it, or tries to open or damage the Sage door becomes bound to the avatar, and the avatar attacks
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enemies in the Bright Light have Disadvantage on saving throws against your Radiance of the Dawn and any spell that deals Fire or Radiant damage. You can use this feature a number of times equal to your
spell lasts for 1 minute, but it ends early if you cast that spell again, have the Incapacitated condition, or die. Level 17: Avatar of Battle You gain Resistance to Bludgeoning, Piercing, and Slashing damage.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enemies in the Bright Light have Disadvantage on saving throws against your Radiance of the Dawn and any spell that deals Fire or Radiant damage. You can use this feature a number of times equal to your
spell lasts for 1 minute, but it ends early if you cast that spell again, have the Incapacitated condition, or die. Level 17: Avatar of Battle You gain Resistance to Bludgeoning, Piercing, and Slashing damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
increase his challenge rating to 11 (7,200 XP): He has 187 (15d12 + 90) hit points. He has resistance to cold damage. He can speak Common and Giant. His greatsword deals an extra 7 (2d6) fire damage on a hit
as a fire giant’s greatsword, except that it deals bludgeoning damage). Out of sight under the bed are Frupy’s two pets, a pair of giant weasels that obey her every command. If intruders enter the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
increase his challenge rating to 11 (7,200 XP): He has 187 (15d12 + 90) hit points. He has resistance to cold damage. He can speak Common and Giant. His greatsword deals an extra 7 (2d6) fire damage on a hit
as a fire giant’s greatsword, except that it deals bludgeoning damage). Out of sight under the bed are Frupy’s two pets, a pair of giant weasels that obey her every command. If intruders enter the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
resting or spending Hit Dice. A victim who finishes a long rest can attempt a DC 12 Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character
succeeds on a DC 10 Dexterity (Sleight of Hand) check can safely retrieve the three alchemist’s fire flasks, disarming the trap. The crates and casks contain building supplies (nails, mortar, glue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
resting or spending Hit Dice. A victim who finishes a long rest can attempt a DC 12 Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character
succeeds on a DC 10 Dexterity (Sleight of Hand) check can safely retrieve the three alchemist’s fire flasks, disarming the trap. The crates and casks contain building supplies (nails, mortar, glue
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cold damage, and its bite attack deals fire damage instead of piercing damage. A hit from the roper’s tendril deals 4 (1d8) fire damage, and a creature takes the same damage each time it ends its turn
Halinaxus (see area W11). Incinerath, a fire elemental with 150 hit points, protects Vanifer. The elemental considers itself an avatar of Imix. Vanifer prefers to let Halinaxus and Incinerath fight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cold damage, and its bite attack deals fire damage instead of piercing damage. A hit from the roper’s tendril deals 4 (1d8) fire damage, and a creature takes the same damage each time it ends its turn
Halinaxus (see area W11). Incinerath, a fire elemental with 150 hit points, protects Vanifer. The elemental considers itself an avatar of Imix. Vanifer prefers to let Halinaxus and Incinerath fight
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
terrible vision and is frightened of all creatures for the next 24 hours. If you roll an odd number, an avatar of death appears and attacks as though summoned by the Skull card from a deck of many things
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
terrible vision and is frightened of all creatures for the next 24 hours. If you roll an odd number, an avatar of death appears and attacks as though summoned by the Skull card from a deck of many things